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![[Post New]](/s/i/i.gif) 2014/04/18 12:52:22
Subject: When do you generate warp charges?
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Drew_Riggio
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I tried searching for this, here and on Google, and was surprised to not find anything.
In the book it says you generate warp charges at the start of each turn, and each turn means 'player' turn. Does this
mean my psyker generates his warp charges at the start of the enemy turn?
I am wondering if I should be wanting
to keep a warp charge in reserve just in case I get charged in the enemy phase, or if its something I don't need
to worry about because I will get new charges in the enemy turn.
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![[Post New]](/s/i/i.gif) 2014/04/18 13:10:45
Subject: When do you generate warp charges?
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Archmagos Veneratus Extremis
On the Internet
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Yes you'd generate them each player turn but I can't think of any powers that let you use them in your opponent's turn.
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![[Post New]](/s/i/i.gif) 2014/04/18 13:10:55
Subject: When do you generate warp charges?
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Fresh-Faced New User
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"Turn" is player turn, so you do get them back at the start of your opponent's turn. So if you get charged and have a Force Weapon for instance, you'll have Warp Charges to activate it with. Or if a Farseer gets hit by the Perils Missile thing, he'll have Warp Charges to use Ghost Helm with.
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This message was edited 1 time. Last update was at 2014/04/18 13:11:52
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![[Post New]](/s/i/i.gif) 2014/04/18 13:11:29
Subject: When do you generate warp charges?
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Fresh-Faced New User
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you generate warp charges at the start of the enemy turn as well as the start of your own turn.
To my knowledge the only thing you can do with the warp charges in the enemy turn is activate a force weapon, since according to the FAQ you cannot use a witchfire power in overwatch.
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![[Post New]](/s/i/i.gif) 2014/04/18 13:12:21
Subject: When do you generate warp charges?
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Brainy Zoanthrope
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ClockworkZion wrote:Yes you'd generate them each player turn but I can't think of any powers that let you use them in your opponent's turn.
Force weapons.
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![[Post New]](/s/i/i.gif) 2014/04/18 13:14:42
Subject: When do you generate warp charges?
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Archmagos Veneratus Extremis
On the Internet
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Baktru wrote: ClockworkZion wrote:Yes you'd generate them each player turn but I can't think of any powers that let you use them in your opponent's turn.
Force weapons.
Still not a psychic power, but a good point for their utility.
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![[Post New]](/s/i/i.gif) 2014/04/18 14:42:11
Subject: When do you generate warp charges?
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Drew_Riggio
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Ok, that's what I thought! I was mainly concerned there was some other rule in the book that prevented generation of warp charges in the the enemy's turn, but it sounds like that's not the case.
Thanks!
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This message was edited 1 time. Last update was at 2014/04/18 14:45:28
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![[Post New]](/s/i/i.gif) 2014/04/18 14:51:24
Subject: When do you generate warp charges?
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Stern Iron Priest with Thrall Bodyguard
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There are some BA and SW powers that kick off in the opponents phase iirc.
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![[Post New]](/s/i/i.gif) 2014/04/18 14:55:14
Subject: When do you generate warp charges?
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Powerful Phoenix Lord
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Things to use Warp Charges generated in your opponents phase for:
Hammerhand
Dark Excommunication
Sanctuary
The Shrouding
Cleansing Flame
Heroic Sacrifice
Activate Force Weapons
Negate perils caused by Condemnor Boltguns
Negate perils caused by Mindstrike Missiles
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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