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Made in ca
Monstrous Master Moulder



Space Cowboy Cruising Around Olympus Mons

Hey everyone,
My buddy just got necrons and I am playing a 750 game with him shortly. At 500 points I used Farsight enclaves and brough all XV8s (plasmas and missiles) didn't work out for me though
I had a problem with his annihilation barge and living metal (since I didn't have the high S weapons to really deal with it).
I was thinking of this for 750 points but am not really sure about fusion blaster because it will be good for his annihilation barge and doomsday ark but against warriors won't be that great. ANy advice would be helpful (Sorry no Riptide yet it is in the mail actually lol but I do have 2 broadsides).

General Tactics:
Commander will join XV8 team to hunt for the vehicles, Troops will just fire at the necron warriors and the immortals (I know he is bringing those).
Longstrike in his hammerhead will also go for the annihilation barge and doomsday ark because that is my main concern right now to break through the living metal.

HQ (147pts)
Commander (147pts)
Drone controller, 2x Fusion blaster 2x Gun Drone (might switch out for markerlights unsure)

Elites (162pts)
XV8 Crisis Team (162pts)
2 XV8s each with 2x Fusion blaster Target lock 2x Marker Drone

Troops (214pts)
8 Fire Warriors (72pts)
8 Fire Warriors (72pts)
10 Kroot Carnivore Squad (70pts)
Sniper rounds

Fast Attack (55pts)
5 Pathfinders (55pts)

Heavy Support (175pts)
Hammerhead Gunship (175pts)
Railgun with submunitions, Twin-linked smart missile system, Longstrike

Total 753 points

Thoughts and suggestions?
   
Made in us
Executing Exarch





The Twilight Zone

I don't think you need any drones at this point level. Maybe gun drones if you want dakka...maybe. A barges are dead cheap, but once you penetrate living armor they are as good as dead. Between longstrike and a fusion team your golden for AT. Fire warriors will be OK cause you can out range the warriors and immortals. Sniper kroot will do okay, but necrons have good leadership so pinning a squad probably wont happen.

Longstrike is fantastic, as he will waste any necron armor you hit, and the subumnitions blast will cut warriors to shreds. Beware gauss though, I would strongly consider a disruption pod to protect your investment.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in ca
Monstrous Master Moulder



Space Cowboy Cruising Around Olympus Mons

Ya I was unsure about the drones, just wanted some more marker support but not sure. It is the quatum shielding that bothers me 2+ for armour until first pen meaning with a S9 weapon I still need 5+ to pen, I will be fine but it is just that initial shot which is why I brought longstrike and the fuison team (which needs a 6+ to pen). Once it gets that initial pen then I just need 2+ to glan which will be eaaaasy.

If I drop those drones that gives me 72 extra points so might fit in a single XV8 with dual burst cannons and a flamer and just deep strike him and spray and pray at the back of a unit of immortals or warriors just to distract him from attacking my more important units.

This message was edited 1 time. Last update was at 2014/03/31 02:32:28


 
   
Made in us
Executing Exarch





The Twilight Zone

A solo suit is OK, but I would consider an ethereal to buff your gunline. 6+ FNP is better than nothing, and storm of fire can seriously end necrons up close. Then fill out with warriors and kroot. You do need the extra cover on longstrike just in case...gauss weapons are lethal if they get into range.

Longstrike should pen on a 4+, and with tank hunters you have good odds to do something. If you take the neurochip, your going to punch through the shielding no problem. Once you get through with an AP1 weapon, your going to get at least a 4 on the damage table, destroying the guns. If you roll a 3 or more it is gone, and any decent combo of destroying weapons or immobolization can take either heavy unit out of the game without destruction.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in us
Regular Dakkanaut




New Jersey

I love putting gun drones in crisis teams to prevent the crisis suits from getting hurt for the first six wounds at least. But marker drones will not offer you any significant benefit in your current configuration. Gun drones can take a hit, and dish out some hurt, marker drones only mark targets, but these markerlights can not be used by the team they are attached to. Because of this you will most likely blow up the target with your fusion guns without even getting a chance to use your markerlight counters.

Squads should ideally be fielded in squads of five, nine, or twelve if possible. these are the points at which you reach the next tier of necessary casualties to force leadership. As you have chosen not to use an Ethereal leadership tests are something you should wish to avoid.

