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It depends what type of list you want bud. Flying circus? Screamer star? A particular god or theme?
Pretty much 100% of my experience is flying circus. It's what I'm working on and play testing at the moment. It's incredible. A great amount of fun. And when the chaos gods favour you it is devastating. It is a thinking mans army though, doesn't have the nurgle based resilience you are used to. One mistake and you're toast, get everything right though, and enemies will cry!
Here's some basics:
Fateweaver. Pretty much a must. Incredibly useful HQ choice. Even better when he's your warlord. His trait allows you to re-roll on the warp storm table which is incredibly useful. He also gives you a re-roll of your choosing each turn - which can prove invaluable. His mastery level 4 is quite useful too. Especially combined with BS6.
2 Exalted gifts is most common. People usually always take the grimoire on one, and the portalglyph on the other. The grimoire enables you to buff fateweavers invulnerable save to 2++ and as it's cast on a Tzeench daemon it becomes a re-rollable, keeping your warlord alive longer, and allowing you to manipulate the game longer.
Give the gifts to daemon princes. Always. They are incredibly useful as heavy support choices, especially with their acces to biomancy and telepathy. Give them warp forged armour and they'll last that little bit longer with their gifts.
Most flying circus list only have 2 troops choices if minimal size. The idea is to hold these in reserve and deepstrike on as late as possible. This is where the portalglyph comes into play. If you're lucky it'll end up somewhere nice and start spewing troops out all game.
There is a great amount of use for a Lord if Change. With 2 greater gifts and 1 lesser he can be a tank. Grade the lesser gift for a staff and he's a Str8 AP2 beatstick. He also has access to divination which can be incredibly useful. And the stock power prescience isn't as bad in this list as people think.
Another idea for a HQ daemon prince is the common 'lash prince' this is a daemon of slannesh that's given the lash of despair. Proves some pretty usefull AA. I don't use one myself, I find I have enough AA (so far)
Lastly - Be'Lakor. Needs to be an ally in my opinion, otherwise as leadership 10 he becomes your warlord, and you need fateweaver to keep that spot. He's expensive, so the list needs to be in the 2000 point bracket or higher. He comes with a cultist tax, but is tougher than a DP, has an epic weapon, is eternal warrior, and more importantly access to the WHOLE of telepathy. Incredibly useful.
5 flying monstrous creatures at 2000 is epic fun. You need to keep them in the air for as long as possible. Use at least the first 3 turns manipulating the board and the game, and go for a hard hit and objective grab turn 4/5.
Hope this helps a little.
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