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For the most part the list looks pretty decent. My only beefs with it are I don't know what the point of the burna boyz and the nobz are. The rest of the army is fast, and they are slow. You'll also want to drop one boy from one of your mobz so the big mek can ride in the battlewagon. In my experience, deff dreads are really only worth it if you've got a green tide or dreadmob going on. On their own they'll just be solo'd out or in this case, too slow to keep up with the army. If I were to do a rewrite, it'd look like this:
+HQ+
Big Mek: 85
- KFF
+TROOPS+
Ork Boyz x 18 + Nob (total 19, the Mek rides with this mob): 154
- Klaw
- Eavy armor
Ork Boyz x 19 + Nob (20 in total): 160
- Klaw
- Eavy armor
Ork Boyz x 19 + Nob (20 in total): 160
- Klaw
- Eavy armor
+ELITES+
Lootas x 5: 75
+FAST ATTACK+
Deffkopta: 70
- TL Rokkits
- Buzzsaw
Deffkopta: 70
- TL Rokkits
- Buzzsaw
Deffkopta: 70
- TL Rokkits
- Buzzsaw
+HEAVY SUPPORT+
Battlewagon: 135
- Armour Plates
- RPJ
- Deffrolla
- 2 Big Shootas
Battlewagon: 135
- Armour Plates
- RPJ
- Deffrolla
- 2 Big Shootas
Battlewagon: 135
- Armour Plates
- RPJ
- Deffrolla
- 2 Big Shootas
You line up the battlewagons to keep them within 6" of middle wagon, which has the KFF thus giving it to all wagons. I've been sorely tempted to try buzzsaws on the Deffkoptas and havent gotten the chance, but I imagine they will be extremely useful popping transports and armour early in the game. Turn one, dont scout them, keep them secret, keep them safe and out of LoS. Maybe outflank and try for some side armour with the rokkits, but the saws will be far more reliable. Use them to pop open transports for the battlewagon mobs to sweep up, or battle tanks that threaten your battlewagon convoy. Lootas are there just because. They might get lucky and kill some stuff before they inevitably get blasted off the board because of their reputation for being ridiculous.
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