| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/04/04 21:19:28
Subject: A noob homebrewing Necrons
|
 |
I'll Be Back
|
Hey guys, I had an idea for some units that go with my dynasty's fluff. Before I play test them tomorrow, I wanted to see what you vets had to say about it.
If this is in the wrong place, mods, feel free to move it. This was my first post and I'm still a little lost.
So here they are:
Phaeron Mentuhotep the Hand of Death 215 points
WS 5; BS 4; S 5; T 6; W 4; I 2; A 2; Ld 10; Sv 2+
Equipment:
Warscythe,
Gauntlet of Memory,
The Gauntlet of Memory is an ancient device that exists slightly out of time, allowing the wielder to use it to peer back through the folds of time. This allows the wielder to always be weary of mistakes and to fix them easily.
The Gauntlet of Memory is only effective in close combat. Attacks made with the Gauntlet of Memory re-roll failed To Hit and To Wound rolls in close combat.
Sempiternal Weave,
Phase Shifter,
Mindshackle Scarabs
Special Rules:
Phaeron,
Resurrection Protocols,
Ever-Living,
Independent Character,
Planned Strategies
The Phaeron has set every possible path of action to his favor and now watches as the enemy general looks on in disbelief at the mechanical might of the Aminra Dynasty.
On every roll of a six taken by the Phaeron (including: Charge Distances, Armor Saves, Invulnerable Saves, Reanimation Protocols, and difficult terrain tests) something happens. Each can only be used once per phase.
On a roll of a six on a Charge Distance, you may re-roll the smallest value of the charge D6, unless if it is already sufficient to reach the target.
On a roll of a six on a Difficult Terrain Test, The Path is Marked. This means that any other friendly units moving through that terrain automatically pass their Difficult Terrain Test until their next turn.
On a roll of a six on an Armor Save, the combatant is forced to take a Leadership Test and, if failed, looses any other attacks that he could do to the Phaeron. For this rule, each attack on the Phaeron must be done individually lest the rule lose effectiveness.
On a roll of six on an Invulnerable Save, another die is rolled. On a roll of 2+, the Phaeron gains Feel No Pain (6+). If this happens more than once, for each time that it is rolled, the Phaeron gains +1 to his Feel No Pain roll.
On a roll of six on a Reanimation Protocols, the Phaeron resurrects with D3+1 wounds on his profile. In addition, for every 6 that the Phaeron rolls on his Reanimation Protocols, the Phaeron's Ressurection Protocols become +1 easier.
Nemesor Setut the Cleaving Blade 150 Points
WS 6; BS 4; S 5; T 5; W 2; I 2; A 4; Ld 10; Sv 2+
Equipment:
Cleaving Warscythe,
The Nemesor's Warscythe was commissioned by the Phaeron after the Nemesor's brave defense of the gate of the Tomb City, Duat. Designed to allow the Nemesor to kill more enemies in less time, the opposition of Aminra Dynasty soon learned to fear the sight of the Nemesor's charge.
On every To-Hit roll of 6, the Nemesor deals an additional automatic hit. Also, on very To-Wound roll of 6, the Nemesor deals an additional automatic wound. Other than this, the weapon is treated exactly like a Warscythe.
Sempiternal Weave,
Phase Shifter
Special Rules:
Resurrection Protocols,
Ever-Living,
Independent Character,
Cleaving Blow
Keep track of every attack made on Setut in close combat. For every miss, roll a D6. On a roll of 4+, Setut makes an attack at the person who attacked Setut. Roll To-Hit and To-Wound as normal. This attack is made at the same initiative as the attack made against Setut.
Grandmaster Cryptek, Ilshakar the Knife in the Night 120 points
WS 4; BS 4; S 4; T 4; W 2; I 2; A 2; Ld 10; Sv 3+
Equipment:
Abyssal Staff,
Nightmare Shroud,
Veil of Darkness,
Mists of Shadow
Darkness and shadow cling to the Cryptek's form, providing cover and in stilling fear in his foes.
With Mists of Shadow, the Cryptek and his unit gain stealth and shrouded. Additionally, in close combat, the Cryptek and his unit might gain fear. On the turn that close combat started, after assault moves are made but before any blows are struck, roll a D6. On a result of 4+, the Cryptek and his unit gain fear.
Special Rules:
Resurrection Protocols,
Ever-Living,
Independent Character,
Enemies of Old,
Ilshakar was directly responsible for the atrocities committed to Farseer Aldariim's forces. The Eldar biotransference led to the rise of many of the Aminra troops. New protocols put into those troops has led them to turn on their previous allies with zeal.
