Smashotron wrote:I think you could drop the SWSs and third IS in favor of adding a second Platoon consisting of
PCS and 2
ISs. I suggest this in the interest of expanding your ability to issue orders without having to field a
CCS. Right now you are relying on Pask for your main anti-tank, plus some Meltaguns, but he will be a prime target as your Warlord and strongest
AT. You could consider putting anti-tank
HWTs, like Lascannons or Missile Launchers, into those squads instead of Autocannons with the goal of using Split Fire to shoot tanks and infantry at the same time. For longevity I'd stick the PCSs into Chimera, or at least give them the Autocannons to be helpful.
This is just spitballing without doing the math, but I hope it is helpful.
That actually sounds like a pretty solid idea. The
SWS were point fillers for the most part...i have a few missile launchers laying around and the new orders do change up the game a bit. I also considered using Camo Netting on the Russ sqn but 45 points for +1 to Cover Save is a major tossup... Adding Chimeras to the
PCS will be too expensive at this points level unfortunately...but giving two
PCS to shoot at will help alleviate the chance of losing all orders early on. Thanks for the second opinion!
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HQ: 495
Pask- Vanquisher w/ Hull Las Cannon
Eradicator w/ 3 Heavy Bolters
Eradicator w/ 3 Heavy Bolters
Troop: 825
Veteran Squad w/ 2 Plasma Guns, Chimera
Veteran Squad w/ 2 Plasma Guns, Chimera
Veteran Squad w/ 2 Plasma Guns, Chimera
Platoon
Cmd Squad
Infantry Squad w/ Melta Gun and Missile Launcher
Infantry Squad w/ Melta Gun and Missile Launcher
Platoon
Cmd Squad
Infantry Squad w/ Melta Gun and Missile Launcher
Infantry Squad w/ Melta Gun and Missile Launcher
Heavy Support: 75
Hydra Flak Battery
Fortification: 100
Aegis Defense Line w/ Quad Gun
I could also just drop the Melta Guns from the two squads to arm the
PCS with Two melta guns or a Plasma gun each.