I suggest replacing the hammerhead with a skyray at this point level. It will be cheaper points wise, and with five extra marker lights you should be able to fire all six missiles at ballistic skill five This will also give you extra points to spend on a disruption pod, and a puretide engram neurochip. These upgrades should make your army a force to be reckoned with.

Good luck and long live the greater good.

Tau Vior'la Sept: 6250 pts  
   
Made in gb
Junior Officer with Laspistol





Desperado Corp.

I would drop the drones, unless you're talking shields and know he has AT to throw at your suits (which he shouldn't if you're using Longstrike). remember a Fusion Blaster gets 2D6 for armour penetration at half range, meaning you should roll a 15 on average - more than enough to pen the Q shielding.

If you need markerlights, I'd consider another Commander with a DC, two marker drones, then a small squad of marker drones. These guys chill at the back with your firewarriors and throw BS 5 markerlights down range.

Personally, I'd keep the Hammerhead and Longstrike. It's gonna be good vs whatever you point it at.

Thirding the vote for an Ethereal though. The LD10 bubble alone is worth it IMO. Storm of fire is a nice bonus, as is the 6+ FNP.

Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. 
   
Made in ca
Monstrous Master Moulder



Space Cowboy Cruising Around Olympus Mons

Ijust have so many marker drones because I feel like only 5 pathfinders might not be enough.
Might just keep the Commander but switch out fuisons for missile pods and keep the Markerdrones/drone controller and keep him back and fire the marker lights where I want them and then pathfinders at the other units.

Ethernal was defiantly in my mind when making this list since I have so many firewarriors.

I am going to deploy a gunline (depending on terrain) with the firewariors and commander and longstrike/hammerhead then infiltrate the kroot and deep strike the xv8 team down right behind his lines to blast his vehicles and get close enough to use 2d6.

My only concern is that I may be focusing to much on destroying his barge and doomsday ark (which he will be bringing 100%) and if I focus on that to much I might get overrun by warriors/immortals. I just hate the friggen 5+ resurrection protocols.
   
Made in gb
Junior Officer with Laspistol





Desperado Corp.

Your list is alright as far as balance goes. Longstrike is diverse enough to tackle Warriors and vehicles pretty damn well. And three sets of dual FBs should be good to take down two or so vehicles. You also have enough infantry of your own to always damage enemy infantry anyhow.

Just shoot Longstrike last, at whatever is the most pressing issue. After the FBs at least, as long as they're on the table.

Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. 
   
Made in ca
Monstrous Master Moulder



Space Cowboy Cruising Around Olympus Mons

Did some switching around here. Decided gunline would be good with an ethernal and if I take out the XV8 commander I can fit in an extra XV8 missile team.
Tactics would be Ethernal and firewarriors gunline, pathfinders shooting to help with general shooting. The hammerhead is self explanatory and still going to deepstrike fusion team but I kept 1 markerdrone each just in case pathfinders are not in the right area to get the barge/ark.
Missile XV8 team would be in the back with the Firewarriors to widdle down the units a bit.

Hq
Ethernal 50 points

Elites
XV8 Team (2 suits) 128 points
- Each with 2 fusion, 1 marker drone
XV8 Team (2 suits) 104 points
- Each with 2 missile pods

Troops
9 Fire warriors 81 Points
9 Fire warriors 81 Points
12 Kroot w Sniper rounds 84 Points

Fast Attack
5 Pathfinders 55 points

Heavy
Hammerhead
- Longstrike, SMS, railgun 170 points

Total 753 points
   
Made in us
Human Auxiliary to the Empire




Out flank the kroot. They are given it because of the infiltrate rule, so use it to annoy your opponents scoring in the back. Probably not the best idea at a low point game, but if you get them into cover they can be an annoyance.

Also remember, Necron play the 24" game. Inside 24" and you're in for a world of pain, outside 24" they won't touch you. Use long range shooting, which tau excel at, and you can dictate the pace of the game. Finally, if you're worried about reanimation, just wipe the squad out. If there are no models left in the squad they can't reanimate.

Is there anything else that your friend might bring, the more information you give out, the better everyone can help you.

around 5000 points
around 3000 points 
   
 
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