Nominate D3 + 1 units of Warriors, Immortals, and/or Deathmarks. They gain Preferred Enemy (Eldar and Dark Eldar). They may try to exchange Preferred Enemy for Counter-Attack. If they try to exchange Preferred Enemy for Counter-Attack, roll a D6, it works on a roll of 4+. If it does not work, they retain Preferred Enemy (Eldar and Dark Eldar).
Experienced Teleporter
Hundreds of times teleported has led Ilshakar to be somewhat better at it than his fellow Crypteks.
When using his Veil of Darkness, Ilshakar only rolls D6" to scatter, instead of 2D6". His unit may charge on the turn that they Deep-Strike but move D6" less (they can charge 2D6" - D6").
For example, Ilshakar and his unit of Warriors use his Veil of Darkness. They attempt to Deep-Strike 4" away from an enemy Unit. They roll a 3 and an arrow left of the enemy unit. They move 3" to the left. Later that turn, they decide to charge. They roll a 6 and a 2, but have to move 5 inches less, leaving them with a 3" charge. They do not make the charge range and do not charge.
That's it. Please tell me what you guys think of it. Thanks in advance.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/04 21:44:26
Subject: A noob homebrewing Necrons
|
 |
Angered Reaver Arena Champion
Connah's Quay, North Wales
|
The first guy is alright, but i think that is more due to an oversight then intention. This is due to the gauntlet of re-roll everything won't work with the Warscythe, otherwise a Huskblade/Venomblade would be one of the most over-powered thing in the game. His ''Roll a 6 and something happens'' seems overly complicated and will probably slow down the game.
The second guy is really quite OP. His WS is higher then any other Necron i know for some reason, FAR more attacks with access to even more attacks as well as stealing a special rule of another special character (which i disagree with, heck! You even stole his frikkin' name!). This guy is simply Nemesor+1 and really over powered for it. This guy will on average have about 6/7 wounds at strength 7 AP 1 Armourbane. Over powered!
The Cryptek is also leaning towards that way. Deepstrike + assault is something no unit in the game can do, thats just how the game is right now. To go against this is blatantly going against all the new rules for the sake of special snowflakism, despite the possibility for setbacks. The PE Eldar seems fine, but swapping for counter attack on the roll of a 4+? Why even bother, just give them the choice, far less hassle.
Just my £0.02
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/04 21:53:52
Subject: Re:A noob homebrewing Necrons
|
 |
I'll Be Back
|
Alright, thanks. This was my first attempt at homebrewing. And the Nemesor is equal to Obyron in WS (he's supposed to be the Phaeron's bodyguard) and looking at it now, I agree about the attack amount but Szeras also has 4 attacks (a Cryptek is potentially more dangerous than a super bodyguard, Obyron...wat?). If I take out the Crypteks ability to deep strike and charge but keep the D6 for scatter, is it okay? Any ideas on what I can replace the gauntlet of memory with since it's rendered useless? Thanks in advance. Automatically Appended Next Post: Any ideas? Automatically Appended Next Post: Anybody?
|
|
This message was edited 2 times. Last update was at 2014/04/04 22:28:53
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/04 22:56:46
Subject: A noob homebrewing Necrons
|
 |
Angered Reaver Arena Champion
Connah's Quay, North Wales
|
Szeras is a massive half spider with considerably more appendages then Nemesor, he deserves more attacks. These cannot really be compared though, one person is AP - Str 4 (?) the other is Str 7 Ap 1 Armourbane. Big difference especially when you consider the extra attacks from counterblow and 6's. For the Cryptek i'd say thats fine, i'd use him just for Stealth + shrouded honestly.
For your Pheron, how about a curve ball. Using a weapon that isn't a Warscythe (GASP!) because the Warscythe is simply so good, if you try make a 'special' one it will simply be OP. So try something else, how about something that gave him an ''always strike first'' + 2 strength AP 4 power maul or something. something different, 2+ armours 3+ invuls 4+ EL with MSS and WS is simply boring THB, spice it up a bit.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/04 23:08:31
Subject: Re:A noob homebrewing Necrons
|
 |
I'll Be Back
|
Okay, yeah, that makes sense. Thanks a lot for your review. I appreciate it. Automatically Appended Next Post: Deathbyspears wrote:Okay, yeah, that makes sense. Thanks a lot for your review. I appreciate it.
Okay so I think it'll be this:
Phaeron stays the same except:
-No Warscythe, replaced with "Staff of Destiny"( I don't think that name is taken?)
Staff of Destiny has these rules: "always strike first", strength + 2, ap 3, also has a strength 4 ap 4 18" (small) blast shooting attack.
-Replaced Gauntlet of Memory (too bad, I loved that name) with Pendant of the Past, allowing the Phaeron D3 re rolls a turn to his attacks.
