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![[Post New]](/s/i/i.gif) 2014/04/03 12:15:45
Subject: Void shield generator and wound allocation
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Sister Vastly Superior
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I played a void shield relay network on my last game with two generators about 12 inches from each other sitting on my table edge. This provided a good bubble in between them to protect my tanks and some infantry.
We came into a situation however that was complex to resolve. Let's picture the following
......................O
.....................x x x x x
........ x x x x x
[ 0 ].................................[ 3 ]
O - Plasmacannon
X - Squad of infantry
[ ] - Void generator with amount of shields left
. - Just there to providate some spacing
so basically with the above in mind what happened is that the two models that were in red were not protected by the void shield. The left generator had no shields left and they were outside of the bubble of the right one.
My opponent elected to shoot his plasma cannon at them. There is nothing that says he has to shoot at the closest models, especially for a blast, but when it came down to wound allocation, the closest models were within the shield. At that point however wounds had already been generated so shield couldnt quite come into play.
We ruled it that if you could shoot models outside of the shield, you hit them normally bypassing the shield, but would allocation rules still applied so you couldnt use this to snipe some models.
Was this played correctly or should it have been done differently?
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18 / 3 / 6 since 6th ed. |
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![[Post New]](/s/i/i.gif) 2014/04/03 12:24:43
Subject: Void shield generator and wound allocation
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Nasty Nob on Warbike with Klaw
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It was one unit, correct?
The rule is for targets under the shield. Targets are always units, never models.
So you determine if the unit is in range of the shield (see the measuring section, closest point to closest point.
Either the whole unit will be in the shield, or non of it is. You can't have some models in and others outside.
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![[Post New]](/s/i/i.gif) 2014/04/03 13:28:15
Subject: Void shield generator and wound allocation
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Drop Trooper with Demo Charge
Cleveland
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grendel083 wrote:It was one unit, correct?
The rule is for targets under the shield. Targets are always units, never models.
So you determine if the unit is in range of the shield (see the measuring section, closest point to closest point.
Either the whole unit will be in the shield, or non of it is. You can't have some models in and others outside.
Couldn't you then "cheat" by placing one model of a unit within the Void Shield, and the rest outside?
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![[Post New]](/s/i/i.gif) 2014/04/03 13:49:10
Subject: Re:Void shield generator and wound allocation
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Beast of Nurgle
Atlanta
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Isn't there something about focus firing...where you choose to shoot at only the models out of cover in a unit (and only able to wound those models) in the BRB? If so it would apply here.
So if he is firing at the models outside of the void shield he can only wound those models.
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![[Post New]](/s/i/i.gif) 2014/04/03 13:57:29
Subject: Void shield generator and wound allocation
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Fresh-Faced New User
Mississauga
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One would think that you can Focus Fire them down. A rule people often forget exists in the game and would work perfectly in this situation, unless the shield works in a manner like the Big Mek's 5+ cover, where you just need a model from a unit within X distance for the whole unit to get it.
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More than two Riptides; live in your mother's basement. |
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![[Post New]](/s/i/i.gif) 2014/04/03 14:07:38
Subject: Void shield generator and wound allocation
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Regular Dakkanaut
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ziggurattt wrote: grendel083 wrote:It was one unit, correct?
The rule is for targets under the shield. Targets are always units, never models.
So you determine if the unit is in range of the shield (see the measuring section, closest point to closest point.
Either the whole unit will be in the shield, or non of it is. You can't have some models in and others outside.
Couldn't you then "cheat" by placing one model of a unit within the Void Shield, and the rest outside?
If you believe that satisfies having the unit within 12" of the generator then yes.
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![[Post New]](/s/i/i.gif) 2014/04/03 14:16:47
Subject: Void shield generator and wound allocation
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Nasty Nob on Warbike with Klaw
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ziggurattt wrote: grendel083 wrote:It was one unit, correct?
The rule is for targets under the shield. Targets are always units, never models.
So you determine if the unit is in range of the shield (see the measuring section, closest point to closest point.
Either the whole unit will be in the shield, or non of it is. You can't have some models in and others outside.
