This was a revised list from a previous thread that went dead. I have played a lot 5th Ed, but not 6th and as such am rusty on the rules and the meta- game. I am open to all suggestions except those suggesting I completely get rid of the biker Lord and bikes and I would like to keep at least one Leman Russ as I think they're both pretty cool!
It is a themed army, one which started as a local revolt against the Imperium though have over time been infiltrated by chaos to the point were the original aims have been long since been forgotten the soldiers only fight for the designs of the Dark Gods. However, I would still like it to perform well in an average game though don't expect it to be ultra- competitive.
t's not quite 1,000 points as after including that I want I didn't really know what to add with the extra points that would really make a big impact and was wondering that you guys could suggest. My gut instinct is Marbo because he seems a fun unit to field and making a model for him would be cool, though I'm open to all ideas.
I was also thinking of using the Battle Tanks as a way of covering the advance of my very fragile troops if objectives need to get taken much like tanks were used in WWI to get across the trenches. Could this work? If I were to use the tanks aggressively in this way, would it be better to have Demolisters? Dat AP2 son...
Imperial Guard Primary Force – 550
Company Command Squad – 60 pts
- Autocannon
Veteran Squad – 80 pts
- Autocannon
Veteran Squad – 80 pts
- Autocannon
Leman Russ Battle Tank – 150 pts
- Heavy Flamer
Leman Russ Battle Tank – 150 pts
- Heavy Flamer
Chaos Space Marine Allies - 415
Chaos Lord – 155 pts
- Mark of Khorne, Axe of Blind Fury, Bike, Signal of Corruption
10 Chaos Cultists – 50 pts
4 Bikes – 110 pts
- 2 Meltaguns
Aegis Defence Line – 100 pts
- Quad- Gun Emplacement
Total – 935