Switch Theme:

1000 pt - Imerpial guard with Chaos Marine Allies List  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Bounding Black Templar Assault Marine





This was a revised list from a previous thread that went dead. I have played a lot 5th Ed, but not 6th and as such am rusty on the rules and the meta- game. I am open to all suggestions except those suggesting I completely get rid of the biker Lord and bikes and I would like to keep at least one Leman Russ as I think they're both pretty cool!

It is a themed army, one which started as a local revolt against the Imperium though have over time been infiltrated by chaos to the point were the original aims have been long since been forgotten the soldiers only fight for the designs of the Dark Gods. However, I would still like it to perform well in an average game though don't expect it to be ultra- competitive.

t's not quite 1,000 points as after including that I want I didn't really know what to add with the extra points that would really make a big impact and was wondering that you guys could suggest. My gut instinct is Marbo because he seems a fun unit to field and making a model for him would be cool, though I'm open to all ideas.

I was also thinking of using the Battle Tanks as a way of covering the advance of my very fragile troops if objectives need to get taken much like tanks were used in WWI to get across the trenches. Could this work? If I were to use the tanks aggressively in this way, would it be better to have Demolisters? Dat AP2 son...

Imperial Guard Primary Force – 550

Company Command Squad – 60 pts
- Autocannon

Veteran Squad – 80 pts
- Autocannon

Veteran Squad – 80 pts
- Autocannon

Leman Russ Battle Tank – 150 pts
- Heavy Flamer

Leman Russ Battle Tank – 150 pts
- Heavy Flamer

Chaos Space Marine Allies - 415

Chaos Lord – 155 pts
- Mark of Khorne, Axe of Blind Fury, Bike, Signal of Corruption

10 Chaos Cultists – 50 pts

4 Bikes – 110 pts
- 2 Meltaguns

Aegis Defence Line – 100 pts
- Quad- Gun Emplacement

Total – 935


 
   
Made in gb
Executing Exarch






Looks fairly well rounded.
Got anti-air covered by the quad gun, which synergies well with the autocannon in the unit. Anti-light-tank covered by autocannons and if necessary LRBT's, only the meltas against AV14 though, so that depends on your local meta.
Not a huge number of troops, considering their squishyness, and not terribly mobile, so mostly bunkering down on home objectives and dakka'ing the opponent.

For suggestions on the last points, Leman Russ Executioners (the plasma thingummy) are terrifying to me (with plasma sponsons) and supply AP2 which your army doesn't have much of. Since LRBT's are Heavy now (instead of Lumbering, due to the FAQ) you can move 6" and still fire all 5 small blasts as none are ordnance (which on a Demolisher would cause the other weapons to snap-fire).

Alternatively, swap the autocannon in one of the vet squads for a pair of melts guns or plasma guns and give the unit a Chimera. This will give you a mobile scoring unit if objectives needed and the transport helps get the unit close enough for the specials and rapid fire las guns.

{Edit} Also, rumour-mill says that Marbo won't be in next weeks Codex.

This message was edited 1 time. Last update was at 2014/04/05 14:03:11


 
   
 
Forum Index » 40K Army Lists
Go to: