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![[Post New]](/s/i/i.gif) 2014/04/25 15:18:46
Subject: Crushing Ghosts - Fighting Iyanden.
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Junior Officer with Laspistol
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Ok, bit of background here to start off.
At my local club, we have one guy that consistently rules lawyers, even in less serious games. For example, I ran "Last Stand", a game based on DoW II's game mode of the same name. Each player started with a basic trooper from their army and upgraded from there. People are using Guardsmen, this guy throws down a Farseer. After a lot of arguing, he eventually caved ad put a guardian down. Later in the same game, he tried to claim he could fire everything during overwatch, citing the famous rule loophole, knowing damn well that the rest of us were playing it to one weapon for overwatch. Little things, but still. He even had the balls to ask if I knew the rules well enough to run the game, and if I'd like some help.
Anyway, to get to the point, I learned recently that this guy has an Iyanden army that he loves, Wraith heavy. I want to kick it in the teeth. Hard. (Aside from being a WAAC rules lawyer, this guy is a jerk anyway). So, I'd like to know what the best way to do that is.
I have at my disposal around 1500 points of FSE, No Riptides or Broadsides, but a lot of Crisis Suits, roughly 3K of Guard, with enough Russes to run pure Armoured Battlegroup if I want, and a lot of meatshields. I can also bring Space Marines to a degree (no Vehicles) or Grey Knights, but i think the main contenders here are the Guard and Tau.
I'm open to suggestions.
Bottom line: What should I expect from the Iyanden Supplement, and what are the best ways to bring it down. Points can range from 600 to 1999+1.
Ready? Go.
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Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. |
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![[Post New]](/s/i/i.gif) 2014/04/25 15:29:03
Subject: Crushing Ghosts - Fighting Iyanden.
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Exalted for great Thread Title. Automatically Appended Next Post: Plasma Suits with Batmander...and Battle Cannons.
Anything High Strength with AP3 or better.
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This message was edited 1 time. Last update was at 2014/04/25 15:32:35
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![[Post New]](/s/i/i.gif) 2014/04/25 15:37:41
Subject: Crushing Ghosts - Fighting Iyanden.
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Regular Dakkanaut
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If he is WAAC, his army will likely consist mostly of some wraith units in wave serpents and a knight or two.
To face that the best way given what you have would be TAU.
Do you have some broadsides and some skyrays by any chance?
If that is the case take a unit of broadside with missiles and missile drones, repeat if you can and take a skyray (if possible take two broadside one skyray or the opposite). That will make your HS.
For troops take some kroots with sniper rifles like lots of them (2-3 units of 20)
For Fast Attack take some pathfinders, they will likely die to his serpents but then he is not shooting the rest.
For HQ you can take a buffmander with your broadsides (commander in iridium armor for tanking, node and puretide stuff to give them twin link, tank hunter and ignore cover, its a dead serpent a turn). The skyray can also get a serpent dead quite easily if you take out its cover with marketlights. It is also good against the Knight (4+ to wound, no save)
Iyanden armies will hate snipers, that is why i insist on the kroots (you dont care about their high toughness as long as you are in range).
Once his transports are dead, he has limited range and your kroots should eat his wraith alive
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![[Post New]](/s/i/i.gif) 2014/04/25 15:38:28
Subject: Crushing Ghosts - Fighting Iyanden.
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Automatically Appended Next Post: I also insist on Krootseseseses.
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This message was edited 1 time. Last update was at 2014/04/25 15:38:59
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![[Post New]](/s/i/i.gif) 2014/04/25 15:47:18
Subject: Crushing Ghosts - Fighting Iyanden.
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Executing Exarch
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Dark eldar are the hard counter to Iyanden. All that poison laughs in the face of T6 and T8, while lances punch through power armor with ease.
Iyanden is going to have a spiritseer, probably 2 or 3. A mantleseer is a possibility. Scoring wraithguard as troops, either 10 on foot or 5 in wave serpents. Expect a wraithknightor 2, maybe wraithlords. His wraithknight could be his warlord, and Iyanden traits are actually pretty nasty.
Long range fire will come from serpents(S6/S7 spam) and lords/knights with lances, scatter lasers, suncannons or heavy D cannons. Either way, 3' range on basically everything. Wraithguard are short ranged, but insanely lethal if they get close. If they have D scythes don't even try to assault, S4 ap2 flamers that instagib on a 6. Wraithcannons are S10 Assault 1 ap2 which instagib on a 6.
You can easily outnumber your opponent, but everything on the field will be damn hard to kill. Because T8 is immune to S4 and below, bring every nasty S5+ weapon you can bear. Wraithknights have 6 wounds with 3+ armor, so they will be difficult to drop. Either focus them down or ignore them. GK are a good option if you can get in assault and force weapon them(hammers, or hammerhand but also able to activate force...) GK also bring psybolt for S5 bullets, and psycannons. Wraithguard are T6, so bolters and flashlights wound all the same. If you go IG, don't bother handing out bolters.
