Switch Theme:

Do you run ten Terminators as 10 or 2x5?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Dakka Veteran





Thanks to some lowball ebay bids I have ended up with another 5 Terminators, I really bought them so I could put a Cyclone on one and then have the heavy weapon choice for my existing squad (currently running with an Assault Cannon)

I can however forsee using all ten from time to time if I play any big battles (I have 2000 pts including all 10 and won't be buying any more minis for a good long while!)

How do people use them? I have seen some say run as ten, big unit, lots of shots down range and tough whereas others seem to to prefer leaving them in 5's and having more flexibility.

I don't own a land raider or use deep strike normally but thinking about teleporting the whole lot into the middle of a horde and letting rip with the storm bolters is quite appealing...!

3000 Points - Right Hands of the Emperor, Imperial Fists Successor
1000 Points - Right Hands of the Emperor Elite PDF force
Bolt Action 1500 pts US Army
Bolt Action 1000 pts US Airborne
X Wing - Giant rebel fleet
Halo Fleet Battles - 1000 pt UNSC Force, 1000 pt Covenant Force

======Begin Dakka Geek Code======
DR:80S++G++MB+IPw40k96#+D+A++/areWD-R+T(T)DM+
======End Dakka Geek Code====== 
   
Made in us
Hellish Haemonculus






Boskydell, IL

If it were me I would convert them into assault termies and buy a Land Raider for them. (Expensive and time-consuming, I know.) I think that will give you far more satisfaction than running them as tactical termies.

If the only real decision you're trying to reach, however, is whether or not to run a group of tactical termies as a 10 man or 2 5 man squads, then my recommendation is for 2 5 man squads. On the off chance that you run into your biggest weakness (massed small arms fire) then you limit the damage big blobs can do to you.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in de
Morphing Obliterator






Depends on your other elite slots. If they are cramped (which happens quite often even with the new codex) put them in a single unit and combat-squad them. The additional power sword on the second sergeant is not that great that you would want it no matter what, so combat-squadding leaves you with the most flexibility.

Playing mostly Necromunda and Battletech, Malifaux is awesome too! 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

 Jimsolo wrote:
If it were me I would convert them into assault termies and buy a Land Raider for them. (Expensive and time-consuming, I know.) I think that will give you far more satisfaction than running them as tactical termies.

If the only real decision you're trying to reach, however, is whether or not to run a group of tactical termies as a 10 man or 2 5 man squads, then my recommendation is for 2 5 man squads. On the off chance that you run into your biggest weakness (massed small arms fire) then you limit the damage big blobs can do to you.


I'd argue Ion Accelerators and the like are a bigger weakness...

Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in gb
Dakka Veteran





 Jimsolo wrote:
If it were me I would convert them into assault termies and buy a Land Raider for them. (Expensive and time-consuming, I know.) I think that will give you far more satisfaction than running them as tactical termies.

If the only real decision you're trying to reach, however, is whether or not to run a group of tactical termies as a 10 man or 2 5 man squads, then my recommendation is for 2 5 man squads. On the off chance that you run into your biggest weakness (massed small arms fire) then you limit the damage big blobs can do to you.


I have actually also picked up 5 assault Termies as well that will eventually sit in a Land Raider but for now are destined to sit on the shelf till I can convince the wife I need to spend the best part of 40 quid on a plastic tank

I think Combat squading might be the best way, I need to get the power sword off the second sgt but have a bunch of spare fists in my bits box. If I ever do decide to then just teleport the lot into the middle of some insanity I won't need to proxy a fist onto a model who clearly has a sword!

3000 Points - Right Hands of the Emperor, Imperial Fists Successor
1000 Points - Right Hands of the Emperor Elite PDF force
Bolt Action 1500 pts US Army
Bolt Action 1000 pts US Airborne
X Wing - Giant rebel fleet
Halo Fleet Battles - 1000 pt UNSC Force, 1000 pt Covenant Force

======Begin Dakka Geek Code======
DR:80S++G++MB+IPw40k96#+D+A++/areWD-R+T(T)DM+
======End Dakka Geek Code====== 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

One thing to consider when deepstrikeing a full 10 man squad is the footprint. Particularly you youngns’ with your big bases. Unless you are forward deploying beacons, it can be hard to find a safe LZ big enough for them.

