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Dark Angels Army lits - Belial's Hunting Party (Competitive and Fluffy)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Death-Dealing Dark Angels Devastator




Derby

HQ - Belial w/ Thunder Hammer and Storm Shield - 190pts

Troops - Deathwing Terminators (X5) w/ Assault Cannon and 4 Storm Bolters - 240pts (In Land Raider Crusader)

Troops - Deathwing Terminators (X5) w/ Assault Cannon and 4 Storm Bolters - 240pts (In Land Raider)

Elites - Deathwing Knights W/ Perfidious Relic of the unforgiven (X5) - 245pts (DWA) (W/ Grand Master Belial)

Troops - Deathwing Terminators (X5) w/ Cyclone Missile Launcher and 4 Storm Bolters and 1 Chainfist - 250pts (DWA)

Troops - Deathwing Terminators (X5) w/ Cyclone Missile Launcher and 4 Storm Bolters and 1 Chainfist - 250pts (DWA)

Heavy Support - Land Raider W/ Multi-Melta and Storm Bolter (Deathwing Vehicle) - 295pts

Heavy Support - Lander Raider Crusader W/ Multi-Melta (Deathwing Vehicle) - 290pts


Idea of the List:

Firstly Belial and his squad of Knights deep strike in with the other two squads of termies and pop any Tanks or Heavy weapons that are a threat too the Assault force (Land Raiders). Secondly the land raiders move up 12" and are not in threat from any other enemy heavy weapon e.g a Hammerhead Gunship or Chaos Land Raider.....The Next turn the Landing force will be getting shot at and Assaulted so they will be locked in combat or in a firefight destroying the enemy, meanwhile the Assualt force moves up another 12" and seizes more ground, the third turn the land raiders move up 6" and pop smoke as the enemy may have some sneaky demolitions teams or wyches with Haywire grenades ready too charge my tank from reserve......the terminators then get out and join the fight with the landing force. Turn 4 and the enemy are utterly pummled, the 1st company have regrouped and are ready to deal with any enemy reserves (If the enemy has them). Also the chainfist's are to 2D6 Armourbane enemy vehicles and the Assault Cannon's for the Assault force in land raiders are to mop up any unengaged and straggling enemy infantry or light armour. By turn 5 we should have brought the Emperor Victory! and conquered our foes...a

Any PFG And Techmarines or Librarians have also already be thought of and are not needed as the tactics of this list dont need them at all when we already have 4+ smoke saves, The Knights with belial are mostly Fluff needed and look good escorting him on the battlefield and will challenge tough enemy infantry of the battlefield when assaulting, Also the reason for choosing a land raider crusader and a normal land raider is the fact that we never know what is around the corner and there could easily be a monstrous creature or enemy vehicle that is out of range of the landing force and needs some heavy firepower to deal with and the Crusader is their to also mop-up any enemy remenance....Please leave your comments down below and tell me what you guys think

This message was edited 4 times. Last update was at 2014/04/10 16:22:50


J.Smith 
   
 
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