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Made in au
Fresh-Faced New User






Please comment and criticise. I was trying to build a competitive list for the low points cost to go up against Eldar, Chaos and Marines. This is what I came up with:

HQ
Big Mek
- Kustom force field
- 'eavy armour
- Cybork body
(100)

Troops
30 Shoota Boyz
- 3 Big Shootas
- Nob with bosspole and powerklaw
(235)

30 Shoota Boyz
- 3 Big Shootas
- Nob with bosspole and powerklaw
(235)

Elites
5 Lootas
(75)

5 Lootas
(75)

4 Meganobz
(160)

Heavy Support
Battlewagon
- Deffrolla
- Big Shoota
- Red paint job
(120)

Boyz run up with 5+ cover save and meganobz go in battlewagon and try to draw fire. If battlewagon gets close, nobz and deffrolla wreak havoc. Lootas hang back and target important enemies.

What do you think?

This message was edited 2 times. Last update was at 2014/04/08 10:48:19


 
   
Made in us
Mekboy Hammerin' Somethin'





Sedona, Arizona

Where are you getting this mythical trukk for the meganobz from? I don't see it mentioned anywhere in the list. The Manz themselves, as the only unit which could pick it, are only listed as 160 (so no trukk).

So far as the Wagon goes, Riggers is generally a waste of an upgrade and RPJ is hit or miss. Drop riggers and get a Big Shoota on that wagon so that weapon destroyed won't immediately = immobilized.

Seeing as the wagon can't actually carry anyone other than the Manz.. I'm assuming you were planning something where the Man'z ride a trukk till it gets shot dead, then they hop into the Wagon and keep going? It's not a bad idea, but they're going to run into serious problems if they ever have to take a moral check.

   
Made in au
Fresh-Faced New User






Thanks for the feedback. Sorry for truck confusion, I edited the information. What I meant was that the Maganobz will be riding in the battlewagon. Also, I edited it so that the battlewagon will swap the grot riggers for a big shoota so that if it suffers from a weapon destroyed result it will not become immobilized immediately. Also, as for the Red Paint Job, perhaps instead a second big shoota for more durability in surviving weapon destroyed results? Thoughts of strategy as well?

This message was edited 3 times. Last update was at 2014/04/08 12:07:33


 
   
Made in gb
Boosting Space Marine Biker




The Eye of Terror

I would group lootas for benifiting from mob rule. Against csm manz could be useful unless he uses a juggerlord in which case you will lose all of them. but eldar bladestorm puts them at risk and since its on most weapons...
Boys over toys split the mobs into 3 groups of 20 and wagon rush them

Armies
CSM Zenmarine Warband from assorted tratiors and heritics

DARK ANGELS woo woot
the way to win is not to make a grand masterplan, its by making sure your opponents grand masterplan fails  
   
Made in gb
Sacrifice to the Dark Gods






Woa dude battle-wagons are meant to be land-raider like tank smashers. Be extremely careful if you go on a match with loads a tanks coz den you realise oh i forgot da dakka. Also try having a shoota boy mob as they do deal quite a bit of damage against da weak ones. Also where are the 10 hyper upgraded normal nobs dude.

My advice should be listened to but I rarely play a match with less than 3000 points now so be careful.
   
Made in gb
Boosting Space Marine Biker




The Eye of Terror

have you given thought to burnas? ap3 power weapon mob serves will against power armour and flamers will flush out cover reliant eldar

Armies
CSM Zenmarine Warband from assorted tratiors and heritics

DARK ANGELS woo woot
the way to win is not to make a grand masterplan, its by making sure your opponents grand masterplan fails  
   
Made in us
Mekboy Hammerin' Somethin'





Sedona, Arizona

Just a few more nuggets of advice:

With Orks, you want your entire army to hit at the same time (baring hell or high water). This means that either your entire army should be mechanized in trukks / wagons, or everyone should be foot-slogging. Foot slogging is usually a bad idea given the amount of dakka people can bring to bear, but this is way less dangerous in very small games. At 1,000 points, I'd recommend you run the entire list on foot. Most armies won't have -disgusting- amounts of anti-horde, and any points they spend on AT will be a waste; giving you a huge edge.

Moving on from that, Orks are all about quantity over quality. So if you dropped the wagon, you'd want to bare-bones as well. Take all the upgrades off the Mek and just run him with the KFF, drop the wagon, drop a mega nob. Get a warboss with mega armor and a boss pole to run with the nobz (105 points to get rid of their leadership issues, and good god are mega armor warbosses beasts in low points games). Trim some fat here and there, and pick up a few more boyz. It might be worth dropping the Mega Nobz all together to just get another gigantic blob of boyz; big walls of boyz are extremely potent in small games.

