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Made in us
Krazed Killa Kan






State of Jefferson

Hey folks:
The tourney... I've accepted last place already. It's in May. I just want to win ONE measely game. The tourney is going to be pretty cool.
-Full Allies with Double FOC
-Forgeworld 40k approved
-Dataslates
-Escalation
-Stronghold
New list below in the thread Orks w/ Salamander Allies!


Old list here:
Spoiler:

I don't own a stompa. I could get one two or three and paint them by late-may or I could crush my 6000 points of painted Orks and sprinkle them on my garden. I'm fatigued of my pure green lists but this will be my last opportunity to lose without guilt (blaming my venerable tome). I can add one of several allies but I thought I'd float this to you all. Improvement ideas?

Thanks.

Big Mek: kustom force field; bosspole; 'eavy armour. 95
Big Mek: kustom force field; cybork body; bosspole. 100

3 Meganobz: 3× shoota/skorcha kombi-weapon. 135
Battlewagon: big shoota; reinforced ram. 100
15 Burna Boyz 225
4 Nobz: Painboy; big choppa; 2× power klaw; 4× 'eavy armour; bosspole; warbikes. 290

20 Ork Boyz: Nob (power klaw; 'eavy armour; bosspole); shootas. 165
20 Ork Boyz: Nob (power klaw; 'eavy armour; bosspole); shootas. 165
30 Ork Boyz: Nob (big choppa; 'eavy armour); shootas. 200

Dakkajet: Fighta Ace; twin-linked supa shoota. 130
Dakkajet: Fighta Ace; twin-linked supa shoota. 130

3 Killa Kans: 3× rokkit launcha. 150
3 Killa Kans: 3× skorcha. 120
3 Killa Kans: 3× grotzooka. 150
Battlewagon: big shoota; deff rolla. 115
Battlewagon: big shoota; deff rolla. 115
Battlewagon: big shoota; deff rolla. 115

2,500 points

This message was edited 2 times. Last update was at 2014/04/25 19:03:32


 
   
Made in nz
Disguised Speculo





If you've got six battlewagons, you won't get a better chance to run a whole fleet of the things!
   
Made in au
Flashy Flashgitz




Canberra, Down Under

You might want a Superheavy of some description, because you can be as sure as hell others are going to bring one. Plus, a Kustom Stompa gets a whole range of really cool gubbinz that are unavailable elsewhere.

Current Proposed Rules Project: Orkish AC-130 Spekta Gunship!

WAAAGH Sparky!
1400 (ish) - On the rebound!
Kommander Sparks DKoK
1000 (ish) - Now on the backburner

- Men, you're lucky men. Soon, you'll all be fighting for your planet. Many of you will be dying for your planet. A few of you will be put through a fine mesh screen for your planet. They will be the luckiest of all.  
   
Made in us
Krazed Killa Kan






State of Jefferson

@dakkamite: I have 5 battle wagons and 3 truks. I've run 5 wagons at a 2k tourney (same meta 6 months ago) that allowed forgeworld and got owned by the old IG codex. Parking lot with a baneblade and two valks. It was a slaughter. Admittedly IG/Tau are to the Ors as paper is to rock. Add to that crappy deployment luck (Hammer and Anvil)

My other IG opponent said forget the dakkajets. Note I don't have any Lootas in this list. Hmmm. I could potentially field what... 16 wagons? 8 in a normal single FOC. Double that! It's a pretty relaxed bunch up here in NCal where the most competitive players are a little socially mutated and rarely win, and the best players let you have do-overs to the "oops I forgot to move/shoot my..." I could run truks as wagons, bringing me to 8.

I just hate that Stompa model. Plus I don't want to have to figure out how to store it.

This message was edited 1 time. Last update was at 2014/04/24 16:10:44


 
   
Made in us
Krazed Killa Kan






State of Jefferson

New idea:
Orks w/ Salamander Allies

Tourney orks 2500 (Orks)
HQ - 210
Big Mek (105)
kustom force field; cybork body; bosspole; 'eavy armour.

Warboss (105)
power klaw; cybork body; bosspole; 'eavy armour.

Elites - 225
15 Burna Boyz (225)

Troops - 690
20 Ork Boyz (165)
Nob (power klaw; 'eavy armour; bosspole); shootas.

