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![[Post New]](/s/i/i.gif) 2014/03/27 05:40:33
Subject: Tyranids 1750pts list need help badly!!
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Fresh-Faced New User
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I've play 40k for less than a year with my Tyranids.
Unfortunately till now I still struggle in building a decent army list.
I usually go against my friends who's playing Necrons, DA and BA.
Doesn't end up well to me most of the time, Necrons with deathmarks and tesla weapon always gun down my unit easily, DA bikers with melta can cut the distant and kill my MC easily most of the time, BA death company is always pain in the ass.
I need some advise is building a list or maybe some idea of what I'm lack of in my army.
Here are what I have : -
Flyrant
Swarmlord/Hive Tyrant (Magnetize so I can convert to both)
Tervigon
Tyrannofex
Trygon
Old One Eye
4 Carnifex
3 Reveners
40 Genestealers
60 Termagants
30 Hormagaunts
9 Tyranids Warrior
6 Hive Guard
4 Tyrant Guard
4 Zoanthrope
Pyrovore
Lictor
Plenty of Ripper Swarm
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![[Post New]](/s/i/i.gif) 2014/03/27 07:49:30
Subject: Tyranids 1750pts list need help badly!!
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Oozing Spawning Vat
Springville, AL
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This edition is more for shooty nids. Beef up your carnifexes with Barbed Stranglers, and devourers. Even without melee specific weapons, they're still completely melee monsters. Run your warriors with venom cannons to take out armored units. use your hormagaunts as a meat shield, try to make them into a wall infront of everything shooty, same for the 'stealers (which you need less of those and more hormagaunts) keep them in a line as much as possible to stop the bikes and such from getting to your carnifexes. Use the zoanthropes <2 inches from the carnifex to keep it, and the gaunts in synapse, all while providing warp blast covering fire. Deep strike that lictor right on top of their most valuable unit, then run the trygon as a mawloc and just suicide bomb the hell outta that unit, you'll ingore the scatter die because of the lictor's "Pheromone Trail" special ability. It doesn't need synapse, it just needs to be a beacon for the mawloc, and the Raveners. Put a small squad of 15 or so termies in front of Old One Eye, and keep them mostly surrounding him with a zoan for synapse and artiliery. once Old One Eye gets within "Wreck it Ralph" range, unleash him into the largest vehicle you can, 9/10 he'll wreck it. Run 2 squads of 2 hive gaurd and 1 squad of 3 tyrant gaurd for the swarmlord. He'll get shot to death otherwise. Run the last tyrant guard with the flyrant. Keep the tervigon behind the 'fexes and the zoans and keep pumping out termies to charge to their death. I've never had much luck with the tyrannofex, but I know that rupture cannon is nasty, keep it next to the 'fexes so it can lay into the vehicles. the pyrovore needs to charge with Old One Eye and be use as overwatch so you can keep the bikes and such at bay, keep it close to the monster. As for rippers, just charge senselessly, you need them to distract the shooting away from your big stuff. Run the zoans as 2 squads of 2, keep one with the brood of 3 barbed strangling carnifexes and wall of gaunts/stealers. use the other squad to charge with Old One Eye, the termies, and the warriors. You're going to want to Keep the carnifexes back, don't charge, just use them as artilery. If any of this confuses you, I can show you a drawn out game plan that'll clear it up.
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When all hell breaks loose
You'll see my 'Nids on the front lines
Ruining your day |
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![[Post New]](/s/i/i.gif) 2014/03/27 08:50:44
Subject: Tyranids 1750pts list need help badly!!
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Tunneling Trygon
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Some comments on your models:
Flyrant - good
Swarmlord/Hive Tyrant - more wings please
Tervigon - ok
Tyrannofex - ok
Trygon - got the spare mawloc bits?
Old One Eye - run as normal carnifex
4 Carnifex - shooty versions
3 Reveners - not good and 3 too small
40 Genestealers - not good
60 Termagants - good
30 Hormagaunts - ok, termagants better
9 Tyranids Warrior - unit of 3 for synapse is all you need
6 Hive Guard - BS3 makes them a stretch
4 Tyrant Guard - tyrants with wings only
4 Zoanthrope - ok
Pyrovore - run as biovore, but needs friends
Lictor - ok, possibly deathleaper
Plenty of Ripper Swarm - not so good
You seem to be moving towards a more swarmy list, so would recommend venomthropes and a few biovores if you've spare money. Get some wings on that tyrant (you can pick up plastic ones quite cheaply).
2 Flyrants TL devourers
2 zoanthrope
venomthrope
Tervigon
30 gants - 15 devourers
30 hormogaunts
3 warriors + BS
4 carnifex with TL devourers
Proxy the venomthrope and you have a basic 1,850 list there with 7 MCs. Not a great list, admittedly, but one you can make work for the cost of some wings and a venomthrope.
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"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson |
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![[Post New]](/s/i/i.gif) 2014/03/27 09:29:54
Subject: Tyranids 1750pts list need help badly!!
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Fresh-Faced New User
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I have a curious question, normally if opponent shot through ruins or my unit, I should get 6+/5+ cover right?
