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Chaos Daemon army with Mayhem pack - 2000 points  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in dk
Dakka Veteran





290 points - Bloodthirster with two Greater rewards

175 points - 13 Bloodletters, 1 Bloodreaper with one Lesser reward, Instrument of Chaos, Icon of Chaos

175 points - 13 Bloodletters, 1 Bloodreaper with one Lesser reward, Instrument of Chaos, Icon of Chaos

96 points - 6 Flesh Hounds

260 points - 2 Bloodslaughterers

300 points - Mayhem pack, 3 Helbrutes, each with Multi-melta and powerfist

Allied detachment

270 points - Daemon Prince, Daemon of Khorne, Wings, Black Mace, Dimensional Key

123 points - 7 Chaos Space Marines, 1 Plasmagun, Veterans of the Long War

170 points - Heldrake

140 points - 2 Obliterators

1999 points total


At first I didn't think about the Dimensional Key but as the Daemon Prince is made for close combat anyway then I thought that the 25 points are well spend, though I don't like it that it's that expensive. I'm leaning towards downgrading the Black Mace to the Axe.

Does this army lack something significant? It wasn't meant to be super competitive but.. Well... I like to win as much as the next guy but I still try to keep a good theme. I think I'll even convert the Chaos Space Marines quite much to suit the rest of the army.

I would really appreciate some feedback.

Andy Chambers wrote:
To me the Chaos Space Marines needed to be characterised as a threat reaching back to the Imperium's past, a threat which had refused to lie down and become part of history. This is in part why the gods of Chaos are less pivotal in Codex Chaos; we felt that the motivations of Chaos Space Marines should remain their own, no matter how debased and vile. Though the corrupted Space Marines of the Traitor Legions make excellent champions for the gods of Chaos, they are not pawns and have their own agendas of vengeance, empire-building vindication or arcane study which gives them purpose. 
   
Made in ca
Khorne Veteran Marine with Chain-Axe






Black Mace > Axe.
Happy to see bloodletters being fielded, love those guys.

-I dedicate these deaths to Odin Allfather, Spearshaker, One Eye.
Rock hard, ride free, and hold the heathen hammer high!
"Orkses is never beaten in battle; if we win, we win, if we die, we died fightin' so it doesn't count, and if we leg it, we always come back for anuvver go, see?"
God, I'd love to shunt the Hulk into the Eye of Terror and see what comes out. -Reiner
"Sons of the Last Breath"
"Host of Shattered Purity"
"Kabal of the Dying Sun, Cult of Marrow Excised, Coven of Lambent Hunger" 
   
Made in gb
Agile Revenant Titan






Hey buddy. It depends on how competitive your meta is to be honest. Against some tough tau gun lines you're possibly going to struggle. Similarly with eldar or eldau as they can saturate the board with str 6-7 firepower. Also, out of the 4 gods, unfortunately Khorne is the worst. It pains me to say it, as the bad god is my favourite. To that end you're bloodletters may struggle. Try and protect them and use you're heavy hitters to do the work.

Are you set on all Khorne? I would drop things like the oblits, a bloodslaughterer, and minimise the troops choices and attempt to get a third daemon prince. There's two ways to go here, a HQ daemon prince for your daemons could be a Tzeench prince. ML 3, armour, wings, a greater and an exalted gift. It's 355 points if I remember rightly, but opens up some decent psychic abilities. And the exalted could give you either the grimoire to make that bloodthirster that little bit harder to kill, or the portalglyph to spew more troops out of.

Alternatively fateweaver could be the way to go. His ability to manipulate the warpstorm table and his re roll each turn are invaluable.

Lastly, the CSM DP needs the mace. The axe is pointless. Grants him 1 more attack over the mace but that's all the benefits. The mace leaves him WS 9 meaning marines are atill hitting you on 5's. It's still a daemon weapon so you gain the d6 attacks. Being an MC means he's ap2 no matter what. Being fleshbane means the strength is irrelevant and forcing toughness tests makes you laugh at hordes. Mace all the way.