For the most part, I'd prefer 2x5 squads. But I rarely run more then 5 in a list.

   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

I run TDA heavy Grey Knights, and tend to take my Termies intended for CC in full 10man squads, while my shooty Termies are combat squaded into 5man fire bases. That might not be exactly what you were looking for in Marine TDA, you might find it better to MSU your Tac TDA, and max out your CC TDA (cap unit size based on transport).

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

3x squads of 10 each. Deep strike them all. Every game.

It will eventually work!

Or, if I'm being honest, knock them into 2x 5-man squads. Put both heavy weapons in once squad and the storm bolters with sergeant in another squad to go monstrous creature hunting with their power fists.

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

I'd go for a 10 rather than two 5's. With the two squads you're just begging for them not to arrive at the same time, and so get split up, time-wise. It's also much tougher to land two units of 5 in one small spot than a single unit of 10, because the one squad can mishap off the other, which means they're more likely to get split up space-wise as well.

Terminators are about force concentration, which splitting them up is detrimental to. If what you wanted was flexible suicide squads that killed something and then you didn't care what happened to them, just take sternguard in a drop pod.

The only time I'd take termies in a small squad would be due to space constraints in a land raider, but both SM and CSM have a CC option of extra-concentrated terminators that I'd use instead of terminators in that case.

For deepstriking, though, one big splash is better than two small ones.



Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Thane of Dol Guldur




 Ailaros wrote:
but both SM and CSM have a CC option of extra-concentrated terminators that I'd use instead of terminators in that case.


What do you mean by this, if you don't mind my asking? You mean kit out a different unit of terminators for close combat?
   
Made in us
Land Raider Pilot on Cruise Control





Tucson, AZ

I think it depends on what you're facing. You can opt to combat squad them when it's appropriate to do so.

- Imperial Fists - 7290
- Deathskulls - 6150

Take a look at my fully painted armies and terrain! - http://www.dakkadakka.com/dakkaforum/posts/list/548464.page 
   
Made in us
Daemonic Dreadnought






 throwoff wrote:
Thanks to some lowball ebay bids I have ended up with another 5 Terminators, I really bought them so I could put a Cyclone on one and then have the heavy weapon choice for my existing squad (currently running with an Assault Cannon)

I can however forsee using all ten from time to time if I play any big battles (I have 2000 pts including all 10 and won't be buying any more minis for a good long while!)

How do people use them? I have seen some say run as ten, big unit, lots of shots down range and tough whereas others seem to to prefer leaving them in 5's and having more flexibility.

I don't own a land raider or use deep strike normally but thinking about teleporting the whole lot into the middle of a horde and letting rip with the storm bolters is quite appealing...!


Always build the list with them in 10 and decide if you want to combat squad when they are deployed or deep strike. That decision totally depends on how your opponent is deployed and the needs of the battle.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

jasper76 wrote:
 Ailaros wrote:
but both SM and CSM have a CC option of extra-concentrated terminators that I'd use instead of terminators in that case.


What do you mean by this, if you don't mind my asking? You mean kit out a different unit of terminators for close combat?

CSM have mutilators, which are 6 terminators of durability with about 4.5 terminators of choppiness (but are a little better because they can swap weapons to whichever is better), and only take up 3 terminators worth of space in a land raider. This allows you to have, say, 3 mutilators, abaddon, and an AoBF terminator lord in a single land raider, which has way more killing power than 5 terminators alone could ever dream of (it also costs a lot more, but I digress)

Meanwhile, regular SM have assault centurions. Are they regular bulky or very bulky?


This message was edited 1 time. Last update was at 2014/03/26 16:33:59


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Thane of Dol Guldur




Ah, OK. New to CSM, and I haven't looked too closely at any of the units they produce in finecast.
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






I play DA deathwing, and would certainly run them in a 2x5 set up. DW need more scoring troops, and can't combat squad heavy weapons together.

For normal SM I would still lean towards a 2x5 setup, either combat squading the heavy weapons together or not, because 2 squads offers more flexibility.

2 squads can contest more objectives, and threaten more enemy units per turn.
   
 
Forum Index » 40K General Discussion
Go to: