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Made in se
Fresh-Faced New User




Hello guys! As the topic explains i'm looking for some Dakkadakka feedback on my army list.

My main enemy plays Blood Angels but ofcourse I want my list to be able to take on more then bloody marines.

HQ -
Warboss on bike with , PK, BP & Cybork, 140 pts

HQ -
Warboss in mega armour, BP & Cybork, 115 pts

Elite - (TROOPS because of Warboss)

4 bikernobz, 1 PK, 1 WaaaghBanner, + 1 Painboy , all 5 with Cybork. 295 pts

Elite - (TROOPS because of Warboss)

5 nobz,, 1 PK , 1 WaaaghBanner + 1 Painboy, all 6 with Cybork. BATTLEWAGON trasport with 2 BS & armour plates. 325 pts

Elite -

3x10 Lootas (Thinking on how to arrange the squads, i've no experience of Lootas but i'm looking forward to use their awsome D3 weapons, Tipps on how to arrange the squads are very welcomed) 450 pts

Troops -

2 x 19 shoota boyz + 1 naked nob in each group. Together 260 pts.

HS -

2x Battlewagons with Deffrola, armour plates & 2 BS each. (Dedicated to carrying the Boyz) Together 260 pts

1 group of 3 Lobbas with maximum grot gunners. 93 pts


1938 pts in total.

We play with normal Force charts and this list leaves me with 62 pts more to spend.

My tactic will be to run the battlewagons straight on the enemy with the mega armoured Warboss & his nobz Battlewagon in the middle. Letting my boyz handle TAQs & assault marines while the nobz+warboss in wagon focusing on breaking his line where/when they see an oppurtunity.

My Lootas together with my Lobbas will form a backline with heavy fire on his transports and jamming down his infantery to more comfortable numbers before my shoota boyz jump out before his battle line and do their thing ( probable just gonna shoot & let him assault and get overwatched & then swamped up by 19 boyz+ naked nob to take on challenges.)

Lobbas will be focused on sniping out his Mephiston or any other nasty character he could possible bring, do this sound like a smart plan or can you see other use of the artillery?

My challange is to not get my Battlewagons to stand still. They have to advance & try to breake him before he outguns me with bolter TFC, lasercannons and so on. At the same time its vital to keep my backline intact. The challenge i face is that he runs at least 2-3 drop pods and always drop down and cause havoc on my army, usualy focusing the rear of my dear Wagons and other vulnerable points in my army, with this list i'm sure my lootas / lobbas will be targetted.


For this i keep my DEATHSTAR hanging arround in the back. My high ranked nobz with bikes, lead by my monsterous Waaaghboss is planned to be ready to slaughter his drop pod squads, usualy consisting of Sternguards with flamers/meltas & so on + dreadnoughts.

So what do you think? How do i turn the game in my favour even after he dropped down and caused nasty damage, probable wrecking at least 1 BW and hurting my backline the same turn they come down ?

My bikerz are planned to stay in some kinda assault range from where he will probable come down, and then after handling the dropp-squads join the fight close to the enemy. Do you see and better use of this?

How to run my Battlewagons, equipment, tactics? More/other equipment/ nobz in the squads? Want them to be able to stay alive.............

Hit me dakka


   
Made in gb
Longtime Dakkanaut






personal views on your list:

drop the lobbas, give the shoota nobs powerklaws & bosspoles. nothing worse than getting stuck with a unit you can't kill (dreadnaught, wraith-anything, etc)

lootas are good in units of 10, if you don't play with much terrain then an aegis (no gun) will dramatically increase their survivability, and make them a juicier target for his flamer-drops, so you know wherabouts they'll be going. otherwise stick them on the top floor of a building with some commanding views, or get a skyshield for the same purpose and 4++ against everything shot, even flamers.

Don't consider nob bikers a deathstar, please. they used to be, but now, even with a boss, they can't compare with other armies deathstar units. you go against wraithblades and the only thing that'll hurt them is the powerklaws, they'll wound you on 2's and cause instant death on 6's, no saves except invulns, chances are they'll slaughter you. aim the nob bikers at the squishiest part of his army and you can't go far wrong. if there's something like a wraithknight to deal with, you'll be exceptionally glad for the powerklaws in the boys squads, else you'll have to sacrifice 3 or so nobs in order to get a powerklaw to connect.

lobbas for sniping, yes it works but not so well for elite armies - 2+ look out sir onto a 3+ or better save is not likely to kill anyone significant. if you really want to do some effective sniping, go for the heavy weapons which can't look-out-sir.

Personally I run my wagons with red paint, rolla and 2 big shootas. 90% of the time, if the opponent shoots it, the wagon dies, it rarely survives to make use of the armour plates. most of the time you're shot by AP1, from meltas or railguns, and that makes it a 3+ to explode you, 2 to immobilise and 1 to blow off a gun, no way to even get a stunned result. plates are overpriced for what they do, I find.

I'm going to throw you a suggestion so many people don't think of - drop 2 boys and put the megaboss in with them. it seems ideal to put him with the nobs, but too many eggs in one basket has never proven effective. one battlewagon down and one sniper or barrage attack on the bikers and you've lost the powerklaw nob in the bikes, and the warboss who can't run is slowing down an essentially fragile unit because he can't run! wheras if there's a warboss in one, a unit of nobs in another and a unit of bikernobs elsewhere, they'll all scatter the opponents shots or at least some will survive.

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

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