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![[Post New]](/s/i/i.gif) 2014/04/03 16:14:02
Subject: Void shields and power field generators (And other effects that give ++s
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Fresh-Faced New User
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I'll give the situation. I have a Warhound protected by a Void Array. A DA libby w/ a PFG is sitting under him. Total void shields protecting him are 5, 3 from the array and 2 from himself. Something with haywire shoots a lot of shots at him. The person who I was playing against tried to argue that none of the void shields would be subject to the 4++. I countered that since the target was the warhound all of the shots should be part of the 4++. We eventually ended with just the two warhound shields since they libby was too far away from the arrays to give them their own 4++. Now it is an easy answer if we were talking D strength but this is for everything else.
So can an invul save (or cover in the case of the CFF) be applied thing like void shields?
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![[Post New]](/s/i/i.gif) 2014/04/03 17:43:50
Subject: Void shields and power field generators (And other effects that give ++s
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Nasty Nob on Warbike with Klaw
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Your opponent was correct.
The attack is transferred to the shield, so any save your Warhound gets does not apply.
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![[Post New]](/s/i/i.gif) 2014/04/03 17:47:15
Subject: Void shields and power field generators (And other effects that give ++s
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Fresh-Faced New User
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grendel083 wrote:Your opponent was correct.
The attack is transferred to the shield, so any save your Warhound gets does not apply.
Yet would you include that on the shields generated by the warhound itself since it is the one generating those shields?
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![[Post New]](/s/i/i.gif) 2014/04/03 17:53:31
Subject: Void shields and power field generators (And other effects that give ++s
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Nasty Nob on Warbike with Klaw
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Taelon wrote: grendel083 wrote:Your opponent was correct.
The attack is transferred to the shield, so any save your Warhound gets does not apply.
Yet would you include that on the shields generated by the warhound itself since it is the one generating those shields?
Again no, as the attack is no longer against the Warhound, but the shield instead.
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![[Post New]](/s/i/i.gif) 2014/04/03 18:09:08
Subject: Re:Void shields and power field generators (And other effects that give ++s
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Fresh-Faced New User
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But again, the shield is generated by the warhound. It is the warhounds shield should it not get the save since the source of the shield is within the range of the invul?
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This message was edited 1 time. Last update was at 2014/04/03 18:10:44
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![[Post New]](/s/i/i.gif) 2014/04/03 18:24:06
Subject: Void shields and power field generators (And other effects that give ++s
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Sinewy Scourge
Murfreesboro, TN
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Void shields aren't units/models so they aren't covered by the PFG. Nothing else really applies
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"I'm not much for prejudice, I prefer to judge people by whats inside, and how much fun it is to get to those insides." - Unknown Haemonculi |
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![[Post New]](/s/i/i.gif) 2014/04/03 20:13:23
Subject: Void shields and power field generators (And other effects that give ++s
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Fixture of Dakka
Vanished Completely
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Void Shields are very unusual because of one fact:
They transfer the attack from a unit to the Special Rule itself.
This has caused a huge number of problems.....
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8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2014/04/05 14:47:19
Subject: Void shields and power field generators (And other effects that give ++s
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Regular Dakkanaut
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I do agree the void shield not getting the save. If it transferred to the shield after rolling for penetrate I would say it works because the penetrate is against the warhound before it transfers. As a side note instead of that 4++ save on him, why not just have your warhounds fot in a crater for a 5+ cover save?
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![[Post New]](/s/i/i.gif) 2014/04/05 15:35:19
Subject: Void shields and power field generators (And other effects that give ++s
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Fixture of Dakka
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icefire78 wrote:why not just have your warhounds fot in a crater for a 5+ cover save?
Because that crater would have to obscure 25% of the vehicle's facing.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2014/04/05 15:46:33
Subject: Void shields and power field generators (And other effects that give ++s
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Regular Dakkanaut
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Oh that's right I remember in the BRB it says any model in area terrain benefits from the cover save, but then in a different section it says vehicles have to be obscurred Automatically Appended Next Post: I always forget that it's in 2 seperate spots
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This message was edited 1 time. Last update was at 2014/04/05 15:46:49
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![[Post New]](/s/i/i.gif) 2014/04/05 18:25:38
Subject: Void shields and power field generators (And other effects that give ++s
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Lord Commander in a Plush Chair
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Well, to be fair, that second spot is in the vehicle rules. The vehicle rules are there to tell you how vehicles are different from infantry(for whom the basic rules are written).
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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