-"Planned Strategies" no longer affects charge rolls and difficult terrain rolls. Now makes reserve rolls of 6 possible to be rerolled.
Nemesor stays the same except:
-cleaving Warscythe replaced with normal Warscythe
-only 3 attacks
-"Cleaving Blow" no longer allows for "counter-attack"s but rather, each To Hit roll of 6 gives 1 more automatic hit.
Cryptek stays the same except:
-"Experienced Teleporter" no longer allows for assault on the turn of Deep-Strike.
-"Enemies of Old" now allows the units of warriors/immortals/deathmarks to choose to have counter-attack instead of rolling for it.
|
|
This message was edited 1 time. Last update was at 2014/04/05 00:02:50
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/05 11:34:21
Subject: A noob homebrewing Necrons
|
 |
Fixture of Dakka
Temple Prime
|
The fact that Necrons cap out at WS5 and I2 even when the unit fluff outs them as super-skilled or incredibly fast doesn't make terribly much sense, but fixing that would mean going through the codex unit by unit.
Your units seem fineish, but what exactly do they offer that a normal pimp my overlord/harbinger cannot for a given points value?
It needs to be something that can justify their existence.
|
Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/05 13:22:57
Subject: Re:A noob homebrewing Necrons
|
 |
I'll Be Back
|
Vargard Obyron has WS 6. And "empowered" Orikan has I4. The main differences between these guys and other Phaerons/Overlords is that they have a slightly different profile and a few extra rules. The Phaeron has a reroll, he also always strikes first, he also has new, unique rules. Nemesor has the capability for extra attacks. The Cryptek is racist to space elves and can deep-strike better than any other Cryptek. The main reason I made them was to correspond with their fluff, this way they're unique.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/05 13:35:53
Subject: A noob homebrewing Necrons
|
 |
Angered Reaver Arena Champion
Connah's Quay, North Wales
|
I would avoid the extra strength, Always Striking First is a massive, massive buff to a Necron with a normal I of 2. The reason being strength 6 and always striking first is because it is a massive F-U to Eldar and Dark Eldar, who usually lack good saves and rely on their I to allow them to win combats but this guy would be insta-killing them due to T 3. Over Lords are S 5 base right? That should be sufficient, especially with the re-rolls. I would also allow the re-rolls allocated to either granting re-rolls to hit, wound OR grant extra attacks because 2 attacks is rather meh, even with re-rolls, but 3 attacks with 2 re-rolls is very reliable. Then i'd drop him down a few points, maybe to 190.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/05 14:52:42
Subject: Re:A noob homebrewing Necrons
|
 |
I'll Be Back
|
Maybe set it to an initiative test for the always strike first? And I set the attacks to 2 so that he could have the extra wound. Maybe have up to one reroll if he uses the other one to "trade in" for the extra attack. I want to keep the higher strength because at our gaming club, a lot of people use higher toughness armies (space marines, evil space marines, nids, etc.) and I want to be able to deal with that.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/05 15:25:33
Subject: A noob homebrewing Necrons
|
 |
Angered Reaver Arena Champion
Connah's Quay, North Wales
|
You are worried about not beating some of these big beasties? You do realize your model has the most unfair and effective way to deal with those things...ever. right? You have Mindshackle Scarabs, scary Daemon Prince can go smash it's self. Space Marine with Thunder Hammer? Go smash it's self. Tyranid monster scaring the pants off off you? Guess what it does?
4 W 2+/3++ MSS EL 4+ is quite survivable you know...
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/05 16:34:13
Subject: Re:A noob homebrewing Necrons
|
 |
I'll Be Back
|
His ever-living roll is 5+, and I see your point. Instead of a +2 to strength, I'll do +1 (I think it needs something, rather than just at base strength).
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/05 16:54:17
Subject: A noob homebrewing Necrons
|
 |
Angered Reaver Arena Champion
Connah's Quay, North Wales
|
How about shred and + 1 attack? Re-rolling to wound is just as useful and even more useful against T 4 or less, what would you think of that?
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/05 17:00:28
Subject: Re:A noob homebrewing Necrons
|
 |
I'll Be Back
|
What is the shred rule? And do you mean at the cost of the +1 strength?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/05 17:15:52
Subject: A noob homebrewing Necrons
|
 |
Angered Reaver Arena Champion
Connah's Quay, North Wales
|
Shred gives you re-roll to wound, it is statistically the same as +1 strength and better against things toughness 4 or less.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/05 17:38:23
Subject: Re:A noob homebrewing Necrons
|
 |
I'll Be Back
|
Oh, I might just keep the +1 strength and stay with what's familiar. I'm off to play test now, I'll give a summary of what happened and how it went when the battle is over.
|
|
|
 |
 |
|
|