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Made in eu
Jovial Junkatrukk Driver





Angloland

Spoiler:

Space Marines (999/1000pt.) Strike Force Standardus


HQ [ 2 ]

Captain (125pt.) Iron halo; Artificer armour; Frag grenades; Krak grenades; Bolt pistol; Power weapon;

5x - Command Squad (175pt.)
> 2x - Veteran (35pt.); Power armour; Frag grenades; Krak grenades; Power weapon; Bolt pistol;
> 2x - Veteran (35pt.); Power armour; Frag grenades; Krak grenades; Chainsword; Plasma gun;
> 1x - Apothecary (35pt.); Power armour; Frag grenades; Krak grenades; Chainsword; Narthecium;

Elites [ 1 ]

7x - Sternguard Veteran Squad (164pt.)
> 1x - Veteran Sergeant (32pt.); Power armour; Frag grenades; Krak grenades; Special issue ammunition; Bolt pistol; Boltgun;
> 6x - Veteran (22pt.); Power armour; Frag grenades; Krak grenades; Special issue ammunition; Bolt pistol; Boltgun;

Troops [ 2 ]

10x - Tactical Squad (160pt.)
> 1x - Space Marine Sergeant (19pt.); Power armour; Frag grenades; Krak grenades; Storm bolter; Chainsword;
> 1x - Space Marine (24pt.); Power armour; Frag grenades; Krak grenades; Bolt pistol; Heavy bolter;
> 1x - Space Marine (19pt.); Power armour; Frag grenades; Krak grenades; Bolt pistol; Flamer;
> 7x - Space Marine (14pt.); Power armour; Frag grenades; Krak grenades; Bolt pistol; Boltgun;

10x - Tactical Squad (160pt.)
> 1x - Space Marine Sergeant (19pt.); Power armour; Frag grenades; Krak grenades; Storm bolter; Chainsword;
> 1x - Space Marine (24pt.); Power armour; Frag grenades; Krak grenades; Bolt pistol; Multi-melta;
> 1x - Space Marine (19pt.); Power armour; Frag grenades; Krak grenades; Bolt pistol; Flamer;
> 7x - Space Marine (14pt.); Power armour; Frag grenades; Krak grenades; Bolt pistol; Boltgun;

Fast attack [ 1 ]

10x - Assault squad (215pt.) Jump Packs;
> 1x - Space Marine Sergeant (52pt.); Power armour; Frag grenades; Krak grenades; Bolt pistol; Thunder hammer; Combat shield;
> 2x - Space Marine (22pt.); Power armour; Frag grenades; Krak grenades; Chainsword; Flamer;
> 7x - Space Marine (17pt.); Power armour; Frag grenades; Krak grenades; Chainsword; Bolt pistol;


So, what do you guys think?

motyak wrote:[...] Yes, the mods are illuminati, and yakface, lego and dakka dakka itself are the 3 points of the triangle.
 
   
Made in us
Judgemental Grey Knight Justicar




Northern Texas, USA

First of all, I think that unless you are playing against anther army that has lots of infantry on foot you will need a way to protect and deliver your troops. I'm also not sure of the availability of certain models, and if that influenced your list. Model availability and transports aside, here are some general comments:

Command Squad - the best thing about these guys is their ability to each take a special weapon. The apothecary is nice too, especially if you have an Independent Character with them (further taking advantage of FNP). Try 4 plasma, apothecary, HQ in a pod... That's a pretty nasty turn 1 surprise.

Tactical Squad - Not too great at much other than taking an objective from other infantry, so I'd put them in a rhino and gear them up for anti-infantry action. Flamers are nice and so are heavy bolters. I would keep them cheap and get them to an objective. Melta bombs are good on the sgt so they can do something to close vehicles or MCs if the situation presents itself.

Assault Squads - Normally because these guys can't output much damage since they can only take 1 great cc weapon, they aren't great. They also die easily, and are expensive. They can be useful however if you swap their jump packs for a free transport and give them double flamers (or meltas, I think you can?). Anyway, I'd replace them with some bolter scouts outflanking on foot or in a land speeder storm with heavy flamer for 100 points.

Captain - stick him in a transport with the command squad to tank some wounds and keep them spitting out damage. Also, you will either be dumping tons of points into him to make him a beast, or leave him somewhat simple to cut back on points. At this low points cost, I like a Librarian in terminator armor and storm shield, lvl 2 for almost the same cost; telepathy can be nice with that squad.

Sternguard - great but can get expensive, so you want them protected in a transport. Either kit them out with tons of combi weapons in a drop pod to alpha strike something, or use their special ammo from afar. Their poison rounds are really nasty against MCs and that makes then worth their points alone.

Hope some of this helped!

This message was edited 1 time. Last update was at 2014/04/19 01:32:22


 
   
Made in us
Longtime Dakkanaut




United States of America

With that list only changes that if possible I would make (but keeping most of the theme) would be.

1) give captain a jump pack, also a LC

2) take 4 x5 tact squads heavy weapons of ML

3) drop command squad and take another sternguard squad

That gives you same scoring (if you combat squad) but more AT and AH. The command squad isn't doing to much so the sternguard would be better for close to same points. And the captain with jump pack can hand with the assault marines and get stuff done.

11k+
4k
7k
3k 
   
Made in ie
Jovial Junkatrukk Driver





Angloland

Okay, i shall take what you guys said into consideration and write this from scratch.

Oh and btw, congratulations Arbiter


motyak wrote:[...] Yes, the mods are illuminati, and yakface, lego and dakka dakka itself are the 3 points of the triangle.
 
   
 
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