What if he put his army on top of some tall ruins or top floor of building?
According to what they said logically, we don'tt receive cover saves even there are other unit of your own infront the target they shot because they have clear line of sight from higher floor.
Thats why my MC always got gun down easily before reaching him cause he always put his Cryptek on top of building so he got clear line of sight for his Strength 8 AP2 36inch shots.
I would love to get more new units by the way but I just don't know what should I get.
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![[Post New]](/s/i/i.gif) 2014/03/27 09:59:46
Subject: Tyranids 1750pts list need help badly!!
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Judgemental Grey Knight Justicar
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Tyrannofex - I think the acid spray Tyran is really good w/ that torrent and ignores cover template. Every game I have seen him in he wrecks units.
Ruins 4+ and thru your unit is 5+.
Get a Venomthrope if you can they are really good.
Harpies or Crones could provide your army cover.
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![[Post New]](/s/i/i.gif) 2014/03/27 17:13:06
Subject: Tyranids 1750pts list need help badly!!
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Longtime Dakkanaut
Cheyenne WY
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doomoftyranids wrote:I've play 40k for less than a year with my Tyranids.
Unfortunately till now I still struggle in building a decent army list.
I usually go against my friends who's playing Necrons, DA and BA.
Doesn't end up well to me most of the time, Necrons with deathmarks and tesla weapon always gun down my unit easily, DA bikers with melta can cut the distant and kill my MC easily most of the time, BA death company is always pain in the ass.
I need some advise is building a list or maybe some idea of what I'm lack of in my army.
Here are what I have : -
Flyrant
Swarmlord/Hive Tyrant (Magnetize so I can convert to both)
Tervigon
Tyrannofex
Trygon
Old One Eye
4 Carnifex
3 Reveners
40 Genestealers
60 Termagants
30 Hormagaunts
9 Tyranids Warrior
6 Hive Guard
4 Tyrant Guard
4 Zoanthrope
Pyrovore
Lictor
Plenty of Ripper Swarm
This is just a "back of the envelope list based on what you have...
Winged Dakka'rant Hive Commander 250
Termigants x 30 120
Tervigon, Thorax Hive 205
Termigants x 20 80
See notes below.
Tyranofex,Adrenal gland, Thorax Hive 200
Dakkafex x2 300 (or if their built wrong, Screamer Killers x2 for 280) Dakkafexen are 2x TL: Brain Leeches, Screamer Killers are Vanilla Carnifex with Bioplasma...
Trygon 190
Zoey Brood x2 100
Zoey Brood x2 100
(you could really use a Veno brood here, try proxy using your Lictor...)
Now I think that runs 1405. So you have 345 to spend. Try as a test...Warrior Brood, (I don't know how you have them built, so change as needed) x8 (240) Cannon (10) Deathspitters x 7 (35) Rending claws x 7 (35) for 320? This you Outflank  spend the rest on upgrades or small broods of Gaunts...
Or buy a small Warrior Brood to babysit the backfield, Warrior x3, Deathspitters x2, Cannon 110 (I built mine with Rending claws for 120ea)
and buy more gaunts. 345-110=235 = 47 Hormagaunts in two broods, or buy a lot less at 8 per, with Toxin sacs...? Don't forget to pay for the "Veno" to give you some cover mojo...  (the swarmy version likely Outflanks the Terv...) (Your stated meta makes Toxic Hormies look better than average)
You can adjust as you get experience with the list, so it fits your "style" better
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This message was edited 2 times. Last update was at 2014/03/28 00:52:20
The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2014/03/27 17:23:06
Subject: Tyranids 1750pts list need help badly!!
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Longtime Dakkanaut
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Great Devourer wrote:This edition is more for shooty nids. Beef up your carnifexes with Barbed Stranglers, and devourers. Even without melee specific weapons, they're still completely melee monsters. Run your warriors with venom cannons to take out armored units. use your hormagaunts as a meat shield, try to make them into a wall infront of everything shooty, same for the 'stealers (which you need less of those and more hormagaunts) keep them in a line as much as possible to stop the bikes and such from getting to your carnifexes. Use the zoanthropes <2 inches from the carnifex to keep it, and the gaunts in synapse, all while providing warp blast covering fire. Deep strike that lictor right on top of their most valuable unit, then run the trygon as a mawloc and just suicide bomb the hell outta that unit, you'll ingore the scatter die because of the lictor's "Pheromone Trail" special ability. It doesn't need synapse, it just needs to be a beacon for the mawloc, and the Raveners. Put a small squad of 15 or so termies in front of Old One Eye, and keep them mostly surrounding him with a zoan for synapse and artiliery. once Old One Eye gets within "Wreck it Ralph" range, unleash him into the largest vehicle you can, 9/10 he'll wreck it. Run 2 squads of 2 hive gaurd and 1 squad of 3 tyrant gaurd for the swarmlord. He'll get shot to death otherwise. Run the last tyrant guard with the flyrant. Keep the tervigon behind the 'fexes and the zoans and keep pumping out termies to charge to their death. I've never had much luck with the tyrannofex, but I know that rupture cannon is nasty, keep it next to the 'fexes so it can lay into the vehicles. the pyrovore needs to charge with Old One Eye and be use as overwatch so you can keep the bikes and such at bay, keep it close to the monster. As for rippers, just charge senselessly, you need them to distract the shooting away from your big stuff. Run the zoans as 2 squads of 2, keep one with the brood of 3 barbed strangling carnifexes and wall of gaunts/stealers. use the other squad to charge with Old One Eye, the termies, and the warriors. You're going to want to Keep the carnifexes back, don't charge, just use them as artilery. If any of this confuses you, I can show you a drawn out game plan that'll clear it up.
