HQ
-Commissar Yarrick - 145
-3 Primaris Psykers w/ mastery 2 - 225
-2 Ministorum Priests - 50
Troops
-Infantry Platoon
5 Infantry Squads w/ Autocannon, Meltagun, Power Axes on Sgts - 425
PCC w/ 3 Flamers, Heavy Flamer - 55
-Infantry Platoon
4 Infantry Squads w/ Autocannon, Meltagun, Power Axes on Sgts - 340
PCC w/ Autocannon - 40
Fast Attack
-Vendetta - 170
Heavy Support
2 Basilisks w/ Heavy Flamer - 250
Allied - Inquisition
-Inquisitor w/ Rad Grenades, 3 Servo Skulls, M1, Force Sword - 79
-Inquisitor w/ Rad Grenades, M1, Force Sword - 70
Total 1849
General strategy of the list is Yarrick goes to the big blob with the 5 infantry squads. Priests go one with the PCC with the autocannon and one with the other blob. Psykers do not join Yarrick's squad, should they take Perils. PPC with the flamers go into the Vendetta for some late game scoring or to burn something. Inquisitors join each blob and take Hammerhand for their power.
The Power Axes along with the Hammerhand from the Inquisitors and the Rad Grenades bring the Sgts to
str 5 and any assaulting guy to -1 T, meaning that, even on 6s, they can hurt anything that charges them. Apart from these, the rest of the things do what they are best at. Also, Yarrick can give orders around and along with the Psykers, the blobs pack some serious anti-tank.
Anyway, I haven't tested this list yet against the most competitive armies out there, like Beaststar or Seer Counsil, but I think it could hold its own. Any comments are appreciated, fire away people

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