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Made in us
Superior Stormvermin





Houlton, Maine USA

I've seen a lot of planes with bombs mounted on the wings in the same place as the missiles on the stormraven model and I figured if the missile has a contact warhead, then why not drop a missile in the same manner as a bomb? Thus, I propose that flyers with missiles mounted under the wings, should be able to use them as bombs and preform bombing runs with them. I understand that using the missile in this manner isn't a typical delivery, so the missile would use it's normal profile with minus 1 strength. If it did not have the blast rule it wold gain the blast rule and have minus 2 strength, this will compensate for the force with which the missile would normally hit. What does dakka think of this? Any thoughts on further balance?

DR:90S+++G++MB+IPW40k14+D++A+++/sWD-R+T(Ot)DM+ 
   
Made in us
Regular Dakkanaut





"In a modern military usage, a missile, or guided missile, is a self-propelled guided weapon system, as opposed to an unguided self-propelled munition, referred to as just a rocket."

Well, why not just add the option to purchase a Rocket or a Bomb?

The added versatility isn't really possible with missiles. Shrug
   
Made in us
Superior Stormvermin





Houlton, Maine USA

Yeah, I understand thats not how their typically used, but if you drop a warhead it still tends to go boom, I also planned on running this by my local players to see if they'd like to try it, just wanted some other opinions first

DR:90S+++G++MB+IPW40k14+D++A+++/sWD-R+T(Ot)DM+ 
   
Made in us
Douglas Bader






dsmith10 wrote:
I figured if the missile has a contact warhead, then why not drop a missile in the same manner as a bomb?


Because missiles don't work like that?

If it did not have the blast rule it wold gain the blast rule and have minus 2 strength, this will compensate for the force with which the missile would normally hit.


Missiles aren't bullets. The force of a missile hitting the target is pretty much irrelevant, and most guided missiles have either proximity fuses (for AA use) or a shaped charge that explodes before it hits the target. If you could somehow drop a missile like a bomb the damage would be exactly the same as firing it normally.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Regular Dakkanaut





In order for a missile to be dropped like a bomb, it would need some adjustment before hand, I would suggest creating a jury rigged weapon profile that could be purchased separately and then be fired as either a missile or a bomb.
   
Made in us
Douglas Bader






dsmith10 wrote:
but if you drop a warhead it still tends to go boom


Only if the engineers who designed your warhead were really stupid and/or want you to die in a weapons-handling accident. The explosives used in weapons do NOT explode just by dropping them, you need the fuse to set off an initial charge that delivers enough energy to explode the main charge. And the fuse is only going to do that if it's a simple contact fuse set to explode when it hits the ground and the fuse has been properly armed. A radar-guided AA missile, for example, will do absolutely nothing (besides breaking an expensive missile) if you drop it on the ground because it has a radar proximity fuse that only activates if it sees a target within the effective kill radius. A GPS-guided cruise missile is only going to explode when it reaches its designated target. Etc.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Regular Dakkanaut





It isn't a gak idea OP. Come up with a special rule that allows you to switch the firing modes at the start of the game or something. Take it as an upgrade or something along those lines.
   
Made in us
Superior Stormvermin





Houlton, Maine USA

Ah, ok.... so I may have been mislead as to how missile fuses work. Looks like its back to the drawing board. Thanks, I learned much tonight

DR:90S+++G++MB+IPW40k14+D++A+++/sWD-R+T(Ot)DM+ 
   
Made in ru
!!Goffik Rocker!!






Yep, the missiles don't just explode when dropped. And most bombs also need activasion since WW2. There's even one legend coming from the USSR times when there were military trainings and one plain's bomb-holding gear went malfunction so that a nuclear bomb fell on the ground and started rolling across the plane-loan. It didn't explode though, cause it actually needs triggering which is not activated with a simple hit - it's not TNT or simple gunpowder, you know. The main idea of the legend was that everyone except for very few people went to ground and the ones that didn't just told: "What's the use of dusting the uniform? You, guyz, have gone to ground to save from a...nuclear blast?..". It's irrelevant but still

I think that high-tech missiles mounted on flyers don't explode if just dropped too.

Probably, if you were playing orkses, that'd work. Otherwise, certainly, you can drop missiles on your opponent and probably kill someone with it's pure mass. For this occasions i can suggest theese rules:

Missile Drop - STR 3+X, AP -, Barrage, Concussive, *Inaccurate, **Effective Destruction Radius Equals The Radius Of A Missile

Inaccurate- the missiles are not designed as aviation bombs thus are very inaccurate if dropped like this. Always scatter 2d6 even if a hit is rolled. BS of the shooter doesn't matter.
Effective Destruction Radius Equals The Radius Of A Missile - uses 1' blast. The blast can only be placed upon the models that your flyer moved over. To determine Missile's strength measure the hight from the top of the models hit by it to the bottom of the flyer that dropped the missile. For every 3' add one STR.

This message was edited 7 times. Last update was at 2014/03/29 09:01:21


 
   
Made in us
Superior Stormvermin





Houlton, Maine USA


Probably, if you were playing orkses, that'd work. Otherwise, certainly, you can drop missiles on your opponent and probably kill someone with it's pure mass. For this occasions i can suggest theese rules:

Missile Drop - STR 3+X, AP -, Barrage, Concussive, *Inaccurate, **Effective Destruction Radius Equals The Radius Of A Missile

Inaccurate- the missiles are not designed as aviation bombs thus are very inaccurate if dropped like this. Always scatter 2d6 even if a hit is rolled. BS of the shooter doesn't matter.
Effective Destruction Radius Equals The Radius Of A Missile - uses 1' blast. The blast can only be placed upon the models that your flyer moved over. To determine Missile's strength measure the hight from the top of the models hit by it to the bottom of the flyer that dropped the missile. For every 3' add one STR.



This is exactly the kind of thing I was looking for , my group and I wanted a kind of desperate, I need a chance to hit you one more time, type deal with the flyers.... and this works better than my rvious idea. Thanks so much

DR:90S+++G++MB+IPW40k14+D++A+++/sWD-R+T(Ot)DM+ 
   
Made in us
Devestating Grey Knight Dreadknight




Why don't you just create new weapons for your flyer in question to take? That are, you know, bombs. Peregrine pretty much summed up the main differences, missiles and bombs often have very different purposes.

Hope is the first step on the road to disappointment. 
   
 
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