Waaagh! Warek
HQs: 4
Kustom Force Field Big Mek
Shokk Attak Gun Big Mek
Warboss on Warbike (Warlord)
Warphead
Elites: 2
2X 15 Loota Mobs
Troops: 4
3X 18 Shoota Boy Mobs +
PK Nob
11 Grots + Runtherd
Fast Attak: 1
5 Deffkoptas Twin-Linked Big Shootas
Heavy Support: 4
3X Battlewagon + Deffrolla
3 Lobbas + 12 Grots + Runtherd
Fortifications: 1
Aegis Defense Line + Comms Relay
Fox Enclave + Farsight Ally
(This is my best guess)
HQs: 3
Fireblade Cadre
Suit Commander (Warlord)
Farsight
Elites: 2
Riptide
3 Crisis Suits + 4 Drones
Troops: 5
3 Crisis Suits + 4 Drones
12 Fire Warriors
8 Fire Warriors
2X 13(?) Kroot + Hound
Fast Attack: 3
10(?) Pathfinders + Devilfish(?)
3 Stealth Suits
Heavy Support: 4
2X Hammerhead + Railgun
2X Broadsides + Missiles + Railgun
Fortifications: 1
Aegis Defense Line + Quad Gun
Mission: Big Guns Never Tire
Deployment: Vanguard Strike
Warlord Traits: Nothing that we remembered
First Turn: Da Orks!
Night Fighting: No
Automatically Appended Next Post:
Deployment
Orks
Lootas in the ruin and Battlewagons on my right with 3 Shoota Boy Mobs,
KFF Big Mek, and the Warphead. Lootas and Lobbas behind the
ADL in the middle (apparently waiting for some pie plates).
SAG Big Mek is attached to the Big Gunz. Bike Boss attached to Deffkoptas and Gretchin in reserve. One objective on the right inside the
ADL, and the second on the left outside the
ADL in the ruin, both being claimed by the Big Gunz.
Tau
On my right, Stealth Suits in sight and Melta Crisis Suits out of sight. On my left, everything else in a gun line. Objective on the top floor of the ruin in the corner. Farsight and a flamer Crisis Suit team in reserve.
Analysis: I was too preoccupied with fitting everything on the table. I should have placed my BWs behind the
ADL to shorten their distance to the Enemy and let the 48"+ range of my Lootas, Lobbas, and
SAG shoot from the right.
Tau fails to seize.
Ork Turn 1
BWs move up. Shooting gets two Stealth Suits and all but 3 Pathfinders. Stealth Suits break and run.
Tau Turn 1
Crisis Suits move out to Melta BW side armour. Devilfish and Riptide move up. Shooting kills 2 Lootas, 4 Grots, and totally whiff on the BWs. Suits move away from the impending wave of mutilation.
Ork Turn 2
Despite the Comms Relay, the Warboss and his Deffkopta meatshield fail to arrive with two 2s rolled. Two Mobs jump out of the BWs and assault the Crisis Suits. Big Mek stays inside of his. Warphead calls the Waaagh! (Yay for Fearless and Fleet!) Shooting doesn't do much. Both Mobs make it into
CC, lose, but stick around from Fearless.
Tau Turn 2
Farsight and his flamer Suits come in unerringly right on top of my Lootas and Big Gunz. Both Kroot squads come in from the same side. The Fireblade Cadre leaves the Fire Warriors closest to the BW Boyz on my right and high tails it towards the other Squad on the Objective. Shooting, the BW and the
KFF Big Mek get erased. The Kroot smack down a bunch of Lootas, but they hold. Farsight and his Suits annihilate the Lootas in front of them.
Ork Turn 3
Deffkoptas and Warboss come in on the side with the Kroot. The two Boys Mobs on foot move closer to the Tau castle on my left. The Green BW Deff Rolls the Devilfish, but only Stuns it. The Twin Linked Big Shootas take out most of the Kroot in the closer squad. The Boys shoot up the closer Fire Warrior squad, who break and run. The Boys choose not to assault in order to stay on the better side of the Tau
ADL.
Tau Turn 3
Tau shooting breaks the Red Mob and decimates the Blue Mob. The
SAG Big Mek and Lobbas weather another round of shooting, but stand firm.
Ork Turn 4
Grots come in and get as close as possible to the Objective on my right. Deffkoptas move towards my center. The Yellow Boyz jump out intent on taking down Mr. Tide. The Red Boyz keep running, and the Blue Boyz jump into the Red BW. The Wierdboy rolls Zzap and blows the Railgun off one of the Hammerheads. The Lobba and
SAG take out a few Drones. The Yellow Boyz lock the Riptide in
CC.
Tau Turn 4
The small unit of Kroot regroup! The large unit moves into the ruins towards the Objectives. The Farsight Crisis Suits move up onto the Lobba unit and erase it. The Riptide takes another wound and stays in
CC.
Ork Turn 5
Deffkoptas move towards the Crisis Suits and shoot them up a bit. The Red BW rolls double 1s and Immobilizes itself. The Green BW positions itself to block
LOS to the Yellow Boyz. The Yellow Boyz finally defeat the Riptide and move towards the Objective on my right.
Tau Turn 5
The Tau maneuver for better shots and beat the snot out of the Grots and Yellow Boyz, but they both hold!
Right now I have First Blood, Slay the Warlord, Linebreaker, and 1 objective for 6 points. Thomas has Linebreaker and 2 Objectives for 7 points. We roll, and the game goes on!
Ork Turn 6
Warboss breaks of from the Deffkoptas to pursue the Devilfish. Deffkoptas move closer to shoot/assault the Crisis Suits and/or contest their Objective. An here is the point in every game I play against Thomas that my empty BWs roll around breaking things. The Green BW performs beyond all expectations and Deff Rolls the Crisis Suits into Oblivion! The Deffkoptas instead light up the scoring Kroot in the ruin. The Warboss krumps the Devilfish.
Tau Turn 6
The Tau manage to drop a few Deffkoptas, but erase the Boyz and lone Runtherd.
Now, about 5 hours into the game I forgot my Green BW was scoring and counted my score 3 instead of 6 to Thomas's 4. We rolled the dice again, and the game goes on.
Ork Turn 7
Not realizing my BW is scoring my Objective on the left, I Deffroll his Broadside to deff and Wreck his closer Hammerhead. The Warboss goes after the smaller Kroot unit to take away their possible Linebreaker, and the Deffkoptas focus on the other Kroot. Both Kroot units are smoked. Now we are tied 3 to 3.
Tau Turn 7
The Tau attempt to take out my lone Warboss for a last minute victory, but they fail.
Tie game to an awesome opponent, 3-3.