Hard to read txt wall. I think there is a mix of good and bad advice in there, but hard to tell. Automatically Appended Next Post: To OP, I would really recommend the Dataslates for you.
First slate is for all those Stealers. You have all the genestealers you need to run Manufactorum Genestealers which are very useful. Get a Broodlord and you can also run the Broodlord hunting back with it (lictor Proxy maybe).
Second slate you want for Endless swarm. you have enough warriors, hormigaunts and termigaunts to run minimal Endless Swarm and Trygon to create a direct path into the opponents backfield.
So based on your listed models I would probably start with something like this:
1850 List
HQ:
Dakkarant with commander 250
Elite
2 zoey 100
Lictor 50
Troops:
3 rippers 39
3 rippers 39
Heavy
Trygon prime 230
Endless Swarm: 785
9 Warriors w/ DS,Rending claws and BS 365
3x15 Termigaunts 180
3x10 toxic hormagaunts 240
Manufactor stealers: 350
5x 5 stealers
Comes in at 1843 with a starting 20 scoring Troop units, 6 of which come back in to play on a 4+. Tactical for the this list of classic fluff nids. The Termigaunts and Hormigaunts charge directly into the opponents guns. If they get shot off the board there is 50/50 chance you get the whole brood back. Rippers just toss them up the board as a screen for the Termiguants, their job was to just place hold the troop requirement.
Infiltrate the Lictor to be sure he is on the board to guide the Trygon in to where you want the tunnel, can also guide the Tyrant if you reserve it.
Zoeys hang back to provide Synapse for anything that does not use the Trygon tunnel. You could run as a brood of 2 or 2 of 1, that is matter of taste.
Trygon Prime start in reserver, as his main job is to make an assault tunnel direct to the enemy backfeild.
Warriors are outflanked. These guys can make a mess of things with decent shooting and melee. They don't get shot off the board thanks to all the stealers being an distraction.
The Factorm stealers, these bugs are an interesting asset. First you have hit an run, second you can infiltrate into buildings/ruins and setup within 6" of enemy models. These guys will be fire magnets if you do this. But that means they are not shooting your running (you are running, right) swarm of gribbles so they stay alive long enough for the Assault tunnel to pop up for them to start returning direct to the fight.
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This message was edited 1 time. Last update was at 2014/03/27 18:05:43
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![[Post New]](/s/i/i.gif) 2014/03/28 00:31:36
Subject: Tyranids 1750pts list need help badly!!
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Warning From Magnus? Not Listening!
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doomoftyranids wrote:Flyrant
Swarmlord/Hive Tyrant (Magnetize so I can convert to both)
Tervigon
Tyrannofex
Trygon
Old One Eye
4 Carnifex
3 Reveners
40 Genestealers
60 Termagants
30 Hormagaunts
9 Tyranids Warrior
6 Hive Guard
4 Tyrant Guard
4 Zoanthrope
Pyrovore
Lictor
Plenty of Ripper Swarm
I'm going to suggest something different from most of those posted so far. I would run a walking list with tons of MCs and base troops. Something like this:
2 Tyrants with LW/ BS, desiccator larvae, and toxin sacs
6 tyrant guard (proxie 2 hive guard)
2 broods of 30 terms with either fleshborers or spinefists
30 horms base
2 venoms (proxied from zoanthropes)
2 Tyrannafexes kitted they way you want. Personally I prefer the rupture cannons, but some like the acid torrent and some prefer the 20 shot fleshborer hive. I like having strength 10 shots (proxie the terv for now)
This list will have everyone walking up in one big swarm, with the venoms giving +2 cover. You should have some extra points to add something else, which I personally would spend on more troops. This list is fun to play and definitely different from more nid lists. It's not the most competitive, but it can hold its own.
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Necrons - 3000 pts
HH Imperial Militia/Cults - 1000 points Check out my P&M blog! (https://www.dakkadakka.com/dakkaforum/posts/list/805464.page)
Bretonnia - 4500 pts
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![[Post New]](/s/i/i.gif) 2014/03/28 03:07:08
Subject: Tyranids 1750pts list need help badly!!
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Judgemental Grey Knight Justicar
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Never take the Fleshborer Hive so many other things Nid can fill that role. The Rupture Cannon or the Acid Sprayer are both unique advantages for your army. (Torrent or Str 10 ... I like them both)
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