Zahndrekh
8 Triarch Praetorians
8 Triarch Praetorians
Triarch Stalker
10 Immortals
10 Immortals
5 Tomb Blades Vanes/Beamers
Monolith
Monolith
Here's how I'd run it for fluff. It comes out to 1915 pts, so you've got points to upgrade the Stalker to preference, add a Orblord to the 2nd unit of Immortals, or get 2 Crypteks, it's up to personal preference.
The Praetorians and Monoliths all go in Reserve (Deep Strike). Zahndrekh can bring them all in or just the Monoliths if the opponent brings in something from Reserve before you do. It'll depend on your opponent, but the Praetorians work really well with Zahndrekh because of their mobility, and can still get to where they need to. If you end up bringing them in, then the Monoliths can come in, and just portal the Praetorians in to deliver their Rods where they're going to do the most damage.
On the board you're going to have the Immortals and Tomb Blades hitting hard with the Stalker to back them up. You could go with either Gauss/Tesla on the Immortals. I'd go Gauss because if your opponent takes the bait and gets really aggressive, then the shock of the Monolith/Praetorian combo will have him backtracking, and it's your only real anti-vehicle until the Monoliths show up. I will admit that the Tesla will do more damage on those first few turns, so again it's really up to you, and what you prefer. It's a Fluff list.
The weaknesses are obvious, 2 Troops on 2k means that if your opponent kills the Immortals, you're going to have to table him. The lack of any significant anti-vehicles will make vehicle heavy lists like Eldar, pretty rough to play against. Super Aggressive armies like Dark Eldar and Drop Pods are going to be in your face before you can really react. At least with Drop Pods you're putting your stuff down on Turn 1.