20 Ork Boyz (165)
Nob (power klaw; 'eavy armour; bosspole); shootas.

5 Big Boss's Nobz (320)
Painboy; power klaw; slugga; 2× shoota/skorcha kombi-weapon; 5× 'eavy armour; Waaagh! banner.
Battlewagon: big shoota; deff rolla.

10 Gretchin (40)

Heavy Support - 765
Battlewagon (115)
big shoota; deff rolla.

Battlewagon (115)
big shoota; deff rolla.

Battlewagon (115)
big shoota; deff rolla.

3 Killa Kans (150)
3× rokkit launcha.

3 Killa Kans (120)
3× skorcha.

3 Killa Kans (150)
3× grotzooka.

Detachment: Salamanders (Space Marines)
HQ - 100
Terminator Librarian (100)
combi-melta.

Troops - 210
5 Tactical Marines (125)
Space Marine Sergeant (combi-melta); multi-melta.
Drop Pod

5 Tactical Marines (85)
Space Marine Sergeant (combi-melta); flamer.

Heavy Support - 200
Thunderfire Cannon (100)

Thunderfire Cannon (100)

Detachment: Fortifications
Other - 100
Aegis Defence Lines (100)
Gun Emplacement with Quad-gun.

2,500 points
   
Made in us
Krazed Killa Kan






State of Jefferson

Well, I had a friendly practice game last night with the above list. I played one of our best players in our local meta. He's won a GT, but is super nice... Allowing out of sequence actions... "Oops I forgot to" type of stuff.

It was basically over by turn 3 but went to 5. Remember that it's all comers lists FW, Double FOC, Escalation and Stronghold. Holy hell! Meta will definitely include a Warhound, Heldrake Spam, Crons, at least one Revnant.

My opponents list was Tzeentch Flying Circus.
4 Winged Daemon Princes
1 lord of change or special DP with some portal thing
1 Fate Weaver
2x Bloodletters
1 screamer star (w herald buffs etc)
Chimera w/Vets
Command squad (probably some psycher buff)

Now, he and I won't be bringing any LoW etc to the tourney. He mentioned that most of the d-weapons are blasts so he suggested flier spam. I have 2 dakkajets, a storm raven and storm talon. But here's the 3rd iteration. C&C welcomed. I also have some Necrons incl 1night scythe and 1ghost arc.

Orkamanders 2500 Tourney (Orks)
HQ - 265
Warboss (120)
shoota/skorcha kombi-weapon; mega armour; cybork body; bosspole.

Warboss (145)
power klaw; warbike; cybork body; bosspole; 'eavy armour.

Elites - 300
10 Lootas (150)

10 Lootas (150)

Troops - 850
3 Big Boss's Meganobz (170)
3× shoota/scorcha kombi-weapon.
Trukk

5 Big Boss's Nobz (350)
Painboy; big choppa; 2× power klaw; Waaagh! banner; warbikes; cybork bodies.

20 Ork Boyz (165)
Nob (power klaw; 'eavy armour; bosspole); shootas.

20 Ork Boyz (165)
Nob (power klaw; 'eavy armour; bosspole); shootas.

Fast Attack - 240
Dakkajet (120)
twin-linked supa shoota.

Dakkajet (120)
twin-linked supa shoota.

Heavy Support - 230
Battlewagon (115)
big shoota; deff rolla.

Battlewagon (115)
big shoota; deff rolla.

Detachment: Salamanders (Space Marines)
HQ - 90
Terminator Librarian (90)

Troops - 225
5 Tactical Marines (135)
Space Marine Sergeant (combi-melta); meltagun; multi-melta.
Drop Pod

5 Tactical Marines (90)
Space Marine Sergeant (combi-flamer); heavy flamer.

Heavy Support - 200
Thunderfire Cannon (100)

Thunderfire Cannon (100)

Detachment: Fortifications
Other - 100
Aegis Defence Lines (100)
Gun Emplacement with Quad-gun.

2,500 points

This message was edited 1 time. Last update was at 2014/04/27 16:00:35


 
   
Made in gb
Longtime Dakkanaut






well, it seems you've addressed the main thing I would have said, which was 'drop the kans'. there are too many large blasts that'll just one-shot the whole squadron without batting an eyelid, but as I said, you've already done that.

nobz. I'd just say, plain & simply, don't. they're overpriced, unfortunately, and will die to any pieplates that anyone slings their way.

