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Not sure about the current status of the Kill-team changes with the new IG codex but here is what I have if I were to run it.
If taken from the AM codex, you can get the tempestus command in as well
Militarum Tempestus command squad
+ 4 Hot shot volley guns
total: 125
Tempestus Scions
+ GL
total: 75
total: 200
The list works as well with just using the supplement but it would look like this
Tempestus Scions
+ 2 volley guns
total: 90
Tempestus scions
+ 2 volley guns
total: 90
total: 180, You can use the last 20 points to put an extra man there or upgrade stuff, However, you are bogged down because you cannot add more special weps to the scions using the supplement.
If you want, you could load up that pseudo-HQ in the command with whatever you want since you get 6 special weps in total. Also, your commander is more respectable since he has 1 extra WS and 2 wounds making him a not so bad dude to fight people with.
Anyway, about your list.
Seems fine, got 20 models, all slots filled with decent weapons to dakka people to death. Great volume of fire in this list. Leader may get killed quickly though and SM will get saves which may or may not matter due to your volume of fire output.
My only worry is that you get concentrated fire on your guys which will kill important units quickly, especially in alpha volleys. Compared to the scion list, it runs at half your models but has a ridiculous output if you stay still ( 16 shots S4 AP3 ) with 4 guys at 24" is a godsend of MEQ killers. If your enemy gets in range, you just shoot them with the rest of the dudes with hot-shot guns. The idea here is that the volley guns will be area denial to marine units trying to dakka your 18" dudes. Since both are at 24" range, you can move a little bit faster against an all infantry list. With the scion list, I would probably just rush vehicles and krak em to death. In addition, the 4+ save will get you saves against bolters but the marines are out stone-cold if they try to engage you.
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