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Made in us
Ancient Venerable Dark Angels Dreadnought





So my Eldar arrived and I'm in the process of building them. The list will be 1500pts and consist of 20 wraithguard (a mix of all types), 2 wraithlords, 1 wraithknight, 2 seers.
I'm not adding any serpents right now so this will be a foot army. My concern is my ranged AT. I don't want to equip the knight with the wraithcannons as it seems like overkill, and a little useless if I face a horde army. I like the idea of the suncannon/scattershield if not for the invuln save alone.
wraithcannons are good but 12" range is pretty poor (enemy armour could just scoot around them)

so my ranged AT is in the wraithlords. I was planning on one with twin BL and the other with SL/SC, but I'm concerned that the single BL Lord will be a bullet magnet. Should I leave as is or would it better to have 2 Lords with a BL/SL? makes them dual purpose but not a master of any kind.

Also, I keep seeing people refer to the seer having the primaris power, but I thought they were mastery lvl 2 so should get 2 powers, right? Am I missing something?

I'm starting from scratch so buying new units is not an option right now, I just have to make the most of what I've got.

Buddies have a mix of the following...Tau. IG, UM, DA, Chaos, Tyranids. No one plays flyers.
   
Made in gb
Executing Exarch






Seers are ML 2 and so get two powers, but if you're running the Iyanden supplement then the Primaris changes from Conceal to something else and that other power costs 2 warp charge to cast, so if you take it the other power you roll is often irrelevant.

My 2c? Dual BL on both 'Lords.

{Edit} Voice of Twilight! Remembered it once Arbiter posted the acronym

This message was edited 1 time. Last update was at 2014/04/21 15:41:24


 
   
Made in us
Longtime Dakkanaut




United States of America

^^this.

Also don't make the mistake of taking 4 different units, I would recommend making them all plain WG, because anything that comes within 18" (or 24" possible with VoT) will get stomped.

WB are underwhelming with their beastly A1 WS4 so I don't care for them.

You can magnetize the WK easily and thus you can take either duel HWC or sun cannons/shield, the sun cannon is ok, but Wc is there just to keep it cheap and punch things.

If your taking sun cannon on WK, I would recommend duel lances of WL, and if WK is HWC then go duel SL.

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Made in us
Ancient Venerable Dark Angels Dreadnought





thanks for the quick replies.

So two powers, but i agree that the second won't get used often (but nice to have if it's decent).

I'll look at magnetizing the WK, might be worthwhile.

As for the WG, I figured the WB would be decent as a frontline shield (since I'm on foot) granting a 4+ invuln for them and a 5+ cover for the WG behind. Not a sound idea? They could also tarpit a really large unit that I don't have the ROF to deal with.

My problem with the WLs is that since I'm brand new (well, restarter but have nothing left from before) I have no extras therefore between the 2 Lords, there are a max of 2 BL total. Otherwise i could see myself going dual BL on both. But for now, would you suggest dual BL and other anti-horde or both having a lance and a SL?

If I drop the WK down to 2 Hvy WC, that leaves me 60pts to get 5 Rangers (which was going to be my next purchase). So that may be something for me to consider. (I will definitely need magnets!)

Thanks again
   
Made in us
Agile Revenant Titan






Austin, Texas.

My god if your counting on a single wraithlord with 2 bright lances to be your only reliable anti tank you have a problem. Even if the wraithlord isnt shot at all your going to have huge problems against tanks. You need the wraith knight with the heavy wraith cannons.

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





most of my opponents are not tank heavy which is a good thing. If the WK cannons were blast I think they'd be worth it, but just 2 shots at 36" range (granted, S10) makes him a tad expensive for what he does vs most of my opponents. They don't play fliers either otherwise i could have dropped a WG unit or WL for a Crimson Hunter. So my Ranged AT is pretty limited, but my force also lacks Anti-horde capability which I think the Knight does well with the scatter laser and suncannon. I just see WG as a tough option since no one wants to get close to them with their weaponry and I have to strive to keep them alive in order to do their thing.
I am unfamiliar with the new missions so that may dictate if people need to get close or not.

