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The other issue here is that per the Farsight Enclaves FAQ, Farsight is required to to be your warlord in order to unlock any of his special bodyguard team characters ( in this case O'vesa).
Tau / Farsight Enclaves as allies you will only ever have one Riptide, only exception being if you run the Forge World variant since it occupies a Hvy slot instead of Elite. Rules for it are on the FW website for, but have been stuck in "experimental rules" stage for about 5 or 6 months now, so not tournament legal yet. In a nutshell, it's less mobile and has the potential to put out a ridiculous amount of wounds of whatever it shoots at. The bigger the target ( bulky/extremely bulky/MC/vehicle, etc.) the more damage it does Automatically Appended Next Post: Also the thing that make O'vesa stars nasty is the buff commander, as he gives the O'vesa unit twin linked, ignores cover, hit and run, and choice of MC/Tank Hunter or stubborn.
Just blobbing in farsight and O'vesa with a riptide will make a hard to kill unit, but it's screwed if it gets assaulted and will not be nearly as effective at shooting seeing as how your not twin linked and have no marker lights
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