3 meganobz in a trukk, it'll work wonders as long as you can get it to move once. it'll work as a distraction, maybe even take 2 units shots away from the main army. If you want them to be a tad more effective, I'd give them kombi-rokkits. skorchas are very powerful and will almost invariably give you a very difficult charge to make after you fire them. if you could overwatch they'd be awesome, but I think being able to crack open a transport with rokkits then get locked in combat with the unit inside is far better than charging a vehicle, showing the opponent how easily they open them up and having them disappear in the next shooting phase. I'd also heartily recommend a boarding plank for the trukk, so the MANs can open up vehicles without getting out. for 5 points, it makes the opponent commit 2 units to deal with 3 models in a flimsy box, which is always good!

just noticed the nobs are bikernobs - I'd still say no to them. there'll be Strength D and S10 all over the place, they'll not survive.

I'll give you the advice I give most people who try and run orky 'deathstars' - don't. in this case I'm referring to the fact that you were thinking of putting the megaboss with the meganobs, then throwing them forward to kill things. Personally, I have much more success by dropping 2 boys from a wagon squad and sticking the boss in there. so you can't overwatch, ah well, but it means that if;
A) the trukk is destroyed turn 1 or
B the meganobs are targeted for complete destruction
then the warboss will still be somewhere else. fact is if the 2 big hitters of your army are running around with a big "neon sign" unit shouting "kill us before we kill you!" then that's exactly what will happen, and you'll be left with a large portion of your army killed off by a small amount of theirs.

with regards to an escort for the bikerboss, I'd be interested in whether you've got any stormboys. people discount them because they're a bit fragile, but with 20 of them escorting the bikerboss, suddenly you'll find it a lot easier to make the tenuous charges, thanks to an extra D6" every movement phase. as long as you string the unit out so he can keep up, they'll really boost him more than +1 WS would.


onto the space marine section, we've got some things to sort out here...

5 marines can take either a special weapon (meltagun) or a heavy weapon (multimelta), you need 10 models to take both.

you'll also find that heavy flamers can only be taken by legion of he damned or sternguard. otherwise devastators in drop pods with 4 heavy flamers would be the flavour of the month.

you're also exceeding the number of heavy support slots an allied detachment can take, you'd need a second HQ in there to double up their force-org.

what was the plan with the flamer unit anyway? they've no way of getting to the enemy safely... were they planning on manning the quad gun? if so why the flamers?

If you have one and can find the points, might I suggest a skyshield for the lootas? it'll raise them up and give them a better view over low obstacles, it'll give them saves against everything except D weapons and it'll give your units something to hide under if there's a lot of barrage floating about. it's a drop-pod landing zone, a firing platform, a force field and an umbrella all in one! as you're onto a dual force org, you can also take the aegis to give anyone underneath cover too!


as for my personal feelings, there's no need to bring orks with allies. I find too often the core of an allied detatchment shows up the weakness of the elite army that gets the job done - the cost. just to get a unit of troops to take out a vehicle and a HQ to make them available cost you 5 twin-linked rokkit deffkoptas in outflank or scout-moving. the second unit of troops cost you a decent unit of gretchin to hold an objective. the two thunderfire cannons cost you a pair of battlewagons to keep your lootas safe.

It's unfortunate you only have 3 trukks, as I'd say they're the tool to get the job done if you're expecting people to bring expensive superheavies. they'l never get their points back against 12-18 trukks!

also, no KFF's? there'll be a lot of normal firepower out there, and whilst S will be there too, most of the shots aimed at the battlewagons will be demolisher cannons, lascannons, mssile launchers - you don't want to go out there naked.

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in us
Krazed Killa Kan






State of Jefferson

@ some bloke: Thanks for pointing out the HF, melta gun, and FOC violation errors. I do see what you mean about having to buy an HQ/troops I may not want or need to unlock TFCs or whatever. Well taken. It was so nice to take first blood as an ork last night. It NEVER happens to me. The bummer is that my Desperately Allied Salamanders can't capture or deny objective too! Otherwise it would have been 6-5 loss rather than 6-1.