As far as I know, my opponents play..

DA..deathwing with a pair of landspeeders and 2 scout units. he drop pods a Ven dread and then the termies come in.
IG: Horde infantry, very little, if any, armour
tau: no idea but i think it includes a Riptide and a hammerhead (I could see the WC being useful here)
Chaos: no idea, but horde cultists I believe
IG: he likes tanks, but not sure how many
orks: no idea.
   
Made in gb
Executing Exarch






bullyboy wrote:
As for the WG, I figured the WB would be decent as a frontline shield (since I'm on foot) granting a 4+ invuln for them and a 5+ cover for the WG behind. Not a sound idea? They could also tarpit a really large unit that I don't have the ROF to deal with.
Whelp, I've just realized I've been under-estimating Wraith-Axes. I thought they only had a 5++ but I've just checked and it is 4++, whoops!
Unwieldy can be quite dangerous, WB's w/Axes with VoT (for Furious Charge I believe?) are S8 but will need to weather incoming attacks first - A Spiritseer (for Protect) or a Farseer (for Fortune) will boost survivability but you'd have to gamble on actually rolling the right power.
bullyboy wrote:
My problem with the WLs is that since I'm brand new (well, restarter but have nothing left from before) I have no extras therefore between the 2 Lords, there are a max of 2 BL total. Otherwise i could see myself going dual BL on both. But for now, would you suggest dual BL and other anti-horde or both having a lance and a SL?
bullyboy wrote:
(I will definitely need magnets!)
You should be able to pick some BL's up from a bitz seller, or perhaps other Eldar player, and in either case I'd suggest magnets as it gives you the option to change the heavy weapon later without much hassle (my War Walkers, Guardian Platforms and Wraithlord are all magnetized for heavy weapons - I don't believe magnetizing the Catapults on the WL is worth it, flamers are better imo).

bullyboy wrote:
DA..deathwing with a pair of landspeeders and 2 scout units. he drop pods a Ven dread and then the termies come in.
IG: Horde infantry, very little, if any, armour
tau: no idea but i think it includes a Riptide and a hammerhead (I could see the WC being useful here)
Chaos: no idea, but horde cultists I believe
IG: he likes tanks, but not sure how many
orks: no idea.
You should be able to chew through the Deathwing player, but the others will likely pose more of a problem. Without taking Wave Serpents (both for their own weaponry and for the ability to maneuver D-Scythe WG where they can do most damage) there's not much in a Wraith-army that can deal with the hordes you seem t be facing. I'm not sure what to suggest.

This message was edited 2 times. Last update was at 2014/04/21 16:49:19


 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





yes, I can see where 2 serpents packed with WG (scythe and regular) could be really useful, and easy to switch out with the Lords (serpent, TL SL or BL, holo, stone is 160pts) but that's likely a later purchase if I find myself getting gorilla-raped by my buddies. I just dumped $320 on the whole army so want it to hit the field for a while. We tend to play on decent terrain tables (at least for FOW, so hopefully 40K too) so maybe room to move up and do damage. VoT will help move me along nicely too.
   
Made in us
Agile Revenant Titan






Austin, Texas.

Wraithknights are always good and almost never a waste of points (dark eldar being the exeption.) It takes so much to bring one of these guys down that even the shots wasted into him makes him worth it. And if your trying to take him because of his guns your doing it wrong. Its in combat that he shines. The guns are just a bonus.

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





but with scattershield and wraithforge stone, wouldn't that be even better? So many wasted shots on him. I also assume the suncannon is just horrible vs MEQ and skimmers?
   
Made in us
Longtime Dakkanaut




United States of America

Depends, with only S6 it sucks Vs anything over AV10, and if they space out it makes it worse, though if you fight vs a lot of hoards then it should be good because of lots of terrain, the only other option that I can see being OK is sword/shield and duel SL just so you can throw around 8 shots and then assault.

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