Constructing a highly competitive list to krunch emenies and win glittering prizes!
+
HQ + (268pts)
* Big Mek (113pts)
(Furious Charge, Independent Character, Mob Rule, Waaagh!)
Ammo runt (*), Bosspole (*), Burna, Kustom force field (*), Mek's tools (*)
big mek rides with tankbustaz in garg squigg, providing invulnerable save - toughness 8, 8 wounds, with a 5+ invulnerable, this guy is a BEAST!. plus the mek's tools ensure the squigg keeps firing
* Warboss (155pts)
(Furious Charge, Independent Character, Mob Rule, Waaagh!)
Attack squig (*), Cybork body (*), Power klaw, Shoota/skorcha kombi-weapon (Kombi-weapon), Stikkbombs (*)
* Warbike
(Exhaust Cloud, *)
Twin-linked dakkaguns
warboss can eat squads himself, and he'll use his increased maneuverability to support any of the boyz who are under threat. also great for hugging landraiders
+ Elites + (300pts)
* Lootas (150pts)
(Furious Charge, Mob Rule, Waaagh!)
10x Loota
Park these bad boyz behind the Aegis and let em work their magic
* Tankbustas (150pts)
(Furious Charge, Glory Hogs, Mob Rule, Waaagh!)
* 10x Tankbusta
10x Rokkit launcha, 10x Tankbusta bombz (*)
ride in the gargantuan squiggoth, putting the hurt on all high armour vehicles and MEQ units primarily, but also just blasting anything and everything on the table! combining them with the big squigg is a dream combonation: the tankbustas natural weakness is that, though their weapons are damn strong, they have crap range and low firing rate, meaning they have to put themselves into dangerous range of every other gun on the table and stay there firing repeatedly to make their points back. but hiding them in the squigg gets them into the thick of combat without having the high risk of being shredded by nme fire, plus they give the squigg much needed firepower - 10 rokkits firing a turn? yes please mate!
+ Troops + (372pts)
* Gretchin (72pts)
* 19x Gretchin
(It's a Grot's Life)
19x Grot blasta
* Runtherd
(Furious Charge, Mob Rule, Waaagh!)
Grot-prod, Slugga, Squig hound (*)
* Ork Boyz (150pts)
(Furious Charge, Mob Rule, Waaagh!)
* 17x Boy
17x Shoota
* Boy with special weapon
Big shoota
* Boy with special weapon
Big shoota
* Nob
Big choppa, Bosspole (*)
* Ork Boyz (150pts)
(Furious Charge, Mob Rule, Waaagh!)
* 17x Boy
17x Shoota
* Boy with special weapon
Big shoota
* Boy with special weapon
Big shoota
* Nob
Big choppa, Bosspole (*)
A solid core of boyz to add survivability and resilience. They'll make a firing line behind the Aegis, gunning down advancing nme units, keeping the lootas and lobbas from getting charged, and mainly taking and holding objectives in objective-based mishinz
+ Fast Attack + (240pts)
* Dakkajet (120pts)
(Pinning, Special Manoeuvres, Strafing Run, Supersonic, Waaagh!plane)
3x Twin-linked Supa Shoota
* Dakkajet (120pts)
(Pinning, Special Manoeuvres, Strafing Run, Supersonic, Waaagh!plane)
3x Twin-linked Supa Shoota
DAKKA!
+ Heavy Support + (75pts)
* Big Gunz (25pts)
Lobba
* Big Gunz (25pts)
Lobba
* Big Gunz (25pts)
Lobba
providing general annoyance, flushing out hidden units, attacking rear armour, putting the big hurt on hordes
+ Lords of War + (545pts)
* Gargantuan Squiggoth (545pts)
(Fear, Fearless, Feel No Pain, Hammer of Wrath, Move Through Cover, Relentless, Smash, Stomp, Strikedown, Tusked, Unstoppable)
4x Big Shoota, 2x Supa-lobba, 2x Twin-linked Big Shoota -
Acts as a moving fortress, stomps inexorably towards the emenies, loosing it's deadly payload, until such time as the orks within see fit to pile out and clinch a slaughter of a particular emeny unit
Aegis Defense Line - 50
shielding da horde
Total 1850
What say you, Dakkadakke?