I'm looking at getting started with Ariadna. I've put together a set of lists, starting with 200pts and then working up to 300 and then 400pts.
200pts:
This would involve picking up the starter box and 2 blisters, the
HMG Vet Kazak and the Autocannon Tank Hunter, so would cost me about £40 to get from my
FLGS
ARIADNA
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GROUP 1 


7

0

0
VETERAN KAZAKS (CH: Mimetism) AP Rifle, Light Flamethrower / Pistol,
CCW. (
47)
VETERAN KAZAKS (CH: Mimetism) AP HMG, Light Flamethrower / Pistol,
CCW. (2 |
61)
TANKHUNTER Autocannon, D-Charges / Pistol, Knife. (1.5 |
40)
LINE KAZAK Lieutenant Rifle / Pistol, Knife. (
9)
LINE KAZAK (Forward Observer) Rifle / Pistol, Knife. (
12)
LINE KAZAK Rifle / Pistol, Knife. (
9)
CHASSEUR (Forward Observer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (
22)
3.5 SWC | 200 Points
Open with Army 4
300pts:
Having acquired 3 blisters comprising 2 Mormaers and a Scout, my army has reached 300pts and now has more frontliners and an additional camo/infiltrator unit (who is now my Lieutenant due to his high
WIP)
ARIADNA
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GROUP 1 


10

0

0
CALEDONIAN MORMAER (X Visor) T2 Rifle / Pistol, Knife. (
38)
CALEDONIAN MORMAER (X Visor) T2 Rifle / Pistol, Knife. (
38)
VETERAN KAZAKS (CH: Mimetism) AP Rifle, Light Flamethrower / Pistol,
CCW. (
47)
VETERAN KAZAKS (CH: Mimetism) AP HMG, Light Flamethrower / Pistol,
CCW. (2 |
61)
TANKHUNTER Autocannon, D-Charges / Pistol, Knife. (1.5 |
40)
LINE KAZAK Rifle / Pistol, Knife. (
9)
LINE KAZAK Rifle / Pistol, Knife. (
9)
LINE KAZAK Rifle / Pistol, Knife. (
9)
CHASSEUR (Forward Observer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (
22)
SCOUT Lieutenant Ojótnik, Antipersonnel Mines / Pistol, Knife. (1 |
26)
4.5 SWC | 299 Points
Open with Army 4
400pts
I've now picked up the 6th Caledonian Regiment box, the Kazak Doctor and an Engineer to use in objective games. I've now got 2 more camo units and 2 support troops.
ARIADNA
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GROUP 1 


7

0

0
SCOUT Lieutenant Ojótnik, Antipersonnel Mines / Pistol, Knife. (1 |
26)
CALEDONIAN MORMAER (X Visor) T2 Rifle / Pistol, Knife. (
38)
VETERAN KAZAKS (CH: Mimetism) AP Rifle, Light Flamethrower / Pistol,
CCW. (
47)
SCOT (2nd Battalion) CH: Camouflage Molotok / Pistol, Knife. (1.5 |
27)
LINE KAZAK Rifle / Pistol, Knife. (
9)
KAZAK DÓKTOR Rifle / Pistol, Knife. (
13)
TANKHUNTER Autocannon, D-Charges / Pistol, Knife. (1.5 |
40)
GROUP 2 


7

0

0
CALEDONIAN MORMAER (X Visor) T2 Rifle / Pistol, Knife. (
38)
VETERAN KAZAKS (CH: Mimetism) AP HMG, Light Flamethrower / Pistol,
CCW. (2 |
61)
SCOT (2nd Battalion) CH: Camouflage Missile Launcher / Assault Pistol, Knife. (1.5 |
42)
LINE KAZAK Rifle / Pistol, Knife. (
9)
LINE KAZAK Rifle / Pistol, Knife. (
9)
DOZER Rifle, Akrylat-Kanone / Pistol, Knife. (
19)
CHASSEUR (Forward Observer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (
22)
7.5 SWC | 400 Points
Open with Army 4
How does this progression look at first glance? Is there anything missing from any of the lists that will make them harder (especially for a beginner who is going to get slapped silly anyway) to play? Are there any gaps in terms of countermeasures to certain types of units at any point?
Like I said, I'm a beginner. I've never played before so my grasp of the rules is limited to batreps I've seen.