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Made in se
Fresh-Faced New User




TAU:

Hq:
Commander:
Command and Control Node
Multispectrum
Neuroweb system jammer

Crisis Bodyguard #1:
Fusion blaster
Missile pod
Puretide Engram Neurochip

Crisis Bodyguard #2:
Fusion blaster
Missile pod
Onager Gauntlet

Troop
6 Firewarrior
pulserifle

6 Firewarrior
pulserifle

Fast Attack
5 Pathfinder
Devilfish

Elite
Riptide #1:
Heavy burst cannon
Velocity Tracker
Early warning override
Twin-linked plasma rifle

Riptide#2:
Ion Accelerator
Velocity Tracker
Early warning override
Twin-linked missle-pod

Heavy Support:
2 Hammerhead
Railgun with submunitions
Blacksun filter

Skyray
Twinlinked missle system
Blacksun filter

ELDAR ALLIES

HQ
Farseer
Jetbike
Singing spear
Rune of warding

5 x Warlocks
Jetbike
Singing spear

Troop
3 x Windrider Jetbike



So with this I am stuck at 1758 points, giving me about a 100p to tweak. Where should I spend those? This is my first army and so everything isn´t set in stone but I really like having two riptides, a Commander HQ, the Warlock-council, and units of Windriders. I will probably never like the Etherals, Kroot, Vespid or any Eldar-troopchoice so if you think I should get them, make a strong point. The rest is up for grabs. Of course make a point if I funked up any rules in my choices or forgot some important aspect of the eternal conflict.

As I´ve never played an actual game my thoughts on strategies are pretty limited but I´m sure you will see the basics surronding my choices. Ooh, and if it makes any difference I would really like to have an upper hand while battleing these armies:

Prime targets:
Dark Eldar / Slaanesh
Salamanders
Khorne

Secondary:
Tyranid

I have no idea on their compositions.
   
Made in se
Fresh-Faced New User




I´m responding on my own thread...this is pathetic...so...no respons. Not even a "Tau sucks" or a "meh"....all I´m want is a "meeeeh"...damnit...you all get Goat of thrones (https://www.youtube.com/watch?v=X6tKZ-cg4RI)
   
Made in us
Regular Dakkanaut




New Jersey

Your list has a lot of issues that can be easily avoided. I suggest you review past threads on Tau, because it is that part of your army that has the most mistakes. I will admit though they are small mistakes, all and all it is actually a pretty terrifying list.

The only suggestion I will make is more troops, you need a lot more troops. I never take less than five, you only have three.

This message was edited 1 time. Last update was at 2014/04/25 19:29:34


Tau Vior'la Sept: 6250 pts  
   
Made in us
Regular Dakkanaut





Warlocks can only be taken for eldar as part of a primary detachment.

The list also needs more synergy. Most things are unsupported and seem to just be taken for the sake of being taken. If you can accurately describe a solid battle plan, then the list will have much more merit to it.


ITC 2016 - Best of Harlequins  
   
Made in gb
Slippery Ultramarine Scout Biker



Northampton

Right, I'm new to the Taudar fold (see my 2k thread floating about), but have many years army building experience.

I think you have too few troops, majorly. You have 15 T3 Scoring units. I think you need more, that's either more Jetbikes or more Firewarriors (as you don't like kroot - are you sure? Cheap, can have sniper rounds, kroot hound gives acute senses for re-rolling outflank either stick em in a wood and kill a MC or go after an objective and eat whoever is already on it - literally, read the fluff)

Not sure if you really want a Devilfish, that could go and pay for a LOT more pathfinders = more markerlights.

What is the plan with the Jetseer? If he is just there for psychic buffs slap the Mantle of the Laughing god on him. If he is there for CC weight... shame on you, he's rubbish at that.

People will make a case for and against Longstrike here... that choice is yours but I can sum it up a) Expensive b) good

Not entirely sure what the Warlocks are actually adding? Do you have plans for them? Have a read up on "Buffmander tactics" (I see you have a very skinny 'Buffmander' already, why not go the whole hog?