I do have some stormboyz and 6 koptas. I'll re work for pure orkishness.

Heedlessly disregarding your advice however I was thinking adding Necrons (lol)

Imotekh to steal initiative or give my Boyz the opportunity to make it across the field via night fight. A ghost arc w/5 warriors. A night scythe w/ 5 warriors. A spider to escort the ghost arc, and poop out some bubble wrap,


Automatically Appended Next Post:
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Ok here's <sigh> Orks N Orks:

Orks N Orks (Orks)
HQ - 270
Big Mek (130)
power klaw; kustom force field; cybork body; bosspole; 'eavy armour.

Warboss (140)
power klaw; warbike; cybork body; 'eavy armour.

Elites - 300
10 Lootas (150)

10 Lootas (150)

Troops - 599
3 Big Boss's Meganobz (155)
Trukk

20 Ork Boyz (165)
Nob (power klaw; 'eavy armour; bosspole); shootas.

20 Ork Boyz (165)
Nob (power klaw; 'eavy armour; bosspole); shootas.

19 Ork Boyz (114)
shootas.

Fast Attack - 835
Dakkajet (120)
twin-linked supa shoota.

Dakkajet (120)
twin-linked supa shoota.

2 Deffkoptas (90)
2× twin-linked rokkit launcha.

2 Deffkoptas (90)
2× twin-linked rokkit launcha.

2 Deffkoptas (90)
2× twin-linked rokkit launcha.

20 Stormboyz (325)
Boss Zagstruk.

Heavy Support - 420
Battlewagon (115)
big shoota; deff rolla.

Battlewagon (115)
big shoota; deff rolla.

Battlewagon (115)
big shoota; deff rolla.

3 Big Gunz (75)
lobba.

Detachment: Fortifications
Other - 75
Skyshield Landing Pad (75)

2,499 points

This message was edited 1 time. Last update was at 2014/04/27 22:45:39


 
   
Made in us
Sneaky Sniper Drone




Redding, California

Are Necrons desperate or convince? If they are convince then id suggest trying the necrons out for a run.

Id love to see you run them. Ive got necrons if you need to barrow some to try out.


NorCon 2010 - Best Overall
NorCon 2012 - Best General
Alight in the Grimdark invitational 2012 - Best General
NorCon 2013 - Player Choice
LVO Primer Tournament 2013 - Best General
NorCal 2014 ITC associate Tournament league - 1st place Know No Mercy GT "A second chance" 2016- Best General
Clash of the Titans 2015 - 2nd place
Contest of Campions #2 2015 - Best General
RageCon GT 2015 - 2nd Place "first loser"
Clash of the Titans 2016 - 2nd place... doh "Ill get it one day"
Contest of Champions #1 2016 - Best General
Contest of Champions #3 2016 - Best General
Know No Mercy GT 2016 - Best Daemons :-) "ROCK ON DAEMONS ill miss you D thirster" 
   
Made in us
Krazed Killa Kan






State of Jefferson

Convenience. Lol. Thanks for the game bro!

My step son has
Lord
Overlord
Ctan
Imotekh
Praetorians NIB
Spyder NIB
3xWraith
5 or 7 Scarab bases
40x warriors
1x Scythe
1x Arc
3x Destroyers
1x Monolith
   
Made in us
Krazed Killa Kan






State of Jefferson

Well, I got high bid on 2 stompas on EBay. Here's a cheesy revision: Competative?

Orks N Orks (Stompa) (Orks)
HQ - 180
Big Mek (90)
kustom force field; bosspole.

Big Mek (90)
kustom force field; bosspole.

Elites - 160
5 Burna Boyz (80)
Mek (grot oiler); Mek; Mek.

5 Burna Boyz (80)
Mek (grot oiler); Mek; Mek.

Troops - 620
20 Ork Boyz (160)
Nob (power klaw; bosspole); shootas.

20 Ork Boyz (160)
Nob (power klaw; bosspole); shootas.

20 Ork Boyz (160)
Nob (power klaw; bosspole); shootas.

20 Ork Boyz (140)
Nob (big choppa; bosspole); shootas.

Detachment: Lords of War
Other - 770
Stompa (770)

Detachment: Lords of War
Other - 770
Stompa (770)

2,500 points
   
 
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