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Made in gb
Confessor Of Sins





Newton Aycliffe

So this has crossed my thoughts today:

In the way you are able to deploy DE raider sideways, rotate 90* and gain a few inches, is it possible to apply said "gain" upon entering from reserves?

Can you be "as if they had been positioned just off the board in the previous turn" on your flank, and then rotate to have the front of your vehicle a few inches further than reserves would have allowed you?


DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in gb
Decrepit Dakkanaut




Yes, I dont spot anything wrong with that.
   
Made in gb
Gavin Thorpe




I don't believe you can, because the act of rotating would mean that some of the vehicle is now hanging off the table. You must retain the same centre and so if you spin to put an extra inch on the front of the vehicle, you'll also have an inch that is just hanging in empty space, which is not allowed by the rules.

WarOne wrote:
At the very peak of his power, Mat Ward stood at the top echelons of the GW hierarchy, second only to Satan in terms of personal power within the company.
 
   
Made in gb
Confessor Of Sins





Newton Aycliffe

Sorry i might have to make it clearer:

I am suggesting that you rotate in this way from outside the table and then move fully onto the table, not simply rotate and stay there...

I essence your vehicle has gained some positioning while still beginning it's movement phase "fully off-table"

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in au
[MOD]
Making Stuff






Under the couch

No, They move on as if they had been just off the board. You don't actually place them just off the board. You just measure your movement distance from the board edge.

 
   
Made in gb
Confessor Of Sins





Newton Aycliffe

So upon coming in from reserves you are not able to perform the "pivot 1" win" ?

Also, by extension have i missed the rule saying vehicles "have to move forward"? and would "coming in sideways" (might apply better to strafing Venoms, than strafing Rhinos ) be an option then?

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in au
[MOD]
Making Stuff






Under the couch

There is no rule that specifically limits vehicles to moving forwards and backwards, no.

Moving your vehicles sideways won't earn you any friends, though.

 
   
Made in gb
Confessor Of Sins





Newton Aycliffe

I understand, and this was to see if it would be fully illegal or just as "underhanded" as deploying sideways which is now very common.

Thanks!

This message was edited 1 time. Last update was at 2014/03/27 12:21:18


DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in us
Longtime Dakkanaut




Yeah, I completely hate the 'deploy sideways; gain an inch' tactic. Seems like the poster child for gaming the system.
   
Made in gb
Decrepit Dakkanaut




coredump wrote:
Yeah, I completely hate the 'deploy sideways; gain an inch' tactic. Seems like the poster child for gaming the system.

Yet one known to the studio, for 16 years.
   
Made in ca
Lieutenant Colonel






its not gaming the system...

its a "feature"

lol

This message was edited 1 time. Last update was at 2014/03/27 21:53:58


 
   
Made in us
Hellish Haemonculus






Boskydell, IL

I frequently move my skimmers sideways. I don't have a problem with it.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in im
Long-Range Land Speeder Pilot





not every battle will have two armies facing each other when it starts, who is to say that when conflict was initiated the vehicles were already going in that direction and vear to face the enemy?

also, note that so long as the centre (the point also referenced for the pivot) does not move more that its allotted distance you can indeed get your extra bit of distance when coming in from reserves (deploy and move sideways and end with a pivot)
   
Made in au
[MOD]
Making Stuff






Under the couch

 nutty_nutter wrote:
also, note that so long as the centre (the point also referenced for the pivot) does not move more that its allotted distance ...

This is not an actual rule.

 
   
Made in us
Longtime Dakkanaut




nosferatu1001 wrote:
coredump wrote:
Yeah, I completely hate the 'deploy sideways; gain an inch' tactic. Seems like the poster child for gaming the system.

Yet one known to the studio, for 16 years.


Still hate it. Still feels like an abuse of a game rule. To be honest, I have never seen it matter... and it would have to be a pretty special case for it to make much of a difference. Luckily I only play Nids, so I don't have to worry about doing it myself; and I realize it is part of how the game is played, so it doesn't bother me when others do it.

 insaniak wrote:
 nutty_nutter wrote:
also, note that so long as the centre (the point also referenced for the pivot) does not move more that its allotted distance ...

