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This thread will be for my own fan made supplements for the main four chaos legions. They're all wip right now. Point values are just temporary so feel free to comment on what you think should be changed.
First I have the thousand sons, my main goal for them is to lower their cost some but scale them accordingly too. There may be some typos and missing info as I haven't proofread it yet. Fluff is coming for them and the items.I tried to keep.it fluffy but useful also. So let me know dakkanites!!
A sorcerer or daemon prince MUST choose a cult they belong to.
Corvidae- at the start of the players turn roll a die, on 5+ the player may choose to re-roll any two die until they're next turn. May only generate powers from Divination and the Discipline of Change
Pavoni- models with this rule gain Feel no Pain and confer it to any unit they join. May only generate powers from. Biomamcy and the Discipline of Change.
Pyrae- Models with this rule may expend one extra warp charge to increase the strength and ap of a pyromancy spell by 1. May only generate powers from pyromancy and the Discipline of Change.
Atheneame- choose one at the beggining of your opponents shooting phase roll a die on a 5+ any unit within 18" of the model gain shrouded for that turn. Durimg you or your opponents assault phase roll.a die on a 5+ your unit gains +1 init. Can only generate powers from telepathy and the discipline of change.
Raptora- at the beggining of your movement phase roll a die. On a 5+ improve the invul save of a unit in 12" by 1 till your next turn. Can only generate powers from telekinesis and discipline of change.
Scarab occult- may upgrade one unit of terminators to the Scarab Ocvult for 5 pts a model
Ws 4 bs 4 s 4 t 4 w 1 I 4 a 2 ld 10 sv 2+
Brotherhood of psykers, mark of tzeentch tides of the great ocean
Combi bolters power weapon bolt pistol
Unit may take scorcerer bolts 3 pts a model
Tides of the Great Ocean- units with this rule may re roll a peril of the warp result
Rubricae marines
Ws 4 bs 4 s 4 t 4 w 1 a 1 ld 8 sv 3+
All is dust, mark of tzeentch fearless feel no pain (6+)
Bolter, bolt pistol,
May add an asiring scorcerer 10 pts
Aspiring scorcerer can take scorcerer bolts 10 pts
All is dust- If not within 12" of a character or independant character with mark of tzeentch roll a die. On a 4+ they behave as normal. On 1-3 they cannot perform any actions until your next turn.
Staff of tazilinch +1 s ap 3 master crafted, melee, soul blaze, rending
20 pts
Seer stones- one use only. The model generates one extra warp charge and can auto pass psychic tests that turn.
10 pts
Personal grimoires- model can generate one more power from its cult discipline.
10 pts
Pride of tizca- model can re roll all savig rolls of 1 except cover saves
15 pts
I also planto add tutelaries to the list but don't know what to make them do quite yet.
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