So after some conversations at the FLGS, I've decided to take up a friend's challenge and make a working Ravenguard list that can compete in a tournament setting. My goal is to get it functional for the 1500 restricted event at Wargamescon in late June. Here are some of my initial thoughts. Tell me what you think.
Chapter Tactics: Army wide scout is pretty handy for non-bulky models. This lets you potentially work an alpha strike, but also lets you do some outfank shennanigans. It will also let you redeploy key units to better ground after your opponent counter deploys you. The stealth is only ok. Scouts don't benefit from it if they have camo cloaks but power armor gets a little survivability boost. Should be easy to exploit with a fortification or bolstered terrain for a 3+ cover turn one, maybe better with night fight. The jump pack rules are awesome and worth building a little around.
Shrike: He's ok in my book. 185 is alot for a captain. Stealth and infiltrating jump troopers are nice, but he doesn't provide the army wide boost like Pedro or Khan so I'm not sure he's a must have.
Initial 1500 list ideas:
Captain, Teeth of Terra, Artificer Armor, Jump Pack (25 point savings over Shrike and a better armor save, but gives up stealth and infiltrate)
10 Tactical Marines, Melta, Combi-Melta, Rhino
10 Tactical Marines, Melta, Combi-Melta, Rhino
5 Scouts, Sniper Rifles
10 Assault Marines, 2x Flamer, Veteran w/power weapon & melta bombs
10 Assault Marines, 2x Flamer, Veteran w/power weapon & melta bombs
5 Devastators, 4x lascannon
Storm Talon w/ Skyhammer Missiles
Thunderfire Cannon
This comes to 1405. It gives you 3 scoring units base, with the ability to split to 5. The melta and lascannons provide an ok anti-tank base and assault squads plus TFC should be able to clean up xenos infantry pretty handily. The storm talon provides some AA. Really nothing to handle mass TEQ other than weight of fire, but I should be able to out run them and fight on my terms.
Thoughts?
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