This is not an actual rule.
Isn't it an indirect consequence of following the rules? I don't think there is a way to follow the rules and have the center move more than the allowed distance. (I realize that still doesn't make it 'against the rules')
   
Made in gb
Decrepit Dakkanaut




It mattered a lot more with the older deployment styles - e.g. quarters where you could be less than 18" from an enemy unit, meaning 1 - 2 inches extra could almost g'tee a first turn charge. 3rd ed wytches especially benefited
   
Made in au
[MOD]
Making Stuff






Under the couch

coredump wrote:
Isn't it an indirect consequence of following the rules? I don't think there is a way to follow the rules and have the center move more than the allowed distance. (I realize that still doesn't make it 'against the rules')

No, it's not connected to the actual rules at all, due to the vagaries of measuring a non-circular object that can pivot as it moves.

It's ultimately no different to the way the LOS and range rules allow a vehicle with the right positioning to be able to shoot at an identical enemy that can't shoot back at it.

 
   
Made in us
Longtime Dakkanaut




 insaniak wrote:
coredump wrote:
Isn't it an indirect consequence of following the rules? I don't think there is a way to follow the rules and have the center move more than the allowed distance. (I realize that still doesn't make it 'against the rules')

No, it's not connected to the actual rules at all, due to the vagaries of measuring a non-circular object that can pivot as it moves.
.


I can't think of a single situation that would allow you to follow the movement rules, and also have the center move more than the legal number of inches.

Lets say a Combat Move Land Raider. I can't think of a legal way for the center of the LR to be more than 6" from its starting location.
The outside of the hull can move more or less than the center, by rotating it could start 12" away, move 6", rotate, and now be only 5" away. But the center will still be only 6" from its starting location.

Am I missing a certain technique?
   
Made in us
Abhorrent Grotesque Aberration





Coredump: you have the math right for when the model begins its movement while on the table.

However, when that land raider is starting from reserve a sideways start will mean the center is an inch or so further in than if you started with the LR pointing forward.

The reserve rules are silent with regards to model orientation prior to movement. The movement rules say you are allowed to pivot anytime you want. I'd say it's perfectly legal to begin the movement with a pivot then move forward from reserve.

Cheese? Maybe.. But as has been pointed out the rules designers have known abou this type of thing forever and haven't broached the subject. I'd call that tacit acceptance.

------------------
"Why me?" Gideon begged, falling to his knees.
"Why not?" - Asdrubael Vect 
   
Made in us
Dakka Veteran





Tactit stupidity more like.

All the games in our area play by measuring your vehicle's maximum move from the hull. So you're free to position your Raider horizontally. But you no portion of the Raider's hull can end up more than 12" from where it started. The same type of rules you'd have to abide by if you had a large oval base.

Every once in awhile a new player has come by who did the horizontal "turn to get extra inch" thing. Once they see their opponent not doing the same thing, and simply shaking their head in disapproval... well what do you know... they stop. Because they realize making moves like that is just sort of dickish. Really? You need to exploit the rules to get an extra inch? Really?

I find it hilarious that threads like this still come up.
   
Made in us
Dakka Veteran




Murrdox wrote:
I find it hilarious that threads like this still come up.
I find it hilarious that nonsense like yours still come up. It's been, what, four editions? Get with the program. Pivoting is free. By the rules you stated (which are unlikely to be the ones you actually play by, from what I've personally seen), a raider can't even turn around at combat speed, and nobody can pivot in place and still be stationary.

Instead, what I see are people measuring from one side of their vehicle to any side of their vehicle, getting more distance than is legal by doing the inverse; starting facing forward, and ending facing sideways, 6" from the front.
   
Made in gb
Decrepit Dakkanaut




Murdoch - so after 16 years you still don't think it is the rule as intended? They know its works like this, and have no issues. I know this from two differeepnt sources...
   
Made in tr
Willing Inquisitorial Excruciator





"stupidity" , "dickish" , wow

So that's what people think of me when i play within rules.

