Hello Dakka, I need some help with a list for my current
FLGS's league. I won my first game by a large margin and nearly got swept my second game. I still have a chance to win the league as long as I do really well my next 4 games in the 6 game slate. I have no idea what I will be facing but this league has a little bit of everything so I really need an all-comers list. Most of the games we play will be extremely objective based as well as using the Swedish Komp league rules found here
http://www.gameempire.com/forum/index.php?/topic/6464-2000pt-komp-0-1-single-codex-league/. I am only allowed one komp point, however I really want to use a list with 0 komp points to maximise points.
My list is a standard Ultramarines
Tac Squad list which focuses on Marneus Calgar and the survability of tons of 3+ save bodies. I want a very passive objective based shooty list. I also am fairly new to the hobby (3 months in) so my model range is a bit limited. I will post a list of units I DON'T have so you can help me build my list accordingly. I would prefer to keep the list as
WYSIWYG as possible however my league should allow me small proxies (melta guns are actually grav-guns, and so on).
Stuff I don't have:
Most named Ultramarines characters, with the exception of Tigurius and Calgar.
A techmarine
Scout Squads of any kind
7 or more tactical squad marines
4 or more rhinos
8 or more drop pods
razorbacks
Assault Centurions
Regular Bike troops of any kind
Land speeders
more then 1 stormtalon
A storm raven
non-predator or vindicator rhino chassis vehicles
more then 2 land raiders
a thunderfire cannon (I know I really need one)
My actual list
HQ Marneus Calgar 285
Troops: 10 man tactical combi-plasma/plasma gun, rhino 205
10 man tactical combi-plasma/plasma gun, rhino 205
10 man tactical flamer/plasma pistol rhino 195
10 man tactical combi-melta/melta drop pod 190
10 man tactical combi-melta/melta drop pod 190
Elites: 10 man sternguard drop pod 265
duo twin-linked autocannon dreadnought 120
Heavy Support: 10 man devastator squad 4x lascannon 220
Fast Attack: Stormtalon w/skyhammer missiles 125
Calgar goes with the lascannon squad which usually moves into a better position after popping a devastator doctrine (or two) so he can tank hits, stay safe, and charge incoming fast beasty assault types. The rest of the squad simply forms a
tac marine gunline around objectives with the sternguard either taking out key units, being a distraction, or holding a key vital area. I generally don't sacrifice them off unless I feel like they can grab their point value. Obviously the goal around this list is to move up, survive, grab some crazy force multiplication out of the doctrines and keep the objectives. I love to combat squad the melta
tac squads and leave the meltas in the drop pods and line up the generic bolter marines in front of rhinos or the dreadnought for some cheap cover. I don't care what anyone says rhinos are worth their point cost, and their survivability doesn't matter since most armies can get first blood against any army with any army anyways.
Any advice? I can run pretty much any other lists, and am really looking to not drop calgar. However if anyone could suggest better things instead of him I'm all ears.