Greetings ladies and gentlemen . I am aware of that this topic was probably discussed many times but there is something that still irks me. Yes Chaos is my most favourite thing about warhammer
40k but I will try not to make it overpowered or anything like that.
What bothers me about chaos is amount of factions related to them right now, only 2, while empire have 6 factions if you include Knights and Militarium tempestus (
wtf is this crap?) 8 factions. I know the empire is best selling army, but according to lore there should be at least 4 chaos armies.
So what I am proposing is addition of two new armies. Damned Legions (lost and damned) and Dark Mechanicus, and some re-arrangement in current
CSM army.
CHAOS SPACE MARIENS
Proposed changes:
- Forgefiends, Maulfiends and Helldrakes are now moved to the Dark Mechanicus army.
- Hell blades, Hell Talons and deceminator engines are now in normal set of rules.
- Hell Brutes are now Monstrous Creature, chaos Dredonaught comes back as vehicle. They have same war gear options and very similar statistics but I find it hard to believe that
HB are still vehicles.
- Predators now may use Hades Autocannos, Plasma Cannons and belflamers. They may be also suited now with demon forge.
-
CSM now have land speeders and whirlwinds.
- New
HQ choice Black Apothecaries.
-
GW Now also includes occasional corrupted sisters of battle.
DARK MECHANICUS.
Army composed mostly of vehicles, demon engines and few in numbers infantry. Some
HQ units are eligible to use weapons of other factions.
Army and wargear composition proposal:
WARGEAR
-Callophean Psy-Engine. Rare weapon that allows user to, channel
raw warp energies. It has three settings. Blast, Beam or Wave. User always must to wear Immateria ward. ( profile will be included later)
- Immateria ward. Grands user deny the with 4+ save and allows to re-roll failed deny the witch test with 6+.
- The Forever Strain: +40 pts. The Dark Magus has treated his cells with a forbidden process that causes them to reproduce at an incredibly rapid rate, repairing damage as quickly as it is inflicted. The Forever Strain grants Feel No Pain, It Will Not Die, and Eternal Warrior
- Web Guns. Web guns or webbers are used to slowdown and catch new slaves, it also found some uses on battlefield. This weapon is using Flame thrower template. Hit Units treat every terrain as difficult and are unable to run or charge in next two turns. Jump units must take Lethal Terrain Test on starting and landing.
HQ:
Dark Magos.
WS BS S T W I A
LD Sv
4 5 3 3 3 3 2 8 3+/5++
Wargear: power armour, power axe, bolt pistol, mechatendrils, refractor field, frag and krak grenades
Special rules: Independent Character, Master of Mechanisms (same as Warpsmith)
May Take one of three technology specialisations. : Bionics, Empyrean Forging and Achaeotech
TROOPS:
- Cultists. Now eligible to use granades and new gear.
Death packs, allows cultists to commit suicide dealing damage in range of small blast template. All units under template are affected. These cultists are now eligible to use plasma guns as well.
WS BS S T W I A
LD Sv
4 3 4 4 1 3 1 7 6+
Equipment: Boltguns or close combat weapons and Bolt pistols.
They can’t have any leader or grenades.
Unit size: 5-15
Additional gear: Up to two special weapons or heavy weapons. Dark Armours ( improve
Sv to 4+)
If warlord lore is chosen Bionics gholams might additionally choose one Genetic Enchantment.
ELITES:
- Mutilators (as they are)
- Obliterators ( as they are but moved to elites from heavy support)
- Maltek Stalkers cult
In a nutshell these are quite similar to the chaos space marines but are slaves to Hereteks. These are actually quite similar to the chosen
CSM, but are unable to use heavy weapons.
WS BS S T W I A
LD Sv
4 4 4 4 2 3 2 9 3+
Equipment: Storm bolters, close combat weapon frag and krak grenades.
Unit size:3 – 10
Additional gear Up to five: combi weapons as flamers, melta, plasma. One of the standard chaos icons and marks. Unit may take shrouded special rule and infiltration. Each model may exchange their close combat weapons for power weapon.
Special rules: It will not die,
- Bronze malefict.
Unit quite similar to chaos spawn but moved to the Elite and given heavier damage. Somehow it’s like cheaper version of mutilators but weaker. This could be a beast type unit.
WS BS S T W I A
LD Sv
4 2 5 5 4 3 1+
D6 10 3+
Equipment: Storm bolters.
Additional gear: One of malefict may swap bolter for combi-flamer bolter.
Unit size: 1-3
Special rules: Fearless, Feel no pain, Demon, It will not die
Every time they attack, player have to roll a dice for number of attacks and then for weapons
they will use.
1- Close combat weapons
2- Chain axes
3- Power Swords
4- Power Mauls
5- Power Axes
6- Chain Fists
OR Give them six lighting claws but still still with random attack count.
So that would be it for now, later I will add some more concepts and I might include your propositions as well.
HEAVY SUPPORT
Death Wheel 235 pts
Bs 3 Armour: Front 12 side 14 back: 12
HP:4
Arment: 4 Hull mounted laser canons, ( four on each side) It is always armed with dozer blade.
Special rules: Demon forge, Siege Crawler, Demonic Possession.
Additional gear: Dirge Casters, Warp Fire Gargoyles
According to the lore this demon engine is sometimes employed by chaos forces. I think
CSM should be able to use it as well.
FAST ATTACK
Flesh Collectors.
Well these are for a change are made up by me units. These are gruesomely maimed servitors covered with multiple disgusting modifications, and perversion upon sacred human body. A human body is attached to small gravitic platform; arms are replaced by sets of long grasping hooks and tendrils. In mouth of servitor is installed web gun. These are used by dark magos to inspire fear in their enemies and to collect slaves. They are not typical war units.
Unit type Jet bike
WS BS S T W I A
LD Sv
4 3 3 4 1 3 4 - 5+
Unit composition: 1-5 models
Wargear: Close Combat Weapons, Web Gun,
Special rules: Fear, Fear Less ,Deep strike, Feel no pain, Hit and run.
Additional Wargear.
Each may be suited with grenade launcher ( krak and frag) or dirge caster.
May take shredding claws ( gives shred special rule)
If war lord’s specialisation is bionics:
-Each of the collectors may exchange their web gun for chem cannon.
If warlord’s specialisation is Archeo tech:
- Each collector may take plasma grenades if took grenade launcher
- May be suited additionally with shroud generator.
If warlord’s specialisation is Empyrean forging:
- Each collector may take Demon special rule and Rage.