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Made in us
Loyal Necron Lychguard





Virginia

Hey everyone, I'm a relatively new member of DakkaDakka, and I just wanted to put some ideas I've had out there about some things I'd like to see in the new Necron Codex, whenever it comes out. Feel free to add things, and I'm looking forward to seeing what other people think they should update as well.

First off, a big pet peeve of mine is the C'tan. I love the damn thing, but it's nowhere near as powerful as a wraith knight or a riptide. For the same, if not more points, you only have a 4+ save, and can still be gunned down by bolt guns. Things I think they should change are: 1. Either a better save, or higher toughness to avoid bolt guns. Make him like his old stat line. I'd be okay with paying slightly more for him, I just want him to be god-like, as he should be. 2. The abilities need to be revamped. Most of them are extremely situational or just not worth taking. Entropic Touch? Is he's in combat with a monstrous creature, he either needs to kill it, or he'll die trying, so removing his armor save isn't gonna help. And vehicles, well just Smash. All of his shooting attacks are terrible. The Thunderbolt is the only good one, and it's still 45 points for a 24" Lascannon. Also, I'd like to see some abilities that could help him be more mobile.

Next are the Praetorians and Lychguard. Love both of these units to death, they're just too damn expensive for what they do. Yeah, I know 6th edition lowers the cost of most things, but as it stands, they're terminator equivalents, that can't take as much fire as terminators. Also, I would hope that we actually get an infantry model with a 2+ save. (I know it wouldn't happen, but it's nice to dream.) And then Praetorians. Awesome unit. I love putting a D Lord with them, but alas, 40 points a model for no invuln, unwieldy weapons, 1 attack each, and a 6' Shooting attack. Yeah they're not bad, just too expensive, and theres nothing they can do that Wraiths can't do better. I want a reason to use these guys. =[

Flayed Ones. Not much to say about them. They suck, yes, but they are yet another unit I would love to find a viable reason to use. Give them an actual melee weapon. Like, make they're claws do something. Or give them Fear and Fearless, since that would only make sense.

Now, open topped vehicles. Necron vehicles are by far some of the toughest in the game, what with Quantum Shielding, being skimmers, having 11 rear armor, they're just awesome. And a transport that is open topped makes sense. Yeah there's the downside of exploding easily, but when your guys can shoot out of it, its a good trade off. But why is the Doomsday Ark, A Barge, and Triarch Stalker open topped? There's nothing that could benefit from that, in fact it directly hinders it. It just makes these tough vehicles easily explode.

The Monolith. 6th Edition made vehicles weaker than how they used to be, which is kind of okay. But now I've heard most people just let they're monoliths sit on the shelf collecting dust. Which sucks. I love the model, I love the fluff behind it. It's supposed to be the pinnacle of neuron technology, they're greatest, most fearsome weapon. Why is it no longer immune to melt or lance? Weird, super old, awesome alien technology, gets blown up like nothing. I don't see them changing anything about it, but it's nice to dream. Also, why not make it have a similar rule to Drop pods as far as deep striking. Now, that just makes sense in my mind.

Wraiths. I understand the use of Whip Coils, and they're great. And I understand the writers to want all necrons to have similar stat lines, but a wraith is just NOT as slow as necrons. Heck, technically they're not even necrons, they're robot tomb guardians. So why are they initiative 2? Even fluff wise, these things phase through gak and murder anyone they touch. And don't get me wrong, they still do pretty much that, if they live to their init step. I know buffing wraiths really is out of the question, but it just does not make sense in my mind. Also, why give them a heavy weapon? Why is that even an option?

Okay, now this is a cool idea I actually thought of last night. With the rumors of 7th edition around the corner, and they're possibly being a whole "psychic" phase, well, why do that when half the armies out there would just be skipping it anyway? Well, what they could do with necrons is have a generic Cryptek HQ, similar to the Overlord or the Destroyer Lord. He's be similar to a Librarian. He has 2 wounds, lower toughness, heck, similar stat line, if not the same to Illuminor Szeras. But make war gear of the cryteks into "psychic disciplines" so to speak. Imean, technically what the Tyranids use aren't psychic powers, it's just the gestalt will of the Hive Mind. So why not have necrons have access to abilities, like they're space magic that Crypteks are famous for, but have them act like psychic powers for the sake of game rules. (Oh, perils of the warp, yeah I short circuited when trying to focus. Makes sense!) I mean, Imotehk calls down lightning…….using Science. Anrakyr takes over vehicles…..using science. Why not have crypteks be able to do things similar to what they do now, but make them more like psychic powers? I'm just saying, I think it would be cool, and still stick to the necron fluff.

Also, since 6th Edition changed a bunch of stuff, I'm looking forward to Nemesor Zandrahk getting more abilities that he could give units. Like, I dunno, Skyfire? Makes sense to me. Also Monster Hunter, maybe even Ignores Cover, since Necrons have a TON of that.

Also, an army wide rule: Stubborn. Yes a high leadership on EVERYTHING is awesome. But in an army that only a few specific units can hold they're own in melee (Wraiths, Lychguard, and HQs, which even then is just barely), necrons are constantly being overrun by failed combats. They're space robots. Yeah, being fearless would be crazy, so thats out of the question. (Which, honestly I wouldn't want them to be fearless, since they can still kind of feel fear) But them not giving two hoots if they failed combat? Makes sense to me. Plus, you'd be surprised how often you can fail a LD10 roll….

Also, teleport homers, or an equivalent. Necrons are partially known for being able to deep strike a crap ton of stuff, heck one unit can deep strike as their movement. So why not give them some abilities or war gear that could help with that? Alien technology mayne. Speaking of which, it would be cool if Deathmarks just didn't scatter. Fluff wise it makes sense. They're assassins. So why would they offshoot they're target when they could out of their little extra dimensional portal?

Just some stuff I've thought about, changes that I think make sense for 6th edition, and would help necrons out a lot. Of course I expect use to lose some stuff too, but I like to not think of that. I can't fathom the thought of Reanimation protocols being worse. But feel free to leave some feedback, I'd love to discuss this, as well as other peoples ideas on what to hope for for the future of Necrons.

This message was edited 1 time. Last update was at 2014/04/24 16:24:03


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