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![[Post New]](/s/i/i.gif) 2014/04/01 19:44:00
Subject: 1850 Knights with Space Marine allies.
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Slippery Ultramarine Scout Biker
Tunnel Hill, GA
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Knight Paladin (warlord)
Knight Paladin
Knight Errant
Knight Errant
Space Marine allies ( iron hands traits)
Master of the Forge
5 Tactical Marines
Stormraven Gunship:
Assault cannon
twin-linked multi-melta
1,850 points
The master of the forge rides in the stormraven to try and repair hull points as needed. Tactical marines either ride with him to objective grab or camp in the back field to hold an objective. Thoughts?
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![[Post New]](/s/i/i.gif) 2014/04/01 19:50:23
Subject: 1850 Knights with Space Marine allies.
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Hurr! Ogryn Bone 'Ead!
WA, USA
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Looks pretty solid, although I think a single Stormraven might not be enough anti-air. Is the MotF the main reason for taking Space Marine allies? I feel like a CCS and a Veteran Squad embarked in 2 Vendettas would be a better overall choice for an allied detachment.
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"A wizard who reads a thousand books is powerful. A wizard who memorizes a thousand books is insane." |
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![[Post New]](/s/i/i.gif) 2014/04/01 19:54:27
Subject: Re:1850 Knights with Space Marine allies.
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Slippery Ultramarine Scout Biker
Tunnel Hill, GA
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Main reason was the Marines were cheap and fit into 1850. I like your suggestion but with no upgrades on ccs or vets the list is 1870. This is for an 1850 tournament, I forgot to mention that. Thanks for the reply!
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This message was edited 1 time. Last update was at 2014/04/01 19:55:21
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![[Post New]](/s/i/i.gif) 2014/04/01 19:56:50
Subject: 1850 Knights with Space Marine allies.
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Monstrous Master Moulder
Cleveland, Ohio, USA
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If you must have AA, look no further than Stronghold Assault.
Couple of Vengeance Batteries with quad-las emplacements should do a decent enough job.
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They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. |
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![[Post New]](/s/i/i.gif) 2014/04/01 21:36:10
Subject: 1850 Knights with Space Marine allies.
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Sinewy Scourge
Murfreesboro, TN
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I'm solidly in the camp that thinks 3 knights is the magic #. Its not going to take to much work for your opponent to kill your allies leaving you with no denial units. You really need a lot more allies to be effective.
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"I'm not much for prejudice, I prefer to judge people by whats inside, and how much fun it is to get to those insides." - Unknown Haemonculi |
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![[Post New]](/s/i/i.gif) 2014/04/01 21:53:08
Subject: Re:1850 Knights with Space Marine allies.
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Grovelin' Grot
United States
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Short of an Army list tailored to kill Imperial Knights I have trouble thinking of how to overcome them. Space Marines are your best choice for allies. I would personally get some Tactical Squads with Melta and Lascannon, combat squad them and drop the melta half via drop pod. The Knights should be able to kill the rest.
Either way work to take out drop pods what may trouble your knights and let the knights do the rest of the work. I would like to see a battle report afterward if you fancy.
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![[Post New]](/s/i/i.gif) 2014/04/01 22:19:06
Subject: 1850 Knights with Space Marine allies.
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Raging-on-the-Inside Blood Angel Sergeant
Texas
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Buffmander w/ devs or deep striking meltas do just fine vs. knights. I don't worry.
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4000+ Points
Tau: 1500ish
[GENERATION 14: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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![[Post New]](/s/i/i.gif) 2014/04/01 22:25:10
Subject: 1850 Knights with Space Marine allies.
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Ultramarine Chaplain with Hate to Spare
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I agree with gardeth that 3 is the magic number with Knights. Drop a Paladin. Also in general the Errants make better Warlords as you want to always throw them forward to take advantage of that Ws5.
To be honest I'd say your allies are compounding the AA issues of the Knights. The tac squad are just giving your opponent a back field target. Whilst your flyer is effectively 300 points and can't really help you against flyer spam.
As for the best Knight allies I'd check out the Tempestus Militarum codex out on Saturday I'm expecting that to tie in with the Knight codex well (though could be wrong).
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