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Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

Goal of this list is TACs for a tournament environment. Let me know what you think.

Iron Hands: 1850
HQ: 250
Chapter Master (250): Bike, Artificer Armor, Thunderhammer, Eternal Shield

Elites: 480
Ironclad (180): Heavy Flamer & Meltagun
Drop Pod

Dreadnought (145): Heavy Flamer
Drop Pod

5 LotD (155): Meltagun, Multi-Melta, Combi-Grav

Troops: 450
5 Bikes (135): 2 Grav Guns

5 Marines (160): Plasmagun
Razorback, Assault Cannon

5 Marines (155): Meltagun
Razorback, Assault Cannon

Fast Attack: 220
5 Assault Marines (95): 2 Flamers
Drop Pod

Stormtalon (125): Stormhammer & Assault Cannon

Heavy Support: 450
Thunderfire Cannon (100)

5 Devastators (150): 4 Lascannons

Stormraven (200): Multimelta & Assault Cannon

Total: 1850

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in us
Monstrous Master Moulder




Cleveland, Ohio, USA

Consider the Clan Raukaan supplement? Allows you to field a Chapter Master with the Gorgon's Chain over the Shield Eternal, with a different Warlord table.

Something like -

CM (255)
-Bike, Gorgon's Chain, PF, LC, AA

Grants you +1A, +1 FNP over the traditional CM for 5pts more.

I'd also consider not using AC razorbacks. AV11 platforms don't tend to live long at 24''. I'd drop them back to Rhinos or Drop Pods and beef up the squad size of those within.

They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. 
   
Made in us
Judgemental Grey Knight Justicar




Northern Texas, USA

I agree with the comment on the Gorgon's Chain and Clan Raukaan warlord traits.. There are aome pretty decent ones like +1 FnP and the reroll 1s for a unit's shooting, even being able to repair stuff.

Also, I wouldn't underestimate the rhino in today's game.. Being able to absorb a huge power shot without really caring about losing an expensive gun is nice. Also, for those points you can give some nice weapons to the marines inside or just add more bodies.

I think the devastators need ablative wounds, otherwise you're looking at each failed save costing you almost 35 points.. Ouch.
   
 
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