brochtree wrote:looks nice. just wondering why do you have an enginseer in the list?
The Enginseer is theoretically to repair the Chimera.
Paradigm wrote:At this level, I'd go all mech or none if you have the models. If possible, throw at least 1 other Vet squad into a Chimera.
The forward sentries (who, ironically, I imagine will be sitting back?) are fine as a defensive unit. Not sure about Flak, depends on whether you're really going to see Fliers at 500 points.
How are you planning on using the chimera-based CCS? If using them as an aggressive unit, then you'll probably want to drop Vox across the army, and maybe one melta if you plan on them staying in the Chimera.
I'm not sure about the Enginseer, as the Chimera is not likely to benefit from POTMS that much and repairs probably won't save it if your opponent wants it dead. I think you'd be better served with another plasma-priest or putting the points towards a second Chimera.
If you can get 2 Chimeras (drop Flak, the Techpriest and a plasmagun somewhere), then you've got a couple of options opened up. You can use the Chimeras a gunboats as per 5th Ed, just with 1 less special weapon shooting (so maybe drop the 3rd plasma/melta on the Vets/CCS) , or you can use them as transports to move up, dismount and unleash close-range hell, in which case you'll want to find points for Carapace somewhere to up their survivability.
Hope that helps.
I changed the list a little bit right after I posted it, sorry. But my reason for bringing the Flakk is because if someone does happen to bring in even one flier it could leave me hurting quite a bit.
I see your point about dropping a gun from the
CCS.