I'm not convinced Velocity Trackers on your Ion riptides are the way forwards for AA. But I don't have much better to suggest (apart from make one HBC and Fusion if you're having flyer problems)

Ps Tau Sucks, meh, meeeh
(did I do that bit right? :p)
   
Made in se
Fresh-Faced New User




Haha! I knew Goat of Thrones would save me! I will make a moar seriuos reply when I´ve not on the losing end of a drinking contest...against my lady.
   
Made in us
Disbeliever of the Greater Good



Cincinnati

I've played against eldar, but I don't know their new codex enough to speak to it. Your tau suits are a hot mess and as stated before, you need to increase your troops quite a bit.

-PEN chip should almost always be on your commander. Since he's an IC, you can have the PEN chip attach to different squads either during deployment or midgame.

-Onager gauntlet shouldn't ever be run because Tau shouldn't be in assault. Only exception would be if your running an O'vesa Star type list, then your buff commander could have one but still arguable as to to whether you waste points on it or not.

-Units should be given one job ( anti infantry, anti. Hvy infantry, anti tank, etc). A suit with a fusion blaster is there to kill tanks as super close range. A suit with a middle pod should be far away from the main fight using jump-shoot-jump to pop out from hiding and shoot at MCs or transports. Giving a suit 2 weapons with different jobs doesn't make sense.

-Devilfish are generally considered a waste of points and shouldn't be used in competitive lists.

-Velocity Trackers are expensive. Would use them sparingly if at all. Ion Accelerator shouldn't be shooting at aircraft. He should be taking out infantry or transports with his large blast.

-Keep SMS on you riptides as this has more synergy with your HBC or IA as these both have good range. Plasmas are iffy, and you shouldn't be close enough to tanks with a riptide to make good use of a fusion blaster.

-Hammerheads are fun, but if your deep striking with fusion blaster suits, then 2 hammerheads are overkill. 1 hammerhead should be just fine and if you that worried about armor, then give it longstrike with a disruption pod.

-Skyrays are amazing and cheap. Always give them BSF. 1 is good, 2 is better

-Commander should have Iridium armor. This biggest downfall of suits is they're easily insta killed by lascannons, meltas, battcannon, etc. Iridium armor makes you commander toughness 5 keeping you 150-200+ point support HQ alive for a bit longer and let's him sit out front and tank for whatever unit he has joined.

-I personally always give my riptides Stim Injectors since these make them even harder to kill. With Stim they'll be ignoring roughly 55% of anything AP 1 or AP 2 and also allows gives you a chance to ignore your failed reactor roll wounds.

-Pathfinder Markerlights are the cheapest and easiest way to get marker lights, but they die super easy to anything that shoots at them (even in cover) and if they're not killed by shooting, they'll probably run off the board. Point is....run 2-3 small squads for redundancy

I'm tired, bored, and rambling at this point. Lol. If you have anymore questions, just ask. Hope this helps.

This message was edited 1 time. Last update was at 2014/04/26 05:42:24


 
   
Made in au
Automated Rubric Marine of Tzeentch





Perth

Moohaw wrote:
I´m responding on my own thread...this is pathetic...so...no respons. Not even a "Tau sucks" or a "meh"....all I´m want is a "meeeeh"...damnit...you all get Goat of thrones (https://www.youtube.com/watch?v=X6tKZ-cg4RI)


that video was terrifying. thats all i have on the subject... haha

CSM 20,000 Pts
Daemons 4,000 (ish)
WoC over 10,000
6000+ Pts


 
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

mrRiptide87 wrote:

-Pathfinder Markerlights are the cheapest and easiest way to get marker lights, but they die super easy to anything that shoots at them (even in cover) and if they're not killed by shooting, they'll probably run off the board. Point is....run 2-3 small squads for redundancy


If your FLGS and/or friends' group don't have any problems with FW, you could try some Tetras instead of Pathfinders

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in se
Fresh-Faced New User




TAU PRIMARY:
Hq:
Commander:
Command and Control Node
Multispectrum
Neuroweb system jammer

Hq:
Commander:
Command and Control Node
Multispectrum
Neuroweb system jammer
Iridium Armor
Puretide Engram Neurochip

The thought is to have him jump between units that need could use some buffs. Starting the game with the IA-tide and pop transports and move to the suit teams or the HBC-tide if it they got flyers. Added the I-armor for survivability and PEN to get even more buffs to the joined unit.

