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Made in au
Hacking Proxy Mk.1





Australia

So I'm not so new to the game that I have to look up every single rule mid game but I'm still fairly new and I haven't played with multiple Combat Groups yet. My understanding is that they are simply treated as two separate order pools, which seems simple enough but I'm curious how best to use it.

This is the list I am looking at:
Spoiler:
Ariadna - Merovingian Rapid Response Army | 14 models
________________________________________________________

Combat Group #1
Bruant Lt (25|1)
Briscard FO (27|0)
Briscard MR (24|0)
Briscard MR (24|0)
Briscard Sniper (27|1)
Moblot Mimetism (32|0)
Zouave Sniper (28|0.5)
Zouave HMG (31|1.5)
112 Doctor (12|0)
Combat Group #2
Métro HMG (20|0.5)
Métro Camo DEP (12|0.5)
Métro Camo LGL (16|1)
Métro Camo DC (11|0)
Métro Camo DC (11|0)
________________________________________________________

300/300 points | 6/6 swc
open with Aleph Toolbox : http://goo.gl/4hsI2O

I have no idea how to break them into groups, is it better to break them into two smaller groups of equal size or should I be trying to pick out the ones that wont be necessary and put them to the side so that I can say, set up a sapper with a HMG on a street corner and leave him there as area denial?

While I'm at it I'll also ask about the list, I've chosen it because I love the models. The 112 doctor and the Moblot are there because I wanted Uxia McNeill (with shotgun) and the Spec Ops guy in there (he looks pretty heavily armoured to me), they seemed like the best choices. Other than that I'm more interested in unit loadouts and combat groupings than any actual unit choices (unless there is some gaping hole in my list that'll make it utterly terrible I've missed).

 Fafnir wrote:
Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that.
 
   
Made in us
Combat Jumping Ragik






Beyond the Beltway

Yep, up to 10 order producing models (not including the impetuous or Lt orders) per group. No order sharing between groups.

With those models a balanced approach may work best, so maybe move the 112 and the zouave sniper to group 2. Never order starve an HMG model.

If you like the models, you'll figure out how to play them.

 
   
Made in de
Unteroffizier






Do you want to go for a link (fireteam) in combat group 2?
If so, you have to change the camo models to non-camo ones. The camo ones are not linkable.
In addition you could switch one one the Metros to something else and put Bruant into the second combat group. He can join a link with the Metros.

Using a link in this situation you should still have a gut number of orders in group 2 since they all move with just one order.

The rest of your composition looks OK. It all depends on your objectives.
If you play ITS scenarios for example, you need more specialists (engineers, doctors, FOs, etc). For Paradiso the circumstances are again a little different.
For casual games without actual missions your group could work fine.

   
Made in au
Hacking Proxy Mk.1





Australia

I was thinking the Briscards would link, should I swap them with the Metros into group 2 and run it like that?

 Fafnir wrote:
Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that.
 
   
Made in gb
Leaping Dog Warrior





And remember you can only have one link team active at a time, so you would need to use your Lt order to switch the link team from the Metros to the Biscard (if thats what you planned, you could always leave one unlinked until the first team is destroyed)

Tacticool always trumps tactics

Malifaux: All the Resurrectionists
 
   
Made in de
Unteroffizier






 jonolikespie wrote:
I was thinking the Briscards would link, should I swap them with the Metros into group 2 and run it like that?


First: I don't think your composition won't work, but I'd like to give you some additional ideas.

1) If you have an intended link and two combat groups it's always an interesting option to put the link into one combat group and most of or all of the other models in the other one. Since the link is very cheap to move, both groups have good chances to get enough orders. On the other hand additional cheer leader or models to plan to use passive (for AROs) mostly could be placed in the link's combat group as well.
Just make sure there are still enough orders left in the non-link combat group.
2) You have no Chasseurs in your army. You should considers putting one or more in because they're just to good and unlike the Metros they have "real" camo.
3) Don't forget the Loup Garou. With their Viral Rifles and Flash Grenades they can be quite nasty.

In my eyes you should stick to one possible link.
If you take the Briscards try to increase to 5 of them and move them to combat group 2. Maybe even make one of them your lieutenant.
If you choose the Metros move Bruant to their combat group to add him to the link. Remove the obsolete Metro and maybe remove one or two Briscards as well to replace them with Loup Garous and/or Chassuers.

   
Made in au
Hacking Proxy Mk.1





Australia

I could swap out the Motbot and 112 doc for a pair of Chasseurs or one and a Loup Garou, though I imagine the point of a Garou is the viral rifle and I'd want to take the shotgun one for proxying purposes.

 Fafnir wrote:
Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that.
 
   
Made in us
Longtime Dakkanaut





I suggest that Link teams be on the Primary team and that idlers (aka Snipers and others who are intended to stay in a location for a long time) be on the primary

Your most order intensive models and (usually) point expensive models by primary as well
Your secondary group should then be reserved for fast moving flankers who often do not require too many orders to perform well

I do not know Ariadna units, so I cannot tell you who should be where, What I suggest you do is play a few solo games to get a feel for it


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
 
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