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Made in nl
Sword-Bearing Inquisitorial Crusader



Eindhoven, Netherlands

So, here's my 1000 point SoB list for a game against guard tomorrow:
Spoiler:
HQ:
Celestine 135

Priest 25

Priest 25

Troops:
Battle Sister Squad 75
Flamer
Heavy flamer

Battle Sister Squad 75
Flamer
Heavy flamer

Fast Attack:
Seraphim Squad 110
Dual Hand Flamer
Dual Hand Flamer
Superior
Melta Bombs

Dominion Squad 115
Meltagun
Meltagun
Meltagun
Meltagun
Combi-Melta
Repressor 85
Laud Hailer

Heavy Support:
Exorcist 130
Storm Bolter

Retributor Squad 122
Heavy Bolter
Heavy Bolter
Heavy Bolter
Heavy Bolter
Extra Model
Simulacrum Imperialis

Fortification:
Aegis Defence Line 100
Quad Gun

997

Now, there's very little I can change in this list. In fact, this list includes all my models minus four sisters, a seraphim superior and a penitent engine. So, what I'm mainly looking for is advice for how to play them, and things to be wary of when facing him. It's my first time facing guard, after all.

My tactic is to place the Aegis in a horseshoe-shape, with the open side placed against impassable terrain or a building of some kind. Within will be the exorcist, quad gun and the retributors. I know that my opponent is deathly afraid of exorcists (a remainder of the game where I rolled a six for the number of shots three turns in a row ), so it's likely to take a lot of fire.

Anti-air will be covered by the retributors. As this is a 1000pt game, it's not likely I'll be actually facing any, but it never hurts to be sure. For the rest, I'll be using them as a versatile unit, providing either anti-infantry or anti-tank where I deem it to be necessary. For this reason, I'll most likely have them fire last each turn.

The anti-infantry will be the task of both my BSS and the seraphim with Celestine. I'm hoping to catch some densely-packed guardsmen behind cover with the latter.

Anti-tank will be done primarily by the dominions and secondarily by the exorcist. The exorcist only secondarily because it will probably draw bucketloads of fire, and I'll be lucky to have it survive turn two. However, that will allow my dominions to drive up to his lines relatively unhindered.

I'm somewhat concerned about having only two troops units, but since I don't have any more sisters, that's too bad.

So, any advice?

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