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Looking for feedback on my custom Kill Team Scenario, to be played this weekend  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in se
Executing Exarch






I'm running a small 6-person Kill Team tournament with the recent GW rules this weekend. It'll be 3 matches per player, followed by a final match with the 4 top players. The tournament is supposed to be a fun and immersive narrative experience among friends. I have written the final scenario myself, and I would love some feedback.

The scenario is that the Kill Teams have been sent down to a planet to collect a mysterious energy source. As they disembark, a warp storm (conveniently) stops all further communication with their ship. In the final scenario, four of the Kill Teams have reached the artifact, which as it turns out, is a massively powerful weapon.

Rules:

Deployment: 6'x4' table. 24"x12" deployment zone for each player, in the corners. Roll a dice to determine deployment order.

Primary objective: An ancient weapon, placed in the middle of the table. Carried just like The Relic from the 40K scenario. Worth 7 VP at the end of the game, if no one is carrying it then the VP goes to the closest model.

Secondary objective: Each player places a communication array in their deployment zone. This can be destroyed by other players by simple moving into base contact with it. An intact array is worth 2 VP for the controlling player, and each destroyed array is worth 3 VP for the destroying player.

Slay the Warlord gives 1 VP.

Turn order: Roll to determine each turn.

Game length: Variable.

Special rules:

- No Outflank
- Only assaults involving the controlling player are played out during his or her turn.
- The ancient weapon can be fired instead of a normal weapon, in the carrying models shooting phase. The weapon shoots in an infinite range straight line, the width of a normal tape measure, shooting through models but not blocking terrain. Models getting hit are instantly vaporized with no save whatsoever unless they can pass an initiative test on 2D6.
To fire it, pick a direction, then roll 2D6 and add the models BS:
1-10: The firing model has misunderstood the inner workings of the weapon. It immediately fires in a random direction (roll a scatter die). The weapon is thrown D6" in the opposite direction and the shooter takes a S3 AP- hit from the flying piece of ancient machinery hitting him in the head!
11: Nothing happens.
12+: The weapon fires in the intended direction.

This message was edited 4 times. Last update was at 2014/04/03 19:31:20


 
   
Made in gb
Fixture of Dakka




I'd go with either a mysterious signal blocks their communication or it's a side effect of the weapon. Warp Storms feel like a stick in answer to me. If the weapons only being dropped I'd drop it D3 or reword it to thrown.Other than that it seems good to me.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in se
Executing Exarch






pm713 wrote:
I'd go with either a mysterious signal blocks their communication or it's a side effect of the weapon. Warp Storms feel like a stick in answer to me. If the weapons only being dropped I'd drop it D3 or reword it to thrown.Other than that it seems good to me.


Yeah the warp storm is sort of an afterthought, I just needed an excuse for the blocked communications The weapon is indeed supposed to be thrown by the strong recoil, and the S3 AP- hit is actually the BONK of the shooting model getting hit in the head by it


Automatically Appended Next Post:
Also, the weapon shoots through models but not blocking terrain.

This message was edited 2 times. Last update was at 2014/04/03 19:31:39


 
   
Made in gb
Long-Range Land Speeder Pilot





A small, damp hole somewhere in England

The "Only fight in your own turn's assault phase" hurts assault forces rather badly as it cuts down the number of attacks they can put down compared to shooty forces. It also makes the I stat pretty useless...

This message was edited 1 time. Last update was at 2014/04/03 21:32:15


Follow the White Scars Fifth Brotherhood as they fight in the Yarov sector - battle report #7 against Eldar here
   
Made in se
Executing Exarch






Hedgehog, it's not "your own turn", it's "assaults involving the controlling player", which means you'll fight both in your turn and in the turn of the opponent with whom you are fighting in close combat, just like in normal 40K. You won't, however, fight in the turn of the third or fourth player unless you are also fighting them in another close combat. They are the same assault rules as in the 4-player scenario GW released this past Christmas.

This message was edited 1 time. Last update was at 2014/04/04 07:01:56


 
   
 
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