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 Grey Templar wrote:
The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws.
 
   
Made in au
[MOD]
Making Stuff






Under the couch

Murrdox wrote:
Really? You need to exploit the rules to get an extra inch? Really?

If it were actually an exploit, you would have a point.

The fact that they haven't bothered to alter the rule to remove this 'exploit', despite the vehicle movement rules working like this since 3rd edition, suggests that it's not actually an exploit, but simply a part of how the rules work.


As Pyrian pointed out, doing it the way you suggest just reverses the issue. You can still squeeze extra movement in certain situations, it just works a little differently.

 
   
Made in us
Dakka Veteran





The fact that vehicle moves have been like that since 3rd edition is why I personally believe it still is the way it is. There is something to be said for writing rules in such a way that they can be understood fairly easily by a 12 year old, and the vehicle rules are one of them. The spirit of the vehicle movement rules is that you're literally driving your vehicle around the battlefield, pivoting and turning, complete with VROOM VROOM noises like if you were playing with your old matchbox cars.

Saying the spirit of that rule is ALSO that your Raiders should deploy sideways so they can move forward an extra couple inches is just weedy IMO.

The rule is your vehicle can move 6". That's what we go by. Setting up your vehicle in such a way that you can break that rule and move part of your vehicle's hull MORE than 6" is yes, an exploit in my mind.

My opinion, sure. Does RAW allow you to do it the way you do? Sure. Our group recognizes it's cheesy and an exploit and dumb, and we don't play it that way. That's all I'm sayin.
   
Made in au
[MOD]
Making Stuff






Under the couch

Murrdox wrote:
My opinion, sure. Does RAW allow you to do it the way you do? Sure. Our group recognizes it's cheesy and an exploit and dumb, and we don't play it that way. That's all I'm sayin.

Does your group also play that a rhino that pivots 180 degrees at the start of its movement counts as having moved 4 and a half inches before it even starts moving?

Because that's what you get from the 'no part of the hull can move more than x"' interpretation.

 
   
Made in us
Dakka Veteran





 insaniak wrote:
Murrdox wrote:
My opinion, sure. Does RAW allow you to do it the way you do? Sure. Our group recognizes it's cheesy and an exploit and dumb, and we don't play it that way. That's all I'm sayin.

Does your group also play that a rhino that pivots 180 degrees at the start of its movement counts as having moved 4 and a half inches before it even starts moving?

Because that's what you get from the 'no part of the hull can move more than x"' interpretation.


Forgive my vague description earlier of how we play it. We treat vehicles similar to oval bases. Meaning that you measure 6" from the hull of the vehicle. Then you start your normal vehicle move. At the end of your vehicle move, no part of the hull of your vehicle can end outside of that bubble. So just like an oval-based unit can't move 6" and then "rotate" to gain an extra couple of inches, neither can a vehicle.
   
Made in au
[MOD]
Making Stuff






Under the couch

The thing is, that approach gives you an inconsistency in movement distance based on when the vehicle moves.

Example 1: My rhino is placed sideways on my deployment line. I pivot 90 degrees, and move 6".

Example 2: My rhino is placed sideways on my deployment line. I pivot 90 degrees. Next turn I move 6".

By your way of doing it, the rhino in example 2 has moved completely legally, while the rhino in example 1 has moved too far. But they have both moved the exact same distance.

That way lies madness.



{Multiple edits because I apparently can't type this morning... :( }

This message was edited 3 times. Last update was at 2014/03/29 23:39:21


 
   
Made in us
Longtime Dakkanaut




Well... it is usually okay to mover farther, if you take two turns to do it.

   
Made in au
[MOD]
Making Stuff






Under the couch

coredump wrote:
Well... it is usually okay to mover farther, if you take two turns to do it.


The thing is, they have both moved 6 inches. The only difference is that one pivoted on the same turn as it moved... and the rules tell us that pivoting isn't supposed to reduce the vehicle's movement distance.

If a vehicle can move 6 inches in a direction it was already facing, then it should be able to move 6" in a different direction after pivoting.

 
   
 
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