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Dark Angels Army list - Belial's Hunting Party (Competitive and Fluffy) !!!!!!!!!!!!!!!!!!!!!!!!!!!!  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Death-Dealing Dark Angels Devastator




Derby

HQ - Belial w/ Thunder Hammer and Storm Shield - 190pts

Troops - Deathwing Terminators (X5) w/ Assault Cannon and 4 Storm Bolters - 240pts (In Land Raider Crusader)

Troops - Deathwing Terminators (X5) w/ Assault Cannon and 4 Storm Bolters - 240pts (In Land Raider)

Troops- Deathwing Terminators (X5) w/ Heavy Flamer 4 Storm Bolters and 1 Chainfist - 235pts (DWA) (W/ Grand Master Belial)

Troops - Deathwing Terminators (X5) w/ CML and 4 Storm Bolters and 1 Chainfist - 250pts (DWA)

Troops - Deathwing Terminators (X5) w/ CML and 4 Storm Bolters and 1 Chainfist - 250pts (DWA)

Heavy Support - Land Raider W/ Multi-Melta (Deathwing Vehicle) - 29opts

Heavy Support - Lander Raider Crusader W/ Multi-Melta (Deathwing Vehicle) - 290pts


Idea of the List:

Firstly Belial and his squad of termies deep strike in with the other two squads of termies and take out large amounts of infantry with the Twin-Linked heavy flamer and with the Split-Fired storm bolters to suppress enemy fire next turn, while the 2 CML's Fire their krak missiles into Heavy Weapon Vehicles that are a threat to the Assault force (Land Raiders). Secondly the land raiders move up 12" and they are safe because enemy heavy weapons are down, The Next turn the Landing force will continue to fight the enemy at their line and take out any remaining infantry or vehicles to prevent the Assault Force (Land Raiders) from being harmed, meanwhile the Assualt force moves up another 12" and seizes more ground, the third turn the land raiders move up 6" and disembark my other termies ......the terminators then get out and join the fight with the landing force. Turn 4 and the enemy are utterly pummled, the 1st company have regrouped and are ready to deal with any enemy reserves (If the enemy has them). Also the chainfist's are to 2D6 Armourbane enemy vehicles and the Assault Cannon's for the Assault force in land raiders are to mop up any unengaged and straggling enemy infantry or light armour. By turn 5 we should have brought the Emperor Victory! and conquered our foes...a

Any PFG And Techmarines or Librarians have also already be thought of and are not needed as the tactics of this list dont need them at all when we already have 4+ smoke saves, Also the reason for choosing a land raider crusader and a normal land raider is the fact that we never know what is around the corner and there could easily be a monstrous creature or enemy vehicle that is out of range of the landing force and needs some heavy firepower to deal with and the Crusader is their to also mop-up any enemy remenance....Please leave your comments down below and tell me what you guys think

This message was edited 4 times. Last update was at 2014/04/11 19:16:27


J.Smith 
   
 
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