 Blackskull wrote:
have you given thought to burnas? ap3 power weapon mob serves will against power armour and flamers will flush out cover reliant eldar


I would really recommend against this. While burnas have AP3 and Ignores Cover, they're 15 points a pop, no tougher than a normal boy, and a huge priority kill target. If you get them into Close Combat, they get hacked down by superior initiative models and are a suicide unit that doesn't earn their points back.. But that's a big if, considering they're still a small unit of Orks to be shot to death with ease.

If you want to run Burnas, I'd recommend running a mechanized list, getting them their own looted wagon with a skorcha, and having them hide behind battlewagons until they're right on the enemy lines. At which point the Battlewagons part and the looted burna tank unloads a ton of templates or something. And this is something I'd do only in 2000+ points games with double force org.

This message was edited 1 time. Last update was at 2014/04/08 19:07:32


   
Made in ca
Ork Boy Hangin' off a Trukk






If you want my opinion, MANZ are in a battlewagon or bust. On foot they won't see combat. Being unable to run simply makes them too slow to even dream of making it into combat. It'll take them 4 turns just to cross no mans land if the enemy is smart and you know, NOT advancing towards them.

That said, a lone battlewagon in a foot list is going to attract literally ALL the enemy's AT fire turn one. Even with the KFF that's bad news bears. In my opinion, either drop the manz and the wagon entirely for more boyz, or spam 20 man battlewagon mobs. Also, if you have manz you should grab a Mega Armoured Warboss to make them a seriously tough troops choice. And strip down the Mek to just the KFF. If you have a mob of boyz at 30 strong, I'd drop the bosspole in favour of armour for the nobz to make them more survivable in close combat. If a mob is pushed down to the point where it is failing morale checks that means 2/3rds of the unit is already dead and there likely isnt much worth saving. The pole is mandatory on trukk boyz, but in mobs, I don't think so nearly as much.

Here's two different takes on the list:

STATIC LIST

+HQ+

Big Mek: 85pts
-KFF

+TROOPS+

Boyz Mob: 235pts
-29 Boyz + Nob
-3 Big Shootas
-Nob has Klaw and Armour

Boyz Mob: 235pts
-29 Boyz + Nob
-3 Big Shootas
-Nob has Klaw and Armour

Grots: 40pts
-10 grots + 1 runtherd

+ELITES+

Lootas: 165pts
-11 Lootas

+FAST ATTACK+

Buggy: 35pts
- TL Rokkit

Buggy: 35pts
- TL Rokkit

+HEAVY SUPPORT+

Kannons: 40pts
-2 Kannons + 6 Grot Krewmen

Looted Wagon: 110pts
-Boomgun
-Big Shoota

This is a nice slow foot list with decent bodies and good firepower. The lootas are at 11 therefore fearless. The only element of mobility are the buggies, and even then, they may be more comfortable within the force field. Keep the wagon in the force field please. Its very delicate. (EDIT: Keep the Bigmek in a mob, and keep him behind the wagon out of LoS too! Thats dead cunnin' boss!) Grots hold backfield with kannons. Everyone else does the slow push for midfield unloading as much dakka as possible. If you want you could split the two mobs of 30 into 3 mobs of 20. The list also has 20 points left over for ammo runts or another loota, or whatever.

MOBILE LIST

+HQ+

Warboss: 125pts
-Attack Squig
-Mega Armour
-Cybork

+TROOPS+

Boss' MANZ: 245pts
-3 MANZ
-Dedicated Battlewagon
-Deffrolla
-RPJ
-2 Big Shootas

Wagon Boyz Mob: 160pts
-19 Boyz + Nob
-Armour
-Klaw

Wagon Boyz Mob: 160pts
-19 Boyz + Nob
-Armour
-Klaw

Grots: 40pts
-10 grots
-Runtherd

+HEAVY SUPPORT+

Battlewagon: 125pts
-Deffrolla
-RPJ
-2 Big Shootas

Battlewagon: 125pts
-Deffrolla
-RPJ
-2 Big Shootas

With 20 points left over for upgrades here and there. This list has few units which could be very problematic, but the advantage is that all infantry bar the Boss are scoring, and the vehicles are all very tough. Camp grots on a backfield objective all game. Use MANZ to break the enemy's strongest point and as a distraction. Use the other wagons conservatively. The objective isn't to annihilate his army but to take out units that will threaten your late game objective push (unless of course you get the mission where you need to annihilate his army, in which case you aren't actually on bad footing unless he has a LOT of anti tank).

This message was edited 1 time. Last update was at 2014/04/08 21:27:09


2016 Score: 7W; 0D; 2L 
   
Made in au
Fresh-Faced New User






Thanks for feedback everyone. I really like the sound of Bolg da Goff's battle wagon list, will test that out.
   
 
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