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HQ - Belial w/ Thunder Hammer and Storm Shield - 190pts
Troops - Deathwing Terminators (X5) w/ Assault Cannon and 4 Storm Bolters - 240pts (In Land Raider Crusader)
Troops - Deathwing Terminators (X5) w/ Assault Cannon and 4 Storm Bolters - 240pts (In Land Raider)
Troops- Deathwing Terminators (X5) w/ CML 4 Storm Bolters and 2 Chainfist - 255pts (DWA) (W/ Grand Master Belial)
Troops - Deathwing Terminators (X5) w/ Heavy Flamer and 4 Storm Bolters and 2 Chainfist - 240pts (DWA)
Troops - Deathwing Terminators (X5) w/ Heavy Flamer and 4 Storm Bolters and 2 Chainfist - 240pts (DWA)
Heavy Support - Land Raider W/ Multi-Melta and Storm Bolter (Deathwing Vehicle) - 295pts
Heavy Support - Lander Raider Crusader W/ Multi-Melta and Hunter-Killer Missile (Deathwing Vehicle) - 300pts
Idea of the List:
Firstly Belial and his squad of termies deep strike in with the other two squads of termies and take out large amounts of infantry with the Twin-Linked heavy flamers and prevent large amounts of fire hitting them next turn, and the storm bolters from the terminator squads split fire into the enemy infantry and drop as many as they can to supress next turn fire and take even more out. Secondly the land raiders move up 6" and pop smoke, The Next turn the Landing force will assault any Heavy Weapons or vehicles e.g Hammerhead Gunship's or Chaos Land Raiders and take them out to prevent the Assault Force (Land Raiders) from being harmed, meanwhile the Assualt force moves up another 12" and seizes more ground, the third turn the land raiders move up 6" and pop smoke as the enemy may have some sneaky demolitions teams or wyches with Haywire grenades ready too charge my tank from reserve......the terminators then get out and join the fight with the landing force. Turn 4 and the enemy are utterly pummled, the 1st company have regrouped and are ready to deal with any enemy reserves (If the enemy has them). Also the chainfist's are to 2D6 Armourbane enemy vehicles and the Assault Cannon's for the Assault force in land raiders are to mop up any unengaged and straggling enemy infantry or light armour. By turn 5 we should have brought the Emperor Victory! and conquered our foes...a
Any PFG And Techmarines or Librarians have also already be thought of and are not needed as the tactics of this list dont need them at all when we already have 4+ smoke saves, Also the reason for choosing a land raider crusader and a normal land raider is the fact that we never know what is around the corner and there could easily be a monstrous creature or enemy vehicle that is out of range of the landing force and needs some heavy firepower to deal with and the Crusader is their to also mop-up any enemy remenance....Please leave your comments down below and tell me what you guys think
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