I think that a second Leman Russ would be a great addition, just to account for the first one getting focused on. You already have a lot of troops, so maybe you could lose a veteran squad to help make up the points.
Didn't realise that you only had to take one troops for your allied attachment, my bad! Also, your suggestion of a second Leman Russ is a good one, especially as the Rhino's have gone. Should think two AV14 vehicles at 1,000pts should be enough to dilute the enemies fire power, though again I'm unsure.
Fliers would be a problem...
That is definitely something I had left out! Help relieve problem by adding a defence line with a quad- gun which also guarantees my guardsmen something to hide behind. Have trimmed the bikes and given them meltas and after reading some stuff online about
CSM I've decided against them (no fearless;
wtf!) and gone with cultists instead. I've then switched
IG to my primary force as a second unit of cultists adds nothing and allows me to take the tanks as separate choices.
The combination of Chaos/
IG is a fluff thing; I like the idea of fielding an army that is a bunch of rebels being wanting to free themselves from the oppressive grip of the dead Emperor and had allied with chaos to achieve their aims, unknowing what the Dark Gods have in plan for them...
Anyway, here is the rewritten list. I have some points spare, not sure what to do with them.
Imperial Guard Primary Force – 550
Company Command Squad – 60 pts
- Autocannon
Veteran Squad – 80 pts
- Autocannon
Veteran Squad – 80 pts
- Autocannon
Leman Russ Battle Tank – 150 pts
- Heavy Flamer
Leman Russ Battle Tank – 150 pts
- Heavy Flamer
Chaos Space Marine Allies - 415
Chaos Lord – 155 pts
- Mark of Khorne, Axe of Blind Fury, Bike, Signal of Corruption
10 Chaos Cultists – 50 pts
4 Bikes – 110 pts
- 2 Meltaguns
Aegis Defence Line – 100 pts
- Quad- Gun Emplacement
Total – 935