Switch Theme:

Am I running Spyders's and their ability wrong?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fixture of Dakka



Chicago, Illinois

So I've been playing around with Spyders, in a mass "tyranid" style Necron Army list. I have 6 Spyder, and a 10 unit squad of Scarabs, I add six scarabs to the unit each turn correct? and if in combat the Scarabs that get added make pile in moves. Am I doing this wrong?

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

As long as you remember to roll for each Spyder everything seems legit. Just remember though, the Scarab added must be in coherency with an existing Scarab, not one made in the same turn.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in nl
Sword-Bearing Inquisitorial Crusader



Eindhoven, Netherlands

 Happyjew wrote:
Just remember though, the Scarab added must be in coherency with an existing Scarab, not one made in the same turn.

Could you quote this rule from the rulebook? Not that I don't believe you, but I lost to a necron player in the semi-finals of a tournament who didn't do that, which basically won him the game (as it was a 600pt tourney).

1400 points of EW/MW Italians (FoW)
2200 points of SoB and Inquisition (40K)
1000 points of orks (40K)
Just starting out with Ultramarines (30K)
Four 1000-2500 point forces for WHFB (RIP)
One orc team (Blood Bowl) 
   
Made in gb
Decrepit Dakkanaut




Check the Necron FAQ.
   
 
Forum Index » 40K You Make Da Call
Go to: