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Made in au
Stealthy Space Wolves Scout





Sydney

I'm a bit (very) rusty, but I'm planning to enter a 2400pt Tournament in... October I think.
My Empire is still on the sprues so I'm going to have a lot of work to do, so I need to nail down my list now

I'd previously planned a 2500pt list, but I'll need to trim in down to 2400pts

General of the Empire Barded Warhorse, Ogre Blade, Full Plate Armour, Shield, Talisman of Preservation
Warrior Priest Barded Warhorse, Heavy Armour, Shield, Shrieking Blade
9 Knights of the White Wolf Full Command, Great Weapons, Inner Circle

Captain of the Empire BSB, Full Plate Armour, Shield, White Cloak of Ulfric
Warrior Priest Heavy Armour, Shield, Helm of the Skavenslayer
48 Halberdiers Full Command

Wizard Lord (Heavens) Lvl4, Dispell Scroll
15 Archers

Warrior Priest Heavy Armour, Shield, Dragon Helm, Luckstone
25 Greatswords Full Command, Gleaming Pennant

5 Pistoliers Champion, Musician

Master Engineer
Great Cannon
Great Cannon
Helblaster Volley Gun

Celestial Hurricanum




What do you think?


Automatically Appended Next Post:
OK here's my go at cutting it to 2400pts


General of the Empire Barded Warhorse, Ogre Blade, Full Plate Armour, Shield, Talisman of Preservation 216
Warrior Priest Barded Warhorse, Heavy Armour, Shield, Shrieking Blade 95
12 Knights of the White Wolf Full Command, Great Weapons 294

Captain of the Empire BSB, Full Plate Armour, Shield, White Cloak of Ulfric 143
Warrior Priest Heavy Armour, Shield, Helm of the Skavenslayer 84
39 Halberdiers Full Command 264

Wizard Lord (Heavens) Lvl4, Dispell Scroll 225
15 Archers 105

Warrior Priest Heavy Armour, Shield, Dragon Helm, Luckstone 84
24 Greatswords Full Command, Gleaming Pennant 299

5 Pistoliers Musician 100

Great Cannon 120
Great Cannon 120
Helblaster Volley Gun 120

Celestial Hurricanum 130

This message was edited 1 time. Last update was at 2014/04/22 12:25:05


- 10,000+ (since 1994)
- 5000 (since 1996)
Harlequins/Ynnari -2500
Empire - 3000 (Current build)
Dwarves - Old and desperately in need of updating 
   
Made in au
Fresh-Faced New User




It needs a lot of work
   
Made in us
Knight of the Inner Circle






I don't think that it is all that bad. Coolkid up there is wasting a post by just saying that work needs to be done. The most glaring issue I see is that there is no engineer to babysit the helblaster. Also, you are basically committing suicide with your general by putting him in the only cav unit. I would drop the mounted priest and the genera's mount. Then, I would split the knights into two 3x2 units for chaff killing and flanks/redirection. With the points you have saved after buying an engineer, I would pick up more greatswords. I prefer 40 myself with the standard of discipline but it is expensive. Also, welcome (back?) to Empire

6000 points
4000 points
Empire 5500 Points

 
   
Made in us
Longtime Dakkanaut




United States of America

Welcome back first of all, second I see wasted points, so here are a few things.

1) As has been said no mounted characters are needed as this is a mostly infantry list, that said these changes can be made.

a) general can lose the barded horse and get stuck with the halberds.

b) mounted warrior priest can be dropped all together.

c) the knight can lose the full command (but still be 12 strong) and drop the inner circle.

2) Some wasted points are mostly spent on magic items that will not, or very rarely be used, as a hero hammer person myself I find I do this a lot, but some therapy has helped.

a) the general's load out can be made either more live-able, or more killy, so depending what you want is what you should do. Lets go for a general that will do both.

General of the Empire with
FPA/enchanted shield/ToP/sword of striking

This load out is cheap, has a 2+/4++/+1 to hit so does all around good stuff in CC while still having 35 points left in his magic item budget.

b) for the captain I would just recommend,

Captain of the Empire with
armour of destiny/shield/ for a 4+/4++
OR
FPA/shield/obsidian loadstone/ for a 3+/3 MR, hoping for the 5+ ward from warrior priest, and gives the halberds a 4+ ward from magic.

c) warrior priest in GS is good.

3) Lastly you can drop 2 halberds if you want to keep the unit at exactly 40 models, or leave it. But you need a plain engineer for the helblaster.

Hope this helps, if you want I can write out the list with changes so you can see point values and such.

Also for lores, I find heavens to be underwhelming, I would suggest beasts/metal/life for this list.

11k+
4k
7k
3k 
   
Made in au
Stealthy Space Wolves Scout





Sydney

General of the Empire Barded Warhorse, Ogre Blade, Full Plate Armour, Shield, Talisman of Preservation 216
Warrior Priest Barded Warhorse, Heavy Armour, Shield 85
18 Knights of the White Wolf Full Command, Great Weapons 426

Captain of the Empire BSB, Armour of Meteoric Iron 135
Warrior Priest Heavy Armour, Shield 69
34 Halberdiers Full Command 234

Wizard Lord (???) Lvl4, Dispell Scroll 225
12 Archers 84

Warrior Priest Heavy Armour, Enchanted Shield, Luckstone 77
24 Greatswords Full Command 294

Master Engineer 65
Great Cannon 120
Great Cannon 120
Helblaster Volley Gun 120

Celestial Hurricanum 130

Changed some magic items, and dropped a few halberdiers in favour of more knights and an engineer

This message was edited 2 times. Last update was at 2014/04/23 07:27:26


- 10,000+ (since 1994)
- 5000 (since 1996)
Harlequins/Ynnari -2500
Empire - 3000 (Current build)
Dwarves - Old and desperately in need of updating 
   
Made in us
Longtime Dakkanaut




United States of America

Looking good, only last changes to make it more uniform.

1) drop luckstone/1 GS to give you points needed to bring halberds up to 39+priest

So now your GS are 6x4, halberds are 5x8, knights are 10x2 or 5x4.

Good luck!

11k+
4k
7k
3k 
   
Made in au
Stealthy Space Wolves Scout





Sydney

That doesn't add up

Luck stone (5) + GS (11) = 16

Halberdiers are 6pts each, so I'm 2 points short of +3 Halberds, which still doesn't make a unit of 40 ?

I could drop the halberd champion as well though, to make 38 halberds + BSB + Priest = 40 men.... or would the musician be better to drop than the champion?

- 10,000+ (since 1994)
- 5000 (since 1996)
Harlequins/Ynnari -2500
Empire - 3000 (Current build)
Dwarves - Old and desperately in need of updating 
   
Made in us
Longtime Dakkanaut




United States of America

Drop champ over muso, also sorry about the confusion I Though it was dawnstone.

11k+
4k
7k
3k 
   
Made in au
Stealthy Space Wolves Scout





Sydney

OK thanks


Automatically Appended Next Post:
DOH!! Massive Error

Somehow it's 2498pts, so I'm about 100pts over

If I drop the Hellblaster I'll be under points with enough points for 1 more knight.

Also, if I did that, would I still need the Engineer? Because I can trade him for more knights too




Automatically Appended Next Post:
OK Dropped the Hellblaster, Engineer and 1 archer.

Bought 3 more knights, Greatswords back to a 5x5 block and bought the champion back for the halberds.

General of the Empire Barded Warhorse, Ogre Blade, Full Plate Armour, Shield, Talisman of Preservation 216
Warrior Priest Barded Warhorse, Heavy Armour, Shield 85
21 Knights of the White Wolf Full Command, Great Weapons 492

Captain of the Empire BSB, Armour of Meteoric Iron 135
Warrior Priest Heavy Armour, Shield 69
38 Halberdiers Champion, Standard, Musician 258

Wizard Lord (Heavens) Lvl4, Dispell Scroll 225
12 Archers 84

Warrior Priest Heavy Armour, Enchanted Shield 72
24 Greatswords Full Command 294

5 Pistoliers Musician 100

Great Cannon 120
Great Cannon 120


Celestial Hurricanum 130


Or not enough firepower now?

This message was edited 2 times. Last update was at 2014/04/24 23:08:57


- 10,000+ (since 1994)
- 5000 (since 1996)
Harlequins/Ynnari -2500
Empire - 3000 (Current build)
Dwarves - Old and desperately in need of updating 
   
Made in us
Longtime Dakkanaut




United States of America

If you drop the blaster, the engineer CAN be kept to babysit a cannon but is not recommended, I would drop him (as you suggest).

Note, you CAN take a witch hunter for 50pts and then give him the sword of striking for 15pts costing you 65 the same cost. Put him in the unit of halberds and they get some cool rules, in addition he can own chaos lords with some luck!

11k+
4k
7k
3k 
   
Made in au
Stealthy Space Wolves Scout





Sydney

Or drop the Hurricanum instead, +1 knight and halberd champ with the change

General of the Empire Barded Warhorse, Ogre Blade, Full Plate Armour, Shield, Talisman of Preservation 216
Warrior Priest Barded Warhorse, Heavy Armour, Shield 85
19 Knights of the White Wolf Full Command, Great Weapons 448

Captain of the Empire BSB, Armour of Meteoric Iron 135
Warrior Priest Heavy Armour, Shield 69
38 Halberdiers Standard, Musician, Champion 258

Wizard Lord (Heavens) Lvl4, Dispell Scroll 225
12 Archers 84

Warrior Priest Heavy Armour, Enchanted Shield 72
23 Greatswords Full Command 283

5 Pistoliers Musician 100

Master Engineer 65
Great Cannon 120
Great Cannon 120
Helblaster Volley Gun 120

This message was edited 1 time. Last update was at 2014/04/24 23:28:26


- 10,000+ (since 1994)
- 5000 (since 1996)
Harlequins/Ynnari -2500
Empire - 3000 (Current build)
Dwarves - Old and desperately in need of updating 
   
Made in us
Longtime Dakkanaut




United States of America

Ehh I like the windmobile better.

11k+
4k
7k
3k 
   
Made in au
Stealthy Space Wolves Scout





Sydney

So then 2 cannons or 1 cannon + Hellblaster + Engineer?

The cannons are kinda critical for taking out monsters and anything really big and nasty, but the hellblaster seems pretty good for mauling regiments... even reasonably tough ones


Automatically Appended Next Post:
Might just have to playtest which one hurts the most to go without

This message was edited 1 time. Last update was at 2014/04/25 02:48:51


- 10,000+ (since 1994)
- 5000 (since 1996)
Harlequins/Ynnari -2500
Empire - 3000 (Current build)
Dwarves - Old and desperately in need of updating 
   
Made in gb
Nimble Pistolier





Belfast

if this helps Karlo, of the two, I find myself wishing I had brought a cannon far more often than wishing Id brought the Hellblaster...

The Men of Ostermark 6K

http://japehlio.blogspot.com/

Custom Insignia? Theming an army? I take sculpting commissions. PM me for more information. 
   
Made in au
Stealthy Space Wolves Scout





Sydney

But I'm certainly taking one cannon....

how about a 2nd cannon vs a hellblaster?

- 10,000+ (since 1994)
- 5000 (since 1996)
Harlequins/Ynnari -2500
Empire - 3000 (Current build)
Dwarves - Old and desperately in need of updating 
   
Made in us
Longtime Dakkanaut




United States of America

I just find the Helblaster less important then a second cannon, because if your enemy is smart he will target it first until he gets close.

11k+
4k
7k
3k 
   
Made in gb
Nimble Pistolier





Belfast

Sorry, I should have clarified and meant the second cannon vs 1st hellblaster...

The Men of Ostermark 6K

http://japehlio.blogspot.com/

Custom Insignia? Theming an army? I take sculpting commissions. PM me for more information. 
   
Made in au
Stealthy Space Wolves Scout





Sydney

Righto, thanks for the help guys.

- 10,000+ (since 1994)
- 5000 (since 1996)
Harlequins/Ynnari -2500
Empire - 3000 (Current build)
Dwarves - Old and desperately in need of updating 
   
Made in au
Stealthy Space Wolves Scout





Sydney

Been tweaking a bit... what do you think now?

