TAU PRIMARY:
Hq:
Commander:
Command and Control Node
Multispectrum
Neuroweb system jammer
Hq:
Commander:
Command and Control Node
Multispectrum
Neuroweb system jammer
Iridium Armor
Puretide Engram Neurochip
The thought is to have him jump between units that need could use some buffs. Starting the game with the
IA-tide and pop transports and move to the suit teams or the HBC-tide if it they got flyers. Added the I-armor for survivability and PEN to get even more buffs to the joined unit.
Crisis Bodyguard #1:
Fusion blaster
Missile pod
Puretide Engram Neurochip
Crisis Bodyguard #2:
Fusion blaster
Missile pod
Onager Gauntlet
Removed
Troop
6 Firewarrior
pulserifle
6 Firewarrior
pulserifle
Troop:
6 Firewarrior
pulserifle
6 Firewarrior
pulserifle
FW:
Will hide and gunline, will hold close objectives and try to defend them.
10 Kroot
Kroot hound
Sniperrounds
Kroot:
Will infiltrate somewhere with cover and either block a unit for a turn or try to snipe something.
Fast Attack
5 Pathfinder
Devilfish
Fast Attack
5 Pathfinder
5 Pathfinder
Removed the fish and got another unit of
PF. Pathfinders do what they do, hopefully won´t die during the first turns.
Elite
Riptide #1:
Heavy burst cannon
Velocity Tracker
Early warning override
Twin-linked plasma rifle
Riptide#2:
Ion Accelerator
Velocity Tracker
Early warning override
Twin-linked missle-pod
Elite
Riptide #1:
Heavy burst cannon
Velocity Tracker
Early warning override
Twin-linked missile-pod
HBC-tide gets to start in reserv and deepstrike into the middle of the board if the other guy got flyers or draw fire and hopefully massacre it, else he deepstrikes in to map-control.
Riptide#2:
Ion Accelerator
Stimulant injector
Drone-controller
Two Shielded-Missile drones
Twin-linked missle-pod
Starts the game on the board and gets buffed by the Buffmander to stomp transports and pie-plate annoyances. Gets some extra survivability with the Stim and drones, will probably draw a lot of fire.
3 x Crisis Suits:
2 xMissile Pod
Stimulant Injector
I have these guys to roam around and pop light vehicles and fast open-topped overconfident ass-hats(I´m looking at you,
DE) or that lumbering Dreadnaught (Eeh, Vulcan should bring one...right)
Heavy Support:
2 Hammerhead
Railgun with submunitions
Blacksun filter
Skyray
Twinlinked missle system
Blacksun filter
Heavy Support
Hammerhead Longstrike
Railgun submunitions
Blacksun filter
Distruption pod
Longstrike SHOTS STUFF. Hard hittar for that A14 or Insta Kill <T5.
2 x Skyray
TL-
SMS
Blacksun filter
Distruption pod
Starts by getting even more markerlights. Then 12 seeker missiles to wreck high armor target.
ELDAR ALLIES
HQ
Farseer
Jetbike
Singing spear
Rune of warding
5 x Warlocks
Jetbike
Singing spear
Removed the council, since it was ILLEGAL*gasp*!
HQ
Farseer
Jetbike
Singing spear
Rune of Warding
Mantle of the Laughing god
Buffseer, putting prescience on the suits and stuffs. Very mobile and hopefully not a just a bug on someones windshield.
Troop
3 x Windrider Jetbike
Troop
3 x Windrider Jetbike
3 x Windrider Jetbike
Added another troopchoice and they are there to survive until a objective is free and then zoom there and take it, or at least contest.
This sadly puts me at 1863 points and 13 points is just a little over the top for most. So where should I trim? You guys have been very helpfull so far so keep it up
>