You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them  
   
Made in dk
Dakka Veteran




Hey guys - really appreciate you taking time to reply!

Hehe yes I know about the Bloodletters, I like them too. If they just could have "Power Weapons" instead of the specific "Power Swords".

I sure want to protect my Bloodletters as this is an army with only three rather weak Troops choices. My plan was to deep strike both Bloodletter units, the Helbrutes and the Bloodslaughterers. I would roll for both Bloodletters at the same time and if one or both got in, I would take the Bloodslaughterers in as well.

My Chaos Space Marines would represent an isolated savage elite squad surrounded by enemies but refusing to flee or wait for backup and which have high communication with daemons, so former squad leader is possessed/raised to daemonhood and some former squad members are affected by the Obliterator virus.

As you can hear I'm keeping it fluffy as so will not be using Marks or Daemons of the other Chaos Gods. My meta isn't that competitive so it shouldn't be completely impossible for me to stand my ground - I'm mostly playing Black Templars and Eldar. Though the Eldar player don't have access to all units in their codex and the Black Templars player is quite competitive and have gotten him an Imperial Knight.

About the Mace: The models within 3" - the enemy player removes the models which got killed earlier, does the rest pile in before the toughness test?

Andy Chambers wrote:
To me the Chaos Space Marines needed to be characterised as a threat reaching back to the Imperium's past, a threat which had refused to lie down and become part of history. This is in part why the gods of Chaos are less pivotal in Codex Chaos; we felt that the motivations of Chaos Space Marines should remain their own, no matter how debased and vile. Though the corrupted Space Marines of the Traitor Legions make excellent champions for the gods of Chaos, they are not pawns and have their own agendas of vengeance, empire-building vindication or arcane study which gives them purpose. 
   
Made in us
Executing Exarch





McKenzie, TN

Have you clarified the Mayhem pack rules with your friends? There is some question as to whether they can roll on their chart after they DS. If they can then they will be a nice addition. If not then it is kind of sad and you may be disappointed.

Your biggest problem will be issues with scoring. I would swap a greater on the thirster for an exalted to get a portaglyph. This would give you at least a chance for some extra scoring.

The mace is definitely worth it over the axe. Your MC is already AP 2 so you loose nothing and gain a lot.

What are the icons on the letters for? If you DS them both in then you have no guarantee you will even be able to use the icons.

A weird unit I have been messing with and has done well for me is 3-5 bloodcrushers + karanak w/ an axe on the hunter. You can also put an icon on the unit if you want to DS units in near it. With scout and cavalry movement you can get them pretty much anywhere on the board. They are also not bad in combat and I have found the current S6-7 meta makes them fairly resilient.

Bloodslaughters are awesome. Absolutely love the model. No harpoon though makes me sad. Everybody just wishes they could harpoon enemies.

Your fleshhounds might be a bit disappointing as they don't have the numbers to really contribute. Not a lot you can do about it without removing other elements in your list though.

You will probably have morale issues with your oblits. If you don't take VotLW there is a good chance one will die and the other will run, which is so not oblit style. Without marks and VotLW they are usually better of with 1 oblit per slot.

You will probably find your CSM running away a lot. Rather than savage and elite they are more scaredy cats without a leader. This is the dilema of CSM. Pretty much the best you can do to make them "savage and elite" without getting a special character in there is to put them into a building which will make them fearless. A simple bastion would provide LoS blocking terrain for your daemon units, protect your CSM from running like chickens, and you could even give them a quadd gun to make their contribution meaningful. Strip them down naked in return because CSM who aren't dedicated don't deserve nice toys like plasma guns

The quad gun will also help with your other problem which is extreme lack of long range mid strength firepower. Your eldar opponent has excellent AV10 and AV12 vehicles that you will have difficulties catching and melta is not super effective. Having an extra 4 TL BS4 Str7 shots will certainly help.

An imperial bunker with quadd gun is a less pts but more money approach to the same problem. The bastion comes in chaos theme though.
   
 
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