I don't think farsight(crisis heavy) tau are your best bet. All that S10 will nuke a deathstar, and a wraithknight could assault it to kill as well. If you can crack the serpents your gravy, as you can just run away from the WG and pick them off on foot. As said above, a ton of sniper kroot, skyrays, and broadsides are great.
Guard would be a solid contender, with the ability to tarpit a knight, and russes to deal with the wraiths. The LRBT and Excutioner are fantastic against wraithguard and decent against serpents. With Av14, they can't be touched by serpents and even stand a chance against wraithcannons.. Pask in a punisher can really mess up a wraithknight, but a vanquisher works too. Demolishers have to get too close for comfort, and you don't need the AP2. Guard would also be able to bring barrage weapons to snipe out characters or a pesky mantleseer. A basilisk punches through serpents while also killing guard in the open.
Kill any psyker ASAP. Spiritseers will be casting buffs left and right, while also providing spirit marks at close range. It is an auto ability at 12" anytime in the movement phase, and any wraith unit attacking a marked unit gets to re roll 1's to hit(shooting and assault). A mantleseer is also bad news bears, casting buffs/debuffs left and right.
For a comp Iyanden 1500 list, it could look something like this
Spiritseer
3 units of 5 Wraithguard, 1 with d scythes, all in serpents with scatter lasers and holo fields.
2 wraithknights.
To counter that with IG, I would go
Pask punisher/vanquisher/exterminator with hull las, HB sponsons. Escort LRBT
An excutioner or 2, maybe some more LRBT.
Basilisk 1-2
Troops with lascannons or whatever, season to taste. Camo netting and smoke launchers for cover against heavy wraithcannons.
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This message was edited 1 time. Last update was at 2014/04/25 15:57:50
The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden |
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![[Post New]](/s/i/i.gif) 2014/04/25 17:24:13
Subject: Crushing Ghosts - Fighting Iyanden.
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Junior Officer with Laspistol
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Ok, I need to know what, exactly, the different kind of seers can bring to the table. Bassies for sniping them out should work nicely.
The two main ideas running around in my head right now both run off ABG as the main part - Vanquishers with Beasthunter shells, assorted Russes (mainly LRBTs, leaving Dems at home - Executioners are in though.), with either Tau allies for a Farsight Bomb (though D-scythes, etc will make a mess of this, I'm leaning further from it), or allying in regular guard for cheaper blob bubblewrap. Thoughts?
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Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. |
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![[Post New]](/s/i/i.gif) 2014/04/25 17:35:17
Subject: Crushing Ghosts - Fighting Iyanden.
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Mantleseer/Solitaire Farseer has a rerollable 2+ Cover and throws around all kinds of twin linking/maledictions.
Spiritseers in these lists are going to be buffing units...until they get close. They have a chance to grant fearless, +1 armor, +1 strength, +3 run, regen a wound on a creature, or primaris is shrouding.
They can also cast the power as a malediction that does the opposite to your units.
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![[Post New]](/s/i/i.gif) 2014/04/25 17:40:56
Subject: Crushing Ghosts - Fighting Iyanden.
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Junior Officer with Laspistol
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Hmm. Re-rollable 2+ cover? Would an eradicator be worth taking to deal with that?
I mean, Beasthunters should be able to deal with Wraithlords/knights, but I also have to contend with Serpents...
I figure, if my tanks can neutralise their fast/ long range threats quickly, they can then take up protection detail for the squishies to take objectives (whereas before they will have been bubblewrapping the tanks for cover/ assault protection.)
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Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. |
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![[Post New]](/s/i/i.gif) 2014/04/25 17:43:44
Subject: Crushing Ghosts - Fighting Iyanden.
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Executing Exarch
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Spiritseers are Ml2 psykers who can get access to the powers ductvader has, or roll on telepathy. If your up against the iyanden supplement, their primaris is a 2 charge power giving all wraiths within 12 furious charge and battle focus(run and shoot or shoot and run). Farseers are ML3, have telepathy, divination and eldar powers. The only ones you need to be concerned about are doom(re rolls to wound/armor pen against your target unit), guide(like prescience but only works for shooting) and fortune(target unit re rolls saves). They are all T3 models with 4++, no armor. Ld9 for spiritseer, Ld10 for farseers. They are IC's so they can look out sir, but the basilisk will nuke wraiths so either way you will do damage.
