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![[Post New]](/s/i/i.gif) 2014/04/11 13:51:56
Subject: Decided to start Daemons - 500 pts Slaanesh / Nurgle
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Dakka Veteran
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Hi all ! After talking with some of my friends, I decided to start a Chaos Daemons army list at 500 pts. This is just supposed to be a small but tactical list. Tell me what you think of it !
Herald of Slaanesh : Psyker Level 1, Excess, Exalted Locus of Beguilement
Total: 100
Herald of Nurgle : Psyker Level 1, Biomancy, Greater Locus of Fecundity
Total: 95
Daemonette x10 : Alluress, Instrument of Chaos, Icon of Chaos : Rapturous Standard
Total: 125
Plaguebearer x10 : Instrument of Chaos, Icon of Chaos : Plague Banner
Total: 120
Seekers of Slaanesh x5
Total: 60
Total: 500
So the HoN and the Plaguebearers are to seize an objective, of course, while the HoS, the Daemonette and the Seekers are there to clear an enemy from an objective. The HoS goes with the Daemonette and they (in the best of worlds) engage first the enemy, and the Seekers then engage second.
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![[Post New]](/s/i/i.gif) 2014/04/11 14:41:05
Subject: Re:Decided to start Daemons - 500 pts Slaanesh / Nurgle
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Secretive Dark Angels Veteran
Canada
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Ah the old chaos footslogger army. It will be alright for 500pts but when you move up to 750 think about adding mobility. Your forces will struggle otherwise. A flying daemon prince as an example
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DA army: 3500pts,
admech army: 600pts
ravenguard: 565 pts
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![[Post New]](/s/i/i.gif) 2014/04/11 14:47:47
Subject: Re:Decided to start Daemons - 500 pts Slaanesh / Nurgle
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Dakka Veteran
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Yeah that was my idea ! Thx  !
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![[Post New]](/s/i/i.gif) 2014/04/11 15:23:05
Subject: Re:Decided to start Daemons - 500 pts Slaanesh / Nurgle
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Stubborn Dark Angels Veteran Sergeant
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Ok, I don't like it. I can see that you are trying to get a dual-god list going on, but this really does not synergize well. If you are making a foologging list, then pure slaanesh would be better.
The issue here imo is the nurgle contingent. You are spending half of your points, to sit one unit on an objective and contribute nothing to offense. This means that all you will have midfield is 15 T3 5++ save models. I don't think you will make it to cc to be honest.
I find the lack of running, and no sweeping advances with nurgle completely off putting. if you want a unit to sit on an objective then just take the plagebearers. You don't need the herald. (Even then I would consider removing the PB's.
With troop choices themselves, I would remove all the toys. You are making a floots logging horde list, but wasting points on non essential choices. The only thing you should be spending points on with the troop choices is more models. (maybe a character to help strop a bad roll on the warp table).
Seekers are good units, however they require a lot of support. We are talking grimoire and psychic powers here. A unit of 5 won't last long. I would either make this unit more formidable, or remove it completely.
Consider that, at 500 points another daemon army could bring 1 Slaanesh herald, and 50 daemonettes. Or a fully kitted out LoC, and 20 horrors. These are the benchmarks that your list will be measured against.
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![[Post New]](/s/i/i.gif) 2014/04/11 20:09:23
Subject: Re:Decided to start Daemons - 500 pts Slaanesh / Nurgle
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Dakka Veteran
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How about this now ?
Herald of Slaanesh : Psyker Level 1, Exalted Locus of Beguilement, Exalted Reward
Total: 130
Daemonette x10 : Icon of Chaos : Rapturous Standard
Total: 110
Daemonette x10 : Icon of Chaos : Rapturous Standard
Total: 110
Seekers of Slaanesh x10 : Icon of Chaos : Rapturous Standard
Total: 150
Total: 500
I didn't removed all the gear on the troops and seekers because it would only have given me 70 pts and I don't think it's worth buying another box of deamonette and because I feel that I'll need the Standard against some armies I'll face (CSM and Nids). I maxed the Seekers to 10 and gave the exalted reward (Grimoire wink wink) to the herald to maximize their survivability (and that of the troops).
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![[Post New]](/s/i/i.gif) 2014/04/12 01:47:19
Subject: Re:Decided to start Daemons - 500 pts Slaanesh / Nurgle
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Stubborn Dark Angels Veteran Sergeant
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Why does your hearld have mastery level 1? What purpose does it serve? You need mastery level 2 to cast invisibility, some of the psychic powers are witchfires, so if you use them then you cannot run. Also, you are an LD8 Psyker, which is a little poor.
The list would certainly work better than your previous one however.
I still don't like all the standards in such a low point game. Removing them and the psyker lvl 1 gives you 95 points to play with.
You could boost one squad of daemonettes up to 20 models, s they get more use out of the herald's loci.
Alternatively you could always get another herald to run with the seekers. Give her the loci of grace, as ignoring cover will greatly help the squads maneuverability, as well as survivability if they have to charge into cover.
I would play a few games with the grimoire to see if you like it. Without fateweaver to make it more reliable, it can sometimes make or break your game. Another alternatve is of course the portal, which is quite powerful in smaller point games.
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