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![[Post New]](/s/i/i.gif) 2014/04/24 16:21:02
Subject: Help with Eldar vs. tau...
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Longtime Dakkanaut
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Hi guys,
I have a game on sunday, I'm running Eldar, my opponent is with Tau. It's likely to be crisis suits, devilfish fire warriors, hammerheads, riptide.
What are good Eldar units to run against such a list?
Is it worth me exchanging the usual scatter lasers for bright lances to counter all the armour?
Automatically Appended Next Post: More details - list will be something like:
2x farseer OR eldrad
2x guardians, in wave serpents
1x dire avengers in wave serpents
1x fire dragons in ws
1x crimson hunter
3x fire prism
all vehicles with holofields?
1500pts.
I'd run jetlock, but I don't have the models :(
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This message was edited 1 time. Last update was at 2014/04/24 16:24:14
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![[Post New]](/s/i/i.gif) 2014/04/24 17:27:46
Subject: Help with Eldar vs. tau...
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Devastating Dark Reaper
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Do you have any hornets or war walkers? S8 Ap2 works great on all manner of suits. And be sure to take the Exarch upgrade on the crimson hunters. I'd also consider dropping one of the tanks alltogether and maybe taking a Night spinner instead of one of the Fire Prisms. Also look into dark reapers as their weapons ignore jinks, which is great vs Tau vehicles. Strategically I'd look to take out his source of markerlights asap, as they can take the jink saves away from your vehicles.
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![[Post New]](/s/i/i.gif) 2014/04/24 17:34:41
Subject: Re:Help with Eldar vs. tau...
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Purposeful Hammerhead Pilot
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The army you've got should do absolutely fine to be honest
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This message was edited 1 time. Last update was at 2014/04/24 17:34:49
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![[Post New]](/s/i/i.gif) 2014/04/24 17:51:06
Subject: Help with Eldar vs. tau...
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Fresh-Faced New User
Hillsboro, OR
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Swooping hawks and spiders are amazing against my tau, plus warlocks and seers handing out misfortune.
War walkers can be rough, 2 bright lances will wreck face.
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I post with autochange, from my not so smartphone. |
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![[Post New]](/s/i/i.gif) 2014/04/24 19:48:53
Subject: Help with Eldar vs. tau...
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Longtime Dakkanaut
United States of America
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Lol your list is pretty strong at 1500.
Unless your 100% sure hes taking lots of AV don't take BL on serpents. You can force wounds on the riptide, though without marker lights it won't do jack.
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![[Post New]](/s/i/i.gif) 2014/04/24 20:00:53
Subject: Help with Eldar vs. tau...
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Executing Exarch
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Yeah your list is fine. You could go cheap by dropping the farseers down to a single spiritseer(as you can't cast from transports). Maybe even an autarch for reserve manipulation on the Hunter.
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The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden |
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![[Post New]](/s/i/i.gif) 2014/04/24 22:21:49
Subject: Help with Eldar vs. tau...
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Longtime Dakkanaut
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sorry guys- didn't realise how far off I was on points! (was posting at work). It was indeed a strong list for 1500 (being about 1800 lol).
The core is:
farseer+jetbike
2x 10 guardians + WS (SL, HF)
10 dire avengers + WS (SL, HF)
crimson hunter
fire prism (HF)
fire prism (HF)
which comes to 1290, so I have 210 remaining.
Torn between:
a) farseer #2 (though prescience doesn't do much here)
b) prism #3
c) 5 dark reapers w/exarch +starshot (rangefinders! I know he will run disruption pods - but fragile and expensive.)
d) dragons in a transport - would need to drop something
e) wraithlord w/SL and brightlance (love the model).
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![[Post New]](/s/i/i.gif) 2014/04/24 22:26:49
Subject: Help with Eldar vs. tau...
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Fixture of Dakka
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Id take the wraithlord. Nice little distraction.
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tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
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![[Post New]](/s/i/i.gif) 2014/04/25 16:00:42
Subject: Help with Eldar vs. tau...
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Agile Revenant Titan
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zerosignal wrote:sorry guys- didn't realise how far off I was on points! (was posting at work). It was indeed a strong list for 1500 (being about 1800 lol).
The core is:
farseer+jetbike
2x 10 guardians + WS (SL, HF)
10 dire avengers + WS (SL, HF)
crimson hunter
fire prism (HF)
fire prism (HF)
which comes to 1290, so I have 210 remaining.
Torn between:
a) farseer #2 (though prescience doesn't do much here)
b) prism #3
c) 5 dark reapers w/exarch +starshot (rangefinders! I know he will run disruption pods - but fragile and expensive.)
d) dragons in a transport - would need to drop something
e) wraithlord w/SL and brightlance (love the model).
Fire prisms wont do super well vs tau, warning you now. With remaining points, i would get the fragon serpent.
pm713 wrote:Id take the wraithlord. Nice little distraction.
Nice little distraction that doesnt do anything..... And is super slow
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I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. |
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![[Post New]](/s/i/i.gif) 2014/04/25 17:36:55
Subject: Help with Eldar vs. tau...
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Junior Officer with Laspistol
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Yeah, Tau can kite a Wraithlord easily. You want high S ap 3 to instagib suits - I'd second a Fragon Serpent. Send it after Suits. Make sure to pop drones with small arms before firing the Fragons.
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Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. |
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![[Post New]](/s/i/i.gif) 2014/04/26 19:23:33
Subject: Help with Eldar vs. tau...
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Big Mek in Kustom Dragster with Soopa-Gun
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Fire prisms are probably the only thing in the eldar dex that i could give two BEEPs about. I just did a 2on1 5k list against eldar (2500pts tau + nidz friend vs 5k eldar) and he had 3 prisms focused on my army the whole game. i didnt care, in fact i ignored them and they didnt do much outside accidentally take out firewarriors when he missed my suits/vehicles. My biggest issue with eldar is either backfield waveserpent spam cheese, since thats usually WAY more firepower than i can field thats that kinda reach, or 1-2 heavy wraithcannon wraithknights. God i hate wraithknights lol. Seems like every time that thing aims at a riptide he rolls a 6 and im banking 5 wounds on a 5+ save lol (or 4+ if i had a ruin to hide behind) Given your remaining points, i'd say go for the wraithlord. Its not as painful as the wraithknight but its just as hard to knock out for me.....dont think ive ever killed one actually.
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This message was edited 1 time. Last update was at 2014/04/26 19:26:15
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2014/04/26 20:05:49
Subject: Help with Eldar vs. tau...
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Fresh-Faced New User
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Nightspinners. Lots and lots of nightspinners. Means that there's no-way to hide on the table and instaglibs as well as forces pinning checks. Also superb for burning Kroot out of hiding and hits all tanks on the side armour (Due to barrage) in it's various fire modes.
So 4+ to glance HHs, exacty the same as brightlances but far more useful. If he wants to sit back and form a gunline then the spinners make him pay (Especially if guided/ prescienced) and will force him to come to you, which as a short ranged eldar player is something you'd like to see happen.
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![[Post New]](/s/i/i.gif) 2014/04/26 20:33:58
Subject: Help with Eldar vs. tau...
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Monstrously Massive Big Mutant
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Your MAIN goal is to use your Serpent Shields to kill off the small amount of marker lights he will bring. Once those are gone you could actually sit back and take pot shots with your Serpent Shields killing Fire Warriors hiding in cover if you can Draw LOS to them.
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Life: An incomprehensible, endless circle of involuntary self-destruction.
12,000
14,000
11,000
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![[Post New]](/s/i/i.gif) 2014/05/03 09:23:04
Subject: Help with Eldar vs. tau...
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Longtime Dakkanaut
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Stompzilla wrote:Nightspinners. Lots and lots of nightspinners. Means that there's no-way to hide on the table and instaglibs as well as forces pinning checks. Also superb for burning Kroot out of hiding and hits all tanks on the side armour (Due to barrage) in it's various fire modes.
So 4+ to glance HHs, exacty the same as brightlances but far more useful. If he wants to sit back and form a gunline then the spinners make him pay (Especially if guided/ prescienced) and will force him to come to you, which as a short ranged eldar player is something you'd like to see happen. 
That's actually not a bad idea. I was thinking of the Fire Prisms as tank-busters, which are also not bad against suits, but the Nightspinner is probably better as we tend to run lots of terrain and he's going to be hiding a lot...Plus the points I save mean I squeeze in the fire dragons, which might not be a bad unit for the farseer to join (he can use his psychic abilities on the unit in the transport, right?). Guide the dragons, jump out, pop stuff...
I'm expecting my opponent to run crisis commander plus bodyguard, 2 units of fire warriors in devilfish, 2 hammerheads, riptide, and that crappy bomber.
My list then:
Farseer
5 Fire Dragons + WS
10 Dire Avengers + WS
10 Guardians + WS
10 Guardians + WS
Crimson Hunter Exarch
2 Nightspinner
All wave serpents with scatter lasers, all tanks with holofields.
Thoughts?
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This message was edited 1 time. Last update was at 2014/05/03 09:41:24
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![[Post New]](/s/i/i.gif) 2014/05/03 09:45:03
Subject: Help with Eldar vs. tau...
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Junior Officer with Laspistol
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No markerlights?
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Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. |
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![[Post New]](/s/i/i.gif) 2014/05/03 13:50:35
Subject: Help with Eldar vs. tau...
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Boom! Leman Russ Commander
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Arbiter wrote:You can force wounds on the riptide, though without marker lights it won't do jack.