A laughing seer will throw out buffs with re rollable cover, and a 3+/4++ on top of that. Also has hit and run, so tricky to tie down. If you kill the things the farseer is buffing, they become more or less useless. They are T4 on the bike with 3+ so skip the eradicator. They usually hide out of LOS, just ignore or drown in small arms if you have a target. Pop the serpents and knights, your fine. Basilisk is strong against serpents as well since they are ordnance weapons.
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This message was edited 1 time. Last update was at 2014/04/25 17:48:47
The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden |
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![[Post New]](/s/i/i.gif) 2014/04/25 18:59:54
Subject: Crushing Ghosts - Fighting Iyanden.
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Fresh-Faced New User
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One combo that he might be able to throw at you is D-Scythe in a WS with spiritseer(s) combining powers quicken and twilight. Between the extra inches gained from flipping facing on the WS, a disembark, followed by a run at +3 then firing, that's 5 templates str4 ap2 ID/ auto-pen on 6 threatening up to 28" from front of WS. Beware.
Watch out for spiritseers with protect joining a wraith squad; that'll drop their armor to 2+ and make all those ap3 guard blasts useless.
The most cost effective unit I think I've ever had fielded against my Iyanden was a squad of sternguard. They outflanked in a rhino and double-tapped my WK with 2+ poison rounds. Dead in one turn of shooting.
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![[Post New]](/s/i/i.gif) 2014/04/26 13:04:00
Subject: Crushing Ghosts - Fighting Iyanden.
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Junior Officer with Laspistol
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Right. I'm thinking of running something along the lines of this:
Main: ABG
HQ: Vanquisher with Beasthunter shells (S8 AP2 Small blast, Instant death) and coaxial Heavy stubber.
Vanquisher (As above)
These are going to carry against the big stuff - IDing Knights with (hopefully) TL'd ID blasts should work out ok. After that they'll hunt Serpents and Protected units.
Troops: Various Russes - Executioners and LRBTs, possibly additional Vanquishers.
They'll be on Wraith and Serpent hunting duty.
Heavy Suppport: Bassies
These will go for the character snipes, or join the Russes in hunting down Serpents and/or wraiths.
Allies: IG Note that I'm still running with the 5th ED book for now. Don't have access to the AM 'dex as of yet.
HQ: Lord Commissar
Gotta keep the meat shields in line somehow.
Troops: Infantry platoon
50+ dudes on bubble wrap duty, with Las/Plas to give them a bit of kick.
Elites: Stormtroopers (?)
Meltacide distraction unit really. Not sure how relevant they are in the list, but probably won't make the cut (as S3 cannot wound T6, IIRC). Also run a good risk of being fragged by scattering blasts from my own side.
Fort: Aegis line.
No hard and fast points limit there, but we're probably looking at ~6 tanks, and a fair bit of meat between them and whatever's coming at them. Aegis line makes them a bit more survivable.
Thoughts?
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Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. |
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![[Post New]](/s/i/i.gif) 2014/04/26 13:43:48
Subject: Crushing Ghosts - Fighting Iyanden.
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Longtime Dakkanaut
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Beast hunter shells are awesome, looks pretty decent. Please be sure to post when you play and let us know how it went, I hate jerk players like that.
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19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
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![[Post New]](/s/i/i.gif) 2014/04/26 15:09:41
Subject: Crushing Ghosts - Fighting Iyanden.
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Longtime Dakkanaut
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instant death rounds will work wonders, one thing to know is he has 2 ways of giving wounds back to the knights, one is a 3+, the other a psychic test.
I'd bring a skyshield instead of the aegis as you can plonk your tanks on top of it and get a 4++ against everything of his, not ignored by serpent shields.
step one would be to take out a knight, that'll freak him a bit. then take out his vehicles, then the other knight, then his infantry.
with the whole basalisk thing, I'd be inclined to blow open the tanks then pieplate the squad. if you can do it on the first turn it'll avoid him getting the chance to up his saves to 2+ rerollables (they can do that). it applies to the unit they're in so it'll never happen to the knights, though. yeah, I'd make sure to decimate any unit rocking a potential 2+ rerollable save on the first turn you can. if he gets it off, just ignore them and destroy the rest of him, don't waste any AP3 on them at all.
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![[Post New]](/s/i/i.gif) 2014/04/26 17:25:02
Subject: Re:Crushing Ghosts - Fighting Iyanden.
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Depraved Slaanesh Chaos Lord
Inside Yvraine
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> Is a WAAC player.
>Plays an Iyanden ghost army.
Doesn't sound like one to me. lol
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![[Post New]](/s/i/i.gif) 2014/04/26 18:58:33
Subject: Crushing Ghosts - Fighting Iyanden.
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Junior Officer with Laspistol
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Trust me, he is. Just not a very good one
I have little experience with Iyanden or even Eldar this Edition, hence the thread.
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Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. |
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