Crisis Bodyguard #1:
Fusion blaster
Missile pod
Puretide Engram Neurochip
Crisis Bodyguard #2:
Fusion blaster
Missile pod
Onager Gauntlet

Removed

Troop
6 Firewarrior
pulserifle

6 Firewarrior
pulserifle

Troop:
6 Firewarrior
pulserifle

6 Firewarrior
pulserifle
FW:
Will hide and gunline, will hold close objectives and try to defend them.

10 Kroot
Kroot hound
Sniperrounds
Kroot:
Will infiltrate somewhere with cover and either block a unit for a turn or try to snipe something.

Fast Attack
5 Pathfinder
Devilfish


Fast Attack
5 Pathfinder
5 Pathfinder
Removed the fish and got another unit of PF. Pathfinders do what they do, hopefully won´t die during the first turns.

Elite
Riptide #1:
Heavy burst cannon
Velocity Tracker
Early warning override
Twin-linked plasma rifle

Riptide#2:
Ion Accelerator
Velocity Tracker
Early warning override
Twin-linked missle-pod


Elite
Riptide #1:
Heavy burst cannon
Velocity Tracker
Early warning override
Twin-linked missile-pod
HBC-tide gets to start in reserv and deepstrike into the middle of the board if the other guy got flyers or draw fire and hopefully massacre it, else he deepstrikes in to map-control.

Riptide#2:
Ion Accelerator
Stimulant injector
Drone-controller
Two Shielded-Missile drones
Twin-linked missle-pod
Starts the game on the board and gets buffed by the Buffmander to stomp transports and pie-plate annoyances. Gets some extra survivability with the Stim and drones, will probably draw a lot of fire.

3 x Crisis Suits:
2 xMissile Pod
Stimulant Injector
I have these guys to roam around and pop light vehicles and fast open-topped overconfident ass-hats(I´m looking at you, DE) or that lumbering Dreadnaught (Eeh, Vulcan should bring one...right)


Heavy Support:
2 Hammerhead
Railgun with submunitions
Blacksun filter

Skyray
Twinlinked missle system
Blacksun filter


Heavy Support
Hammerhead Longstrike
Railgun submunitions
Blacksun filter
Distruption pod
Longstrike SHOTS STUFF. Hard hittar for that A14 or Insta Kill <T5.

2 x Skyray
TL-SMS
Blacksun filter
Distruption pod
Starts by getting even more markerlights. Then 12 seeker missiles to wreck high armor target.


ELDAR ALLIES
HQ
Farseer
Jetbike
Singing spear
Rune of warding

5 x Warlocks
Jetbike
Singing spear

Removed the council, since it was ILLEGAL*gasp*!

HQ
Farseer
Jetbike
Singing spear
Rune of Warding
Mantle of the Laughing god
Buffseer, putting prescience on the suits and stuffs. Very mobile and hopefully not a just a bug on someones windshield.

Troop
3 x Windrider Jetbike


Troop
3 x Windrider Jetbike
3 x Windrider Jetbike
Added another troopchoice and they are there to survive until a objective is free and then zoom there and take it, or at least contest.


This sadly puts me at 1863 points and 13 points is just a little over the top for most. So where should I trim? You guys have been very helpfull so far so keep it up

>
   
Made in gb
Slippery Ultramarine Scout Biker



Northampton

A significant improvement over list number one.

First of all - and most importantly - drop the missile drones. Due to the Riptide not being fearless if one dies, he takes a 25% shooting casualty morale check and could easily run off the board straight from your deployment zone if your opponent gets first turn!

I would drop the stim injector (you have it on the wrong one either way as the HBC both NEEDs its Nova reactor to be good - and gets hot when it uses it!)

Don't forget a Farseer can have guide AND prescience (a nifty little combo!) I don't think I like the missile crisis suits, this list seems to have enough wepons with AP4 or worse, maybe a better option would be Warp Spiders for the pseudo-rending AP1, if you do like the look of them, keep them cheap and cheerful (don't get tricked into the exarch like I did - turns out it's a 64pt 1 wound model!)

Failing that I would turn the missile crisis into an anti-tank suicide unit with plasma and TL-Fusion or dual fusion - although some may say this gets expensive, but of course this depends on the level of AV13-14 in your meta,
   
 
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