Corinthius wrote:At 120pts Eradicators are seriously cheap AV14. But are they worth it? Their Nova Cannon seems nice, but only AP4 seems it may not be super threatening. At the same time, the Nova Cannon is Heavy, not Ordnance, which means you can whack on some sponsons too. This gives them more flexibility than a lot of the other varients, but I can't decide what sponsons would compliment the the main weapon best.
Why is AP4 not super threatening? With the amount of S6AP3 flying around, everyone's already taking either 2+ saves (very rare) or 4+ or worse saves because it's so goddamn cheap. 3 Eradicators with or without sponsons is between 360 and 420 points and is guaranteed to knock out most light infantry squads and be very capable of dinting enemy infantry, even with a 3+ save.
Now, we get to the comparsions.
Eradicators and Wyverns vie for the same role, dealing with infantry.
First, let's get some facts down:
- Both ignore cover
- The Wyvern is more accurate
- The Wyvern is more damaging to infantry (Better Vs. T3)
- The Eradicator is better against vehicles and monsters and heavy infantry (T4-8, AV10/11)
- The wyvern hits more times, mitigating its lower wound chances. (What all this means is that while the eradicator may be more likely (by about 23%) to wound T6 once, the Wyvern gets four cracks at it, making it more likely to do
something.)
- The Eradicator dies less
- The wyvern has the rage over the eradicator
So for 190 points you can get 5 Wyverns or 3 Eradicators for 360 points.
You're looking at 20 small blasts with a 44% of scattering 4", with each consecutive blast having bearing on the next or 3 large blasts with a 67% chance of scattering 4", each consecutive blast having no bearing on the next.
The simple fact is that, completeing the same goals, The Wyverns are just better per point. Eradicators are fun, and awesome looking in terms of their cannons, but Wyverns are simply better in the same role.
As a comparsion, assume each blast gets 2 guys (usually it'll hit about 3) and each large blast gets 8 (generous), so 40 hits and 24 consecutively.
T3 you're looking at 36 wounds VS. 20 wounds (36 VS 20 wounds at 6+ saves, 24 VS 20 at 5+ saves, 18 VS 20 at 4+ saves, 12 VS 7 for 3+ saves and 6 VS 3 for 2+ saves)
T4 you're looking at 30 wounds and 20 wounds (30 Vs 20 wounds at 6+ saves, 20 Vs 20 at 5+ saves, 15 Vs 20 at 4+ saves, 10 Vs 7 at 3+ saves and 5 Vs 3 for 2+ saves)
T5 you're looking at 22 wounds and 16 wounds (22 Vs 16 wounds at 6+ saves, 15 Vs 16 at 5+ saves, 11 Vs 16 at 4+ saves, 7 Vs 5 wounds at 3+ saves and 4 Vs 3 at 2+ saves)
After T6 it starts to tip to be on the side of the eradicator, but by that point it doesn't matter - you're not going to be firing these weapons at things with T6, unless you're going up against a lot of wraithguard (which are never run in groups of 8, meaning that the number of hits the blasts did would have to be reduced.
The simple fact is, the two fill the same role, the Wyvern does it
better but the eradicator is less likely to die doing it.