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1) Ultimately, most of the basic forces are relatively similar for a beginner to handle. It's generally the sectorials (sub-factions) that need more attention.
In their "vanilla" format, neither Ariadna or Yu Jing are a tougher force to use. They're a little different in the options they offer - Yu Jing has a lot of power armoured Heavy Infantry, as well as two TAG options, whereas Ariadna is the "low tech" faction.
Generally, you can't go too far wrong with the "pick the models you like most" attitude. Infinity is pretty well balanced (unlike many other wargames), and there's only a very few units considered to be not up to scratch amongst the few hundred different options - and even then, none of them are totally duff.
2) The Mercenaries, at present, are NOT a separate force. They can be hired by any human forces if you're not using tournament rules , but they're only tournament-legal choices in certain sectorial army lists.
Avicenna, for example, can legally be taken in the Bakunin Jurisdictional Command, and Scarface/Cordelia can legally be taken in Qapu Khalqi, but they're unofficial inclusions in most lists.
Their inclusion can theoretically be balanced in some forces (to use Avicenna as an example again, being able to include her in a PanOceania force would negate their disadvantage of not having any good doctors) - they can be a bit of fun in a casual game, but you shouldn't rely on all players being willing to play against non-tournament legal lists.
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