Couldn't you then "cheat" by placing one model of a unit within the Void Shield, and the rest outside?
Yes you can. But then a few precise shots will kill that model, leaving the unit outside.
Aeodian wrote:Isn't there something about focus firing...where you choose to shoot at only the models out of cover in a unit (and only able to wound those models) in the BRB? If so it would apply here.
Focus fire only applies to models with different cover saves. Void Shields are not a cover save, so no you can't focus fire.
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![[Post New]](/s/i/i.gif) 2014/04/03 14:18:21
Subject: Void shield generator and wound allocation
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Decrepit Dakkanaut
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sonicaucie wrote:ziggurattt wrote: grendel083 wrote:It was one unit, correct?
The rule is for targets under the shield. Targets are always units, never models.
So you determine if the unit is in range of the shield (see the measuring section, closest point to closest point.
Either the whole unit will be in the shield, or non of it is. You can't have some models in and others outside.
Couldn't you then "cheat" by placing one model of a unit within the Void Shield, and the rest outside?
If you believe that satisfies having the unit within 12" of the generator then yes.
Given it does do so, that belief would be correct.
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![[Post New]](/s/i/i.gif) 2014/04/03 14:41:01
Subject: Void shield generator and wound allocation
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Preacher of the Emperor
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The # of wounds is totaled up and applied to the unit as a whole, regardless of whether or not they are under the shield. You then you allocate wounds starting at the closet model, which in this scenario is under the protection of the shield. So, now since it is under the shield, the wounds are allocated against the shield until it fails, then the remainder are allocated against the rest of the unit, closet model first.
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![[Post New]](/s/i/i.gif) 2014/04/03 16:13:32
Subject: Re:Void shield generator and wound allocation
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Sister Vastly Superior
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This raises another problem.
Do you resolve hits against the unit first or against the shield if targetting a unit inside of the shield.
Blast weapons obviously will generate more hits against the unit than they would against the shield.
If we have that plasma cannon hit the unit, do 2 wounds (models outside shield), allocate those woulds to models inside the shield that means 2 hits on the shield.
If we allocate to the shield first, that's technically only 1 hit.
How would this processed?
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18 / 3 / 6 since 6th ed. |
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![[Post New]](/s/i/i.gif) 2014/04/03 17:06:40
Subject: Re:Void shield generator and wound allocation
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Land Raider Pilot on Cruise Control
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Voldrak wrote:This raises another problem.
Do you resolve hits against the unit first or against the shield if targetting a unit inside of the shield.
Blast weapons obviously will generate more hits against the unit than they would against the shield.
If we have that plasma cannon hit the unit, do 2 wounds (models outside shield), allocate those woulds to models inside the shield that means 2 hits on the shield.
If we allocate to the shield first, that's technically only 1 hit.
How would this processed?
HIWPI; (I don't know if it's correct, though.)
1. Count the amount of models covered by the template/blast marker.
2. Roll for armour pen, one at a time, until the shield fails. (I *do* believe the Void Shield gives an AV, I'm thinking of the right one, right?)
3. Once the shield fails, roll the rest; wounding/armour penning as normal against whatever it hit.
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This message was edited 2 times. Last update was at 2014/04/03 17:26:13
If I sound like I'm being a condescending butthole, I'm not. Read my reply as neutrally as possible, please and thank you. |
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![[Post New]](/s/i/i.gif) 2014/04/03 17:19:14
Subject: Re:Void shield generator and wound allocation
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Nasty Nob on Warbike with Klaw
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Voldrak wrote:Blast weapons obviously will generate more hits against the unit than they would against the shield.
If we have that plasma cannon hit the unit, do 2 wounds (models outside shield), allocate those woulds to models inside the shield that means 2 hits on the shield.
If we allocate to the shield first, that's technically only 1
Blast weapons on a shield, I'm not going to mention. There's many threads on that very heated topic, let's not go down that road here.
As to the rest, the shield rule kicks in when you hit a unit. So this is before wound allocation.
So you calculate the number of hits the attack generates, that attack is then resolved against the shield, any remaining hits go back on the unit.
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