General of the Empire Barded Warhorse, Rune Fang, Full Plate Armour, Shield, Talisman of Preservation 261
Warrior Priest Barded Warhorse, Heavy Armour, Shield 85
16 Knights of the White Wolf Full Command, Great Weapons 382

5 Knights Panther 110

Captain of the Empire BSB, Full Plate Armour, Enchanted Shield 96
Warrior Priest Heavy Armour, Shield 69
38 Halberdiers Champion, Standard, Musician 258

Jade Wizard Lord (Life) Lvl4, 200
12 Archers 84

25 Swordsmen Full Command 205

Battle Wizard (Light) Dispell Scroll 90
10 Handgunners 90

5 Pistoliers Musician 100

Great Cannon 120
Great Cannon 120

Celestial Hurricanum 130

- 10,000+ (since 1994)
- 5000 (since 1996)
Harlequins/Ynnari -2500
Empire - 3000 (Current build)
Dwarves - Old and desperately in need of updating 
   
Made in us
Longtime Dakkanaut




United States of America

I hate the runefang, sure it auto wounds and ignores armour which is fantastic, but you only have 3 attack so basically you can get 2 chaos warriors per fight faze if you don't die,for 85pts.

There is a empire special character who has the riekland runefang and he IS a BOSS, if you can take him, and drop the lvl 4 to a lvl3 (if you need to).

Otherwise looks good but the handgunners can by a detachment for the swordsmen.

11k+
4k
7k
3k 
   
Made in au
Stealthy Space Wolves Scout





Sydney

I also just realised the Runefang + Talisman of Preservation is too many points in magic items for one character, so I'll be dropping it back to the Ogre Blade.


Automatically Appended Next Post:
OK downgraded the General's sword, and the Pistoliers and Handgunners got champions with fancy guns


General of the Empire Barded Warhorse, Ogre Blade, Full Plate Armour, Shield, Talisman of Preservation 216
Warrior Priest Barded Warhorse, Heavy Armour, Shield 85
16 Knights of the White Wolf Full Command, Great Weapons 382

5 Knights Panther 110

Captain of the Empire BSB, Full Plate Armour, Enchanted Shield 96
Warrior Priest Heavy Armour, Shield 69
38 Halberdiers Champion, Standard, Musician 258

Jade Wizard Lord (Life) Lvl4 200
11 Archers 77

25 Swordsmen Full Command 205

Battle Wizard (Light) Dispell Scroll 90
10 Handgunners Marksman with Hochland Long Rifle 120

5 Pistoliers Musician, Outrider with Repeater Pistol 120

Great Cannon 120
Great Cannon 120

Celestial Hurricanum 130

This message was edited 1 time. Last update was at 2014/05/05 07:16:12


- 10,000+ (since 1994)
- 5000 (since 1996)
Harlequins/Ynnari -2500
Empire - 3000 (Current build)
Dwarves - Old and desperately in need of updating 
   
Made in us
Longtime Dakkanaut




United States of America

With only 1 last tweak I say play it.

The general of the empire has A3 S4 The ogre blade makes him A3 S4(6) and the warrior priest can give the unit re roll to wound, making his S4(6) good at wounding but not killing a lot.

What I propose is taking out the handgunners hockland rifle, because he hits on 3s over half range hits on 4s, and sniping hits on 5s.... While for the same points you can take "the other trickster's shard" on your general bringing him to exactly 100pts magic items, so now all enemies (and allies) have to re roll made ward saves, (this doesn't really matter for your Calvary) but matters for who ever your attacking (like BSB/Wizards).

Also considering the warrior priest can give you re rolls to wound, you can change the ogre blade to sword of strike for no point cost, giving your general A3(5) S4 re rolls to hit, meaning he kills scrubs faster which helps combat res, and he can put wounds through on poorly armoured models, though he may suffer against a wall of 2+.

11k+
4k
7k
3k 
   
Made in au
Stealthy Space Wolves Scout





Sydney

Without the Long Rifle, is there any point in the Handgunners having a champion?

- 10,000+ (since 1994)
- 5000 (since 1996)
Harlequins/Ynnari -2500
Empire - 3000 (Current build)
Dwarves - Old and desperately in need of updating 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Illinois

 karlosovic wrote:
Without the Long Rifle, is there any point in the Handgunners having a champion?


The champ is BS4 so giving him the long rifle is nice and can snipe characters but not reliable enough to invest the points BUT he can take a repeater handgun which fires 3 shots and takes an extra penalty to shooting because of it which is negated by his additional bs. So you would have 10men firing 12 shots for an additional 20 points which seems nice when in fact you can add those 2 extra shots for 18 points and adding 2 additional wounds to the block.

In short.......no.

RoperPG wrote:
Blimey, it's very salty in here...
Any more vegans want to put forth their opinions on bacon?
 
   
Made in us
Longtime Dakkanaut




United States of America

^^ This.

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7k
3k 
   
 
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