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Made in us
Crazed Cultist of Khorne




Hey Dakka,

I'm planning on starting an eldar army, and want to avoid completely draining my pockets. My question today was, what's your personal distraction carnifex (D.C. Meaning a Unit that takes attention away from your entire army). I'm looking for one that's as cheap as possible (money-wise), while still provides enough toughness to withstand lots of tanks and such.
   
Made in hr
Screaming Shining Spear






Only thing that comes to mind is a Wraithlord, but that only works at lower point levels. Higher up, you need a Wraithknight for such a role.
   
Made in pl
Horrific Howling Banshee




Wave Serpent. All 5 of them.

Joking aside, apart from a Wraithknight, Warp Spiders could also fit this role rather well.

"I'm rather intrigued to discover that my opponent, who looks like a perfectly civilised person, is in fact mathematically capable" 
   
Made in us
Executing Exarch





The Twilight Zone

Used wraithlords are fairly affordable on ebay. If you want to go super cheap, one of the really old metal ones will run you less than 10 bucks, shipping included.

They do serve as decent fire magnets, and you can just rush them at the enemy, but they will die. I don't really use the distraction carnifex strategy with my eldar. I use hawks and spiders to drop in and split fire, but they don't take near the abuse a lord can.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Wraithlords are great because they're pretty much immune to non poison S4-.

I've also gotten some great use out of Striking Scorpions and Shining Spears for similar tactics. Units that can hit hard if they live to get there but can be kept on the cheap side.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in gb
Longtime Dakkanaut






The typical distraction I often find myself up against is an aultarch on a bike with the mantle of the laughing god and a meltagun-thing. 2+ rerollable cover will thwart almost anything the opponent fires at him, and as long as you keep him far enough from assault, his threat level will be enough to draw some firepower. if you can pop a non-transport on turn 2 he'll suddenly seem a threat. if you crack open something like a battlewagon full of orks, prepare to deal with the orks or lose your distraction to assault. He's also very good at 'turning off' a vengeance weapon, as he can sit closest to it and shrug off the shots with ease.

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

 some bloke wrote:
The typical distraction I often find myself up against is an aultarch on a bike with the mantle of the laughing god and a meltagun-thing. 2+ rerollable cover will thwart almost anything the opponent fires at him, and as long as you keep him far enough from assault, his threat level will be enough to draw some firepower. if you can pop a non-transport on turn 2 he'll suddenly seem a threat. if you crack open something like a battlewagon full of orks, prepare to deal with the orks or lose your distraction to assault. He's also very good at 'turning off' a vengeance weapon, as he can sit closest to it and shrug off the shots with ease.


Solid choice until you face Tau or Guard.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in au
War Walker Pilot with Withering Fire




Wraithknight. He's so big, people feel obligated to shoot him.

He'll eat up all those shots that would otherwise go into your tanks. Shrugs off plasma like nobodies business.

6 Wounds means he can take an entire armies worth of Anti-tank shooting for a turn, before going down. He's fast, so he's a turn 2 threat for combat, which means he will eat all that shooting if you want him to.

8,000 pts and counting
1,000 points, now painting. 
   
Made in us
Fixture of Dakka





I didn't intentionally design my army to include something like this. I prefer every unit be a terrifying threat so nothing can be prioritized.

However, in practice, this goes to my 10 man Warp Spider squad. They can kill nearly every unit in the game. They are up close to the enemy (or at least closer than other things). And they tend to annoy the opponent with their move-move-shoot-move/move-shoot-move-move. It really seems to get to people when you've got a unit that can blow any of theirs off the board while also running rings around their army.

They aren't tough as nails, but they are substantially tougher than something like a Wraithlord/knight. Those guys will die on turn 1, no exceptions.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in gb
Longtime Dakkanaut






 ductvader wrote:
 some bloke wrote:
The typical distraction I often find myself up against is an aultarch on a bike with the mantle of the laughing god and a meltagun-thing. 2+ rerollable cover will thwart almost anything the opponent fires at him, and as long as you keep him far enough from assault, his threat level will be enough to draw some firepower. if you can pop a non-transport on turn 2 he'll suddenly seem a threat. if you crack open something like a battlewagon full of orks, prepare to deal with the orks or lose your distraction to assault. He's also very good at 'turning off' a vengeance weapon, as he can sit closest to it and shrug off the shots with ease.


Solid choice until you face Tau or Guard.


in a sense, but against tau, if he can draw a round of markerlights and a volley of shots off the rest of your army, I still think he's doing good. not so sure what guard can do now though.

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

 some bloke wrote:
 ductvader wrote:
 some bloke wrote:
The typical distraction I often find myself up against is an aultarch on a bike with the mantle of the laughing god and a meltagun-thing. 2+ rerollable cover will thwart almost anything the opponent fires at him, and as long as you keep him far enough from assault, his threat level will be enough to draw some firepower. if you can pop a non-transport on turn 2 he'll suddenly seem a threat. if you crack open something like a battlewagon full of orks, prepare to deal with the orks or lose your distraction to assault. He's also very good at 'turning off' a vengeance weapon, as he can sit closest to it and shrug off the shots with ease.


Solid choice until you face Tau or Guard.


in a sense, but against tau, if he can draw a round of markerlights and a volley of shots off the rest of your army, I still think he's doing good. not so sure what guard can do now though.


Same effect...it would take one order away from guard...they can ignore cover with an order.



I use the solitaire in every game...he's good. But Tau and Guard are tough matchups for him to make points back.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
 
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