You don't know how riptides work, do you?
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![[Post New]](/s/i/i.gif) 2014/05/03 13:59:17
Subject: Help with Eldar vs. tau...
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Junior Officer with Laspistol
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He has a point, at least about the Markerlights. Unless it's got a Buffmander hanging out with it, a single BS3 Ordnance blast isn't too reliable, hence my above post regarding the lack of markerlights in the list.
Still, a lone Riptide will eat bullets at the very least. Add a Buffmander or Markerlights and it's an entirely different ball game.
I do want to know about this magical method of forcing wounds onto a Riptide though. Didn't know "Ignores Invulnerable saves" weapons were still a thing
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Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. |
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![[Post New]](/s/i/i.gif) 2014/05/03 14:32:46
Subject: Help with Eldar vs. tau...
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Ladies Love the Vibro-Cannon Operator
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My list then:
Farseer
5 Fire Dragons +WS
10 Dire Avengers +WS
10 Guardians +WS
10 Guardians +WS
Crimson Hunter Exarch
2 Nightspinner
Well, I'd make some tweaks.
The Farseer should have a jetbike for more flexible support.
Moreover, I'd drop the Nightspinners and add some Warwalkers with scatterlasers (outflanking if necessary).
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2014/05/03 14:38:42
Subject: Help with Eldar vs. tau...
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Junior Officer with Laspistol
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If I were playing Tau, I'd prioritise the Dragons, then pop transports. I don't know about the Crimson Hunter, but assuming it has AT I would then target that.
Once they're gone, there's nothing that could reliably damage the Riptide or Hammerheads. I know it's a tough ask for weapons that reliably damage a 'Tide, but you need more high S low AP weapons IMHO. You've got rending out the wazoo, problem is that it doesn't mean anything against AV13. Once the Serpents are gone, I don't need to worry about anything that can damage the Hammerheads, because there isn't anything (barring the flyer, which can be difficult to line up.)
I'd add something with Lances of some kind. Your opponent has a lot of tanky stuff for a relatively low pointed game.
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Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. |
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![[Post New]](/s/i/i.gif) 2014/05/03 14:42:45
Subject: Help with Eldar vs. tau...
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Ladies Love the Vibro-Cannon Operator
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liquidjoshi wrote:If I were playing Tau, I'd prioritise the Dragons, then pop transports. I don't know about the Crimson Hunter, but assuming it has AT I would then target that.
Once they're gone, there's nothing that could reliably damage the Riptide or Hammerheads. I know it's a tough ask for weapons that reliably damage a 'Tide, but you need more high S low AP weapons IMHO. You've got rending out the wazoo, problem is that it doesn't mean anything against AV13. Once the Serpents are gone, I don't need to worry about anything that can damage the Hammerheads, because there isn't anything (barring the flyer, which can be difficult to line up.)
I'd add something with Lances of some kind. Your opponent has a lot of tanky stuff for a relatively low pointed game.
Well, I battled Tau a few times with my mech Eldar in local tournaments and never had too much problems with them.
First use the Serpents to get rid off the marker lights.
The Riptides could be ignored in the first place.
As said, the Fire Warriors are rather dangerous once they get out. I used them once to kill the Broadsides while they struggled vs Riptides due to bad rolls.
Warwalkers are absolutely great since they can outflank and with their scatter lasers make a mess.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2014/05/03 16:11:04
Subject: Help with Eldar vs. tau...
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Agile Revenant Titan
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Scatter walkers just get eaten up by there entire army. even Fire warriors can kill them pretty easily. Then hope you can kill 210 points of stuff before they get wiped by a ~150 point troop squad.
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I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. |
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![[Post New]](/s/i/i.gif) 2014/05/10 13:26:52
Subject: Help with Eldar vs. tau...
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Longtime Dakkanaut
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So after a few weeks delay, we're scheduled to play tomorrow.
Finally I have settled on this list:
Farseer
Farseer, Singing Spear
5 Fire Dragons in WS
10 Guardians in WS
10 Guardians in WS
Crimson Hunter (Exarch)
Fire Prism
Fire Prism
Fire Prism
I am expecting to play against:
Buffmander with marker drones
Crisis team
Riptide
2x Fire Warrior squad in Devilfish
Broadsides with HYMP
2x Hammerhead
... or thereabouts.
hence, lots of AT. I decided on prisms over nightspinners in the end because of the Lance and the AP2 settings. I also have fire dragons to suicide against the suits or a hammerhead as needed - I will probably put the seer with singing spear in with them in a wave serpent, cast guide on the unit, jump out, melt/spear tough things... seems like a plan
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![[Post New]](/s/i/i.gif) 2014/05/10 16:14:17
Subject: Help with Eldar vs. tau...
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Longtime Dakkanaut
United States of America
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Looks good.